maybe you will need to use infiltrator to punish vee to get some submission?Will be seen again before SJX is done![]()
maybe you will need to use infiltrator to punish vee to get some submission?Will be seen again before SJX is done![]()
Mainly I am thinking of an episode a la "Revolt of the Rebel Sexbots" where she will be the leader of the pack...maybe you will need to use infiltrator to punish vee to get some submission?
Nr. 2 is a bug, thats fixed in 1.40. Doesn't have any effects except for being not purged in 1.30.A couple of questions wrt 1.30:
1) I am investigating if the gate was sabotaged. I am at the jumpgate on the Quthor side. The hint says talk to Vee. The only chats coming from Vee are typical filler (introduced to autotrainer, swarm hasn't entered this space, etc.) I've tried approaching her all time periods she is accessible (0800 - 2200, skipping 1200 and 1500). What did I miss?
2) The mission 'Explore the Quthor system' remains in my log even though I recovered to fragment and have advanced past that. Is this expected?
D'oh! Thank you. Actually approaching the jump gate did in fact advance the situation.Nr. 2 is a bug, thats fixed in 1.40. Doesn't have any effects except for being not purged in 1.30.
Nr. 1 might be an obsolete hint. The Gate repair quest is triggered by accessing (clicking) the gate when you are near it.
Should not differentiate in behaviour. registered as bug. thanks for submitting it.D'oh! Thank you. Actually approaching the jump gate did in fact advance the situation.
*edit*
On another note, since I have you here, the base's auto-buying doesn't seem to work with standard ship subunits (flux modulators and the like). None get purchased.
Just a note, I have 1 unit of each type on my ship and 1 unit of each in the warehouse. The buy threshold is set to 10 for them all. Other objects (torpedoes and pods) do get purchased.Should not differentiate in behaviour. registered as bug. thanks for submitting it.
In general you can only auto buy stuff you actually possess in stock / have your hands on currently.
That seems to be an oversight as well. The conventional modules should be all uninstalled when the system is equipped.When installing the Dark Mirage, any cloak modules from the previous shield remain installed. Do they do anything or are only the highly elusive Underverse modules effective?
The hellhammer removes the area effect modules.
D'oh - Version 1.40 isn't out yet and I'm already waiting for 1.50...yv0751 said:Mainly I am thinking of an episode a la "Revolt of the Rebel Sexbots" where she will be the leader of the pack...
A big SUB training package will com with 1.50 "Adventures In Krell Space" (Moira, Nimhe, Seraphine...)
That's plainly cruel.D'oh - Version 1.40 isn't out yet and I'm already waiting for 1.50...
....Thanks!![]()
You are using 1.30.15b-1, an outdated version. 15d in OP has this issue fixed.Trying to use the multiverse pod and clicking on bot pods in inventory gave this error:
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Thanks. I was using the one acquired from the site 5 days ago. I missed the update.You are using 1.30.15b-1, an outdated version. 15d in OP has this issue fixed.
Just install and load your save. It's save game compatible to all 1.30.x.
All those years pirating Photoshop were vindicated.Small Heads Up on 1.40
I am currently in the final stages of development, around 90% done.
Biggest part thats left is writing the ending. I think Beta on Patreon / SubStar can start in around 10 days
Preview Image: Docking on the Waystation before returning home...
There will not be different endings, which in PT were a mistake to do imho.
It will be more an "outlook" / "where are they now" style of ending I think.
In an unrelated matter
// RANT_ON
In the meantime I have completely ditched Adobe (after 8 years of paying) and migrated to Affinity. Works nicely.
All my assets are usable. Computer is faster too.
Cost me two days too to get their spyware off my System.
F*ck you Adobe for scanning my files and planning to steal my stuff for your AI features instead of really improving your software...
// RANT_OFF
View attachment 3778019
// RANT_ON
In the meantime I have completely ditched Adobe (after 8 years of paying) and migrated to Affinity. Works nicely.
All my assets are usable. Computer is faster too.
Cost me two days too to get their spyware off my System.
F*ck you Adobe for scanning my files and planning to steal my stuff for your AI features instead of really improving your software...
// RANT_OFF
Analyzed issue. That is as designed. Compatible add ons are retained when subsystems are swapped.When installing the Dark Mirage, any cloak modules from the previous shield remain installed. Do they do anything or are only the highly elusive Underverse modules effective?
The hellhammer removes the area effect modules.
Analyzed issue. Coding oversight when rolling available market stock for refill. Fixed in 1.40. Thanks for submitting it.Just a note, I have 1 unit of each type on my ship and 1 unit of each in the warehouse. The buy threshold is set to 10 for them all. Other objects (torpedoes and pods) do get purchased.
I'm assuming that the player's ability to bribe the station authorities enough for a station policy change is still in the design stage. I was more referencing just adding more/different dialogue options (especially once the player figures out how to update T'ris's free choice uniform), although I doubt anyone would say no to more graphical options... especially since there is already some gating logic as it relates to stat changes.Well, Iltari is a decent place so Krell Uniforms in Public are prohibited
As to the public pet training that feature might still be expanded post 1.40