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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 773 10.5%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,169 15.9%
  • GAME 3 - Sexbot Rebellion

    Votes: 780 10.6%
  • GAME 4 - Dairy Dynasty

    Votes: 739 10.0%
  • GAME 5 - Space Journey X Continued

    Votes: 2,680 36.4%
  • Any above OK with me

    Votes: 1,103 15.0%
  • Something else

    Votes: 115 1.6%

  • Total voters
    7,359

slowpersun

Active Member
May 30, 2017
684
451
1.60 (Drengar) will have a focus on that I think (among other things)
Kinda surprised this game hasn't dropped some glory hole stuff yet, but maybe that's what'll be in the pirate bar bathroom... or maybe an option to add to the ship for when you overnight in a station?
 

Anonymousym

Newbie
Nov 9, 2019
50
398
Thanks for submitting the issues you found. Great that there are no showstoppers in 1.40.
About that... It finally happened:

While running game code:
File "game/03_GAME.rpy", line 129, in script call
call sandbox() from _call_sandbox
File "game/500_navigator/550_sandbox.rpy", line 32, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 442, in script call
call show_stats(GAME.mc) from _call_show_stats_7
File "game/400_support/430_misc.rpy", line 672, in script
call screen show_stats_scr(actors[0], aImg)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 646, in execute
if tooltip:
File "game/400_support/430_misc.rpy", line 647, in execute
frame xsize 500 ysize 280 padding 20,20 xalign 0.5 ypos 750:
File "game/400_support/430_misc.rpy", line 648, in execute
vbox spacing 10:
File "game/400_support/430_misc.rpy", line 649, in execute
for job in actor.getJobTable(tooltip):
File "game/400_support/430_misc.rpy", line 649, in <module>
for job in actor.getJobTable(tooltip):
File "game/100_core/110_classes_core.rpy", line 970, in getJobTable
if self.skillProgDict.get(k, False):
TypeError: unhashable type: 'RevertableList'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/03_GAME.rpy", line 129, in script call
call sandbox() from _call_sandbox
File "game/500_navigator/550_sandbox.rpy", line 32, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 442, in script call
call show_stats(GAME.mc) from _call_show_stats_7
File "game/400_support/430_misc.rpy", line 672, in script
call screen show_stats_scr(actors[0], aImg)
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 646, in execute
if tooltip:
File "game/400_support/430_misc.rpy", line 647, in execute
frame xsize 500 ysize 280 padding 20,20 xalign 0.5 ypos 750:
File "game/400_support/430_misc.rpy", line 648, in execute
vbox spacing 10:
File "game/400_support/430_misc.rpy", line 649, in execute
for job in actor.getJobTable(tooltip):
File "game/400_support/430_misc.rpy", line 649, in <module>
for job in actor.getJobTable(tooltip):
File "game/100_core/110_classes_core.rpy", line 970, in getJobTable
if self.skillProgDict.get(k, False):
TypeError: unhashable type: 'RevertableList'

I was in cargo bay and I pressed "L" to see how stressed T'Ris is when this exception occurred.


Also "Vee and Sera leave their hideout" message can be triggered when you travel from Quthor to Iltari, conditions are the same.
- When traveling to Xenos system from ANY direction, while T'Ris and Nimhe wear Krell uniform, message about Vee and Sera leaving holodeck will be triggered, and both T'Ris's and Nimhe's clothes will be reset to default.
One more thing - in walkthrough it is said that when Vee has 12 SLU she'll teach T'Ris something new, but in my both playthroughs I was only able to reach 11 SLU.
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There was one bug that I didn't report yet, because I was not able to replicate it. It has to do with Galaxina shell. When I got bot with better base stats than the one that uses Galaxina shell, and I removed shell, 1st bot that originally used shell changed it's base stats. As I said I was not able to replicate this, and I have no idea what could cause this.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,428
4,180
About that... It finally happened:

While running game code:
File "game/03_GAME.rpy", line 129, in script call
call sandbox() from _call_sandbox
File "game/500_navigator/550_sandbox.rpy", line 32, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 442, in script call
call show_stats(GAME.mc) from _call_show_stats_7
File "game/400_support/430_misc.rpy", line 672, in script
call screen show_stats_scr(actors[0], aImg)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 646, in execute
if tooltip:
File "game/400_support/430_misc.rpy", line 647, in execute
frame xsize 500 ysize 280 padding 20,20 xalign 0.5 ypos 750:
File "game/400_support/430_misc.rpy", line 648, in execute
vbox spacing 10:
File "game/400_support/430_misc.rpy", line 649, in execute
for job in actor.getJobTable(tooltip):
File "game/400_support/430_misc.rpy", line 649, in <module>
for job in actor.getJobTable(tooltip):
File "game/100_core/110_classes_core.rpy", line 970, in getJobTable
if self.skillProgDict.get(k, False):
TypeError: unhashable type: 'RevertableList'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/03_GAME.rpy", line 129, in script call
call sandbox() from _call_sandbox
File "game/500_navigator/550_sandbox.rpy", line 32, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 442, in script call
call show_stats(GAME.mc) from _call_show_stats_7
File "game/400_support/430_misc.rpy", line 672, in script
call screen show_stats_scr(actors[0], aImg)
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 646, in execute
if tooltip:
File "game/400_support/430_misc.rpy", line 647, in execute
frame xsize 500 ysize 280 padding 20,20 xalign 0.5 ypos 750:
File "game/400_support/430_misc.rpy", line 648, in execute
vbox spacing 10:
File "game/400_support/430_misc.rpy", line 649, in execute
for job in actor.getJobTable(tooltip):
File "game/400_support/430_misc.rpy", line 649, in <module>
for job in actor.getJobTable(tooltip):
File "game/100_core/110_classes_core.rpy", line 970, in getJobTable
if self.skillProgDict.get(k, False):
TypeError: unhashable type: 'RevertableList'

I was in cargo bay and I pressed "L" to see how stressed T'Ris is when this exception occurred.


Also "Vee and Sera leave their hideout" message can be triggered when you travel from Quthor to Iltari, conditions are the same.


One more thing - in walkthrough it is said that when Vee has 12 SLU she'll teach T'Ris something new, but in my both playthroughs I was only able to reach 11 SLU.
You don't have permission to view the spoiler content. Log in or register now.

There was one bug that I didn't report yet, because I was not able to replicate it. It has to do with Galaxina shell. When I got bot with better base stats than the one that uses Galaxina shell, and I removed shell, 1st bot that originally used shell changed it's base stats. As I said I was not able to replicate this, and I have no idea what could cause this.
Thanks for the info
  • the crash is a sloppy tooltip type check (happens only when you hotkey in or out of a context activated screen).
    Will fix it
  • SLU 11 is correct. Walkthrough error
  • Krell uniform message. Thats a new one, registered for analysis
    Checked and confirmed
    (would be funny if it weren't sad... a lazy workaround I even called out as such when I coded it... ;)
    Proves the old adage: Do it right then you only have to do it once...
    1728904101033.png
  • Galaxina shell overrides base stats which are restored when shell is removed.
    It is only a wrapper, so the bot core data is never actually changed.
    Willhave a look at that
y.v.
 
Last edited:

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,428
4,180
I am done with minmaxing, with testing various things, I did pretty much everything in this game (except for ultimate bot crate, but I am not gonna test it any further in this version).
Here is one more list with minor bugs:

- Yutani pod analyzer : in some cases pod analyzer does not show correct information. Golden seductress shell by default has devious attitude, but pod analyzer shows "indifferent" in attitude field.

- Traits from Protector shell not adding IQ points : Calculating trait usually adds 30 points of IQ to bot, but if bot doesn't have this trait, and Protector shell is used on it; no points will be added.

- Golden seductress shell : If you find GS in space (not sure if she always have all 5 hearts next to stats, but usually that's the case),you remove shell (usually it's gen 2, subpar etc...) and use same G type shell, but elite quality, it will loose heart for no obvious reason, as there was no other changes. Everything else is the same as it was.


Maybe bugs, maybe not:
- Pet owner dialogue : When you go to Arellarti Station, and take T'Ris for a walk for the first time, and speak to Pet owner, you will have 2 dialogue options (first 2 options to be exact) with SAME "P" shortcut.

- 2 space events in one day on Quthor : If one space event occurs (doesn't matter which one), you do it, then travel through asteroid belt and click on passage button, you will have 2nd space event on same day.

- Collapsed torpedo and bot container mutually exclusive : If you get attacked on Quthor by Drengar Corsair, and you beat it you will have loot site. In this site if one of the items is collapsed torpedo you can NEVER get bot container from the same site and vice versa. They are mutually exclusive from loot pool.

- 2nd Precursor archive : This item can be obtained from Quthor Precursor Junkyard. It would make sense if you had to deliver it to library of Xenos, but that's not the case. It looks exactly the same as memory cube, so maybe you need to give it to BB-2`s customized bot? Wrong, she doesn't know how to use it. Maybe this was done for people who did not choose violence in Xenos Precursor Junkyard (I don't know since both times I attacked them), and that is why I have 1 leftover.

- T-elos name? : in the past I was finding only C and K type shells with this name, which made me think they are exclusive to this "race".
It is probably coincidence that one of her traits is "Pet".

That's the last list of bugs for this version. Soon I will post list with my final-ish thoughts, most likely tomorrow.
Here's the CRQ roundup:
  • Pet Owner dialogue: Bug Confirmed. Hotkey duplication fixed
  • Second Archive Cube from Quthor: Confirmed. Loot removed
  • Wrong IQ in Yutani Analyzer: Confirmed. Fixed.
  • "Calculating" does not give +30 IQ for P Shell. Works for new bots. Maybe an issue with MV Pod Legacy Bot data.
  • All Corsairs in one encounter give either Bots or Collapsars. As designed, chance 50/50.
    You either meet arms dealers or bot dealers.
All other items were OK.

Thanks again for the thorough testing.
I usually lack the time for a second "stress test" run at the end of integration...
 
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Anonymousym

Newbie
Nov 9, 2019
50
398
Here's my thoughts about the game after 2 playthroughs and ~80 to 100 hours of playtime (starting from "critique" and moving to positive things):

Before I start, if you see "*" character, it means you can blame whatever I say on my stupidity and/or brainrot.

1) Quality of life
1.1*) Attitude, Personality and Traits cubes
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1.2*) Voron Hyperdrive hyperjump
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1.3) Loot found screen
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1.4) Nimhe cargo voucher
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1.5) Quick save, quick load and lab hotkey
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2) Regular player
2.1) Progression
2.1.1) Locations
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2.1.2) Rewards (Bot Container)
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2.1.3) Precursor cortexes
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2.2) What is love level
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2.3 Ship repairs minigame
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3) Minmaxing and balance (I'm taking min and max values from my experience, also I'm ignoring gen1 and gen2)
3.1) Elite IQ booster and perv amp
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3.2) Elite immobilizer:
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3.3) Elite talent boosters A,B
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3.4) Elite talent boosters O,S,V
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3.5) Elite precursor cortex - stats
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3.6 Elite precursor cortex - likes or hearts and IQ
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4) Perfectionist
4.1) Shell type K and C
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4.2) Golden Seductress optimization
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I know I said I'll move to positive things, but I am tired of writing, and you are probably tired of reading...
Also I would like to know what other players think about this post.
 
Last edited:

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,428
4,180
Here's my thoughts about the game after 2 playthroughs and ~80 to 100 hours of playtime (starting from "critique" and moving to positive things):

Before I start, if you see "*" character, it means you can blame whatever I say on my stupidity and/or brainrot.

1) Quality of life
1.1*) Attitude, Personality and Traits cubes
You don't have permission to view the spoiler content. Log in or register now.
1.2*) Voron Hyperdrive hyperjump
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1.3) Loot found screen
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1.4) Nimhe cargo voucher
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1.5) Quick save, quick load and lab hotkey
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2) Regular player
2.1) Progression
2.1.1) Locations
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2.1.2) Rewards (Bot Container)
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2.1.3) Precursor cortexes
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2.2) What is love level
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2.3 Ship repairs minigame
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3) Minmaxing and balance (I'm taking min and max values from my experience, also I'm ignoring gen1 and gen2)
3.1) Elite IQ booster and perv amp
You don't have permission to view the spoiler content. Log in or register now.
3.2) Elite immobilizer:
You don't have permission to view the spoiler content. Log in or register now.
3.3) Elite talent boosters A,B
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3.4) Elite talent boosters O,S,V
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3.5) Elite precursor cortex - stats
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3.6 Elite precursor cortex - likes or hearts and IQ
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4) Perfectionist
4.1) Shell type K and C
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4.2) Golden Seductress optimization
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I know I said I'll move to positive things, but I am tired of writing, and you are probably tired of reading...
These are excellent observations!

Balancing everything was more complex than I thought (never made a 'RNG"-instantiated loot collecting game before) and those points will help a lot to achieve that.

V1.50 is too far for adressing balancing issues but for the final 1.60 I'll add a big balancing workpackage.
Thanks again for the assessment.

I hope the game was fun to play despite those points.

y.v.

EDIT:
I noticed a bit too late that collecting the body parts is not much fun as they are not fully randomized with property boosters like the addons.
As their code allows for random stat addons I'll probably add that too to 1.60 with suitable A/O/V/S/B modifiers. (Like in diablo, where the belts were often str or dex and helmets int, ...)
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,824
7,286
1.2*) Voron Hyperdrive hyperjump
In my first playthrough I didn't jump once, but I don't think it's entirely my fault.
1728908909894.png
1728908909894.png
This space in top left corner was empty for very long time, and when you finally get Voron Hyperdrive, you already develop a habit to not look at that part of the screen, which leads to you completely missing "jump" button. Tutorial should be added.
There actually is one once you unlock the Hyperjump engine, and another once you build the Hypergate in the base
 

GenaRak

New Member
Dec 27, 2023
10
11
If the developer is reading this thread, then please correct the mistake in the text - there are no quotes ("):
900_cutscenes_misc 437 \Well, we didn't find anything suspicious...\"
900_cutscenes_misc 1180 \Why don't you use one of those impressive ships of yours?\"
900_cutscenes_misc 1646 \For now, you have a mission to perform.\"
930_cutscrnes_quthor 749 \"\One other thing...\" (here unnecessary - \)
600_interact_room 780 \Now I'm all set!\"
500_intercepts 952 \It formed just as we arrived in this System.\"
 
Last edited:
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,428
4,180
Heads up on 1.50
main_menu.jpg

New

Hi,
yesterday I have finally started with 1.50 Integration. Along the way I noticed some oversights (e.g. forgot to render Khelara's Krell Outfit for Disciplining, ...) which will probably not be the last ones. I address those as I go along.

Quests are pretty well module tested already so I expect no issues. Balancing the Racing Game / Simulation will be the biggest remaining integration part.
Gallery Images I created all yesterday as well (30+). There was the suggestion to make the gallery filterable by character. Will think about that once the unfinished integration parts are done, as that would cost me another day.
BETA within October and VIP EA 1 Release within October should be doable still.

EDIT: Design approach for the new content is not "extending" the path for game playthrough to the Waystation but is purely optional and mostly branching out midgame. That way players can chose which content to go for :)
y.v.
 

Anonymousym

Newbie
Nov 9, 2019
50
398
There actually is one once you unlock the Hyperjump engine, and another once you build the Hypergate in the base
Well then I am stupid, but I disagree with you, here's why:
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How tutorial should look like in my opinion:
Instead of "you deploy a beacon before jumping", BB-2 should say "go to engine room, in subsystem menu select voron hyperdrive, then fill at least one of the 6 slots with voron beacon".
Instead of "Activate the voron hyperdrive "jump to base" mode in space", BB-2 should say "When in space, activate "Jump to base" mode, which can be found in top left corner."

I don't know what "jump to base" mode is, if anything it confuses me, and makes me thing "is there other modes", "what are the other modes, where can I find them?"...
 
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Anonymousym

Newbie
Nov 9, 2019
50
398
This is part 2 of my previous post (https://f95zone.to/threads/space-journey-x-v1-40-18-y-v.146723/post-15096322).

The things I liked are:
Every other aspect of the game, that I didn't mention in previous post. Setting is cool, minigames are interesting and creative.
I wish there was more male characters. No, not for that reason, I know what you think. I needed rivalry and competitiveness that comes with them, for example like in movies girl would go out with the guy who wins the race, or the boxing match, something like this.
Also in minigame (the one where you fight space pirates) I wish there was bonus exp for combos
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If you destroy more than 2 objects with one torpedo it would be nice to get bonus exp.
All the boring stuff will eventually be taken care off. Khelara will fix the ship and in future updates chambermaid will fetch drinks for Sera. If you don't like boring stuff, you don't have to do it, that's great.
Game is lite in general, rarely taking more than 1 GB of memory. Game loads instantly, no lags, crashes are extremely rare. Bugs are minor and most of the players won't even notice them, and won't be affected.
And finally developer is very nice, not arrogant, always quick to response and cares about the game.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,824
7,286
How tutorial should look like in my opinion:
Instead of "you deploy a beacon before jumping", BB-2 should say "go to engine room, in subsystem menu select voron hyperdrive, then fill at least one of the 6 slots with voron beacon".
Instead of "Activate the voron hyperdrive "jump to base" mode in space", BB-2 should say "When in space, activate "Jump to base" mode, which can be found in top left corner."
As far as I recall that part is explained by Ylee when she updates you about being allowed to buy the Hyperdrive the first time.
At the very least it's explained when wanting to travel to NX-010 in detail
 

RickL

Newbie
Sep 22, 2019
21
9
Well then I am stupid, but I disagree with you, here's why:
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How tutorial should look like in my opinion:
Instead of "you deploy a beacon before jumping", BB-2 should say "go to engine room, in subsystem menu select voron hyperdrive, then fill at least one of the 6 slots with voron beacon".
Instead of "Activate the voron hyperdrive "jump to base" mode in space", BB-2 should say "When in space, activate "Jump to base" mode, which can be found in top left corner."

I don't know what "jump to base" mode is, if anything it confuses me, and makes me thing "is there other modes", "what are the other modes, where can I find them?"...

I'm sorry to disagree, but where is the fun of the game if BB-2 tell step-by-step what to do ?

And can anyone here tell me what the "top left corner" of space looks like ?
When we play, we are in space, not on a screen.
You don't click a mouse button, you activate your engines to travel ...
You don't click a top left corner item, you deploy a beacon.

Enjoy the game, enjoy the moment, don't make it flavorless.

Best regards
 

PyoT

Member
Sep 3, 2020
334
471
When we play, we are in space, not on a screen.
You don't click a mouse button, you activate your engines to travel ...
You don't click a top left corner item, you deploy a beacon.
That is why tutorials explaining gameplay mechanics should be separate from characters explaining things (that also means you can safely ignore them when you know what you are doing and don't miss out on the actual plot ...). Because it gets you exactly into this situation where it'd be nonsense to actually tutorialize (as the character obv can't talk about these things without breaking the 4th wall) but that means the specific game mechanics cannot be precisely explained.

I don't think this one can't be figured out but that doesn't mean we can't talk about possible improvements, also for consideration for future projects.
 
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Anonymousym

Newbie
Nov 9, 2019
50
398
I'm sorry to disagree, but where is the fun of the game if BB-2 tell step-by-step what to do ?

And can anyone here tell me what the "top left corner" of space looks like ?
When we play, we are in space, not on a screen.
You don't click a mouse button, you activate your engines to travel ...
You don't click a top left corner item, you deploy a beacon.

Enjoy the game, enjoy the moment, don't make it flavorless.

Best regards
You have the point. While I was writing my previous comment, I did think that "top left corner" is poor word choice.
I still think that BB-2 absolutely should explain things to player, not in a step-by-step way, but in some way. What else is he in the game for?

I don't think this one can't be figured out but that doesn't mean we can't talk about possible improvements, also for consideration for future projects.
Thank you for saying that.
After reading your and RickL's comment, I think that the best way to solve this situation is to add 1-2 screenshots in walkthrough document. This will both make BB-2 not break immersion / 4ht wall and explain gameplay mechanics.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,428
4,180
Kinda surprised this game hasn't dropped some glory hole stuff yet, but maybe that's what'll be in the pirate bar bathroom... or maybe an option to add to the ship for when you overnight in a station?
That might give the opportunity for some humorous scene. Of course it could only be the main character using it...
 
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