- Jun 7, 2020
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this is why youre in my top 3 devsI tried to get some but Diddy was faster...
this is why youre in my top 3 devsI tried to get some but Diddy was faster...
Kinda surprised this game hasn't dropped some glory hole stuff yet, but maybe that's what'll be in the pirate bar bathroom... or maybe an option to add to the ship for when you overnight in a station?1.60 (Drengar) will have a focus on that I think (among other things)
This sound very nice, hopefully we can get required dildo gag and dildos + chastity belts for visiting certain stuff going.1.60 (Drengar) will have a focus on that I think (among other things)
I think you meant beacon of automatonsThere is a table with hints on the right wall. The symbols correspond to cortices (Gen 1, 2, 3, Pre)
About that... It finally happened:Thanks for submitting the issues you found. Great that there are no showstoppers in 1.40.
One more thing - in walkthrough it is said that when Vee has 12 SLU she'll teach T'Ris something new, but in my both playthroughs I was only able to reach 11 SLU.- When traveling to Xenos system from ANY direction, while T'Ris and Nimhe wear Krell uniform, message about Vee and Sera leaving holodeck will be triggered, and both T'Ris's and Nimhe's clothes will be reset to default.
Thanks for the infoAbout that... It finally happened:
While running game code:
File "game/03_GAME.rpy", line 129, in script call
call sandbox() from _call_sandbox
File "game/500_navigator/550_sandbox.rpy", line 32, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 442, in script call
call show_stats(GAME.mc) from _call_show_stats_7
File "game/400_support/430_misc.rpy", line 672, in script
call screen show_stats_scr(actors[0], aImg)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 646, in execute
if tooltip:
File "game/400_support/430_misc.rpy", line 647, in execute
frame xsize 500 ysize 280 padding 20,20 xalign 0.5 ypos 750:
File "game/400_support/430_misc.rpy", line 648, in execute
vbox spacing 10:
File "game/400_support/430_misc.rpy", line 649, in execute
for job in actor.getJobTable(tooltip):
File "game/400_support/430_misc.rpy", line 649, in <module>
for job in actor.getJobTable(tooltip):
File "game/100_core/110_classes_core.rpy", line 970, in getJobTable
if self.skillProgDict.get(k, False):
TypeError: unhashable type: 'RevertableList'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/03_GAME.rpy", line 129, in script call
call sandbox() from _call_sandbox
File "game/500_navigator/550_sandbox.rpy", line 32, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 442, in script call
call show_stats(GAME.mc) from _call_show_stats_7
File "game/400_support/430_misc.rpy", line 672, in script
call screen show_stats_scr(actors[0], aImg)
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 560, in execute
screen show_stats_scr(*args):
File "game/400_support/430_misc.rpy", line 646, in execute
if tooltip:
File "game/400_support/430_misc.rpy", line 647, in execute
frame xsize 500 ysize 280 padding 20,20 xalign 0.5 ypos 750:
File "game/400_support/430_misc.rpy", line 648, in execute
vbox spacing 10:
File "game/400_support/430_misc.rpy", line 649, in execute
for job in actor.getJobTable(tooltip):
File "game/400_support/430_misc.rpy", line 649, in <module>
for job in actor.getJobTable(tooltip):
File "game/100_core/110_classes_core.rpy", line 970, in getJobTable
if self.skillProgDict.get(k, False):
TypeError: unhashable type: 'RevertableList'
I was in cargo bay and I pressed "L" to see how stressed T'Ris is when this exception occurred.
Also "Vee and Sera leave their hideout" message can be triggered when you travel from Quthor to Iltari, conditions are the same.
One more thing - in walkthrough it is said that when Vee has 12 SLU she'll teach T'Ris something new, but in my both playthroughs I was only able to reach 11 SLU.
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There was one bug that I didn't report yet, because I was not able to replicate it. It has to do with Galaxina shell. When I got bot with better base stats than the one that uses Galaxina shell, and I removed shell, 1st bot that originally used shell changed it's base stats. As I said I was not able to replicate this, and I have no idea what could cause this.
Here's the CRQ roundup:I am done with minmaxing, with testing various things, I did pretty much everything in this game (except for ultimate bot crate, but I am not gonna test it any further in this version).
Here is one more list with minor bugs:
- Yutani pod analyzer : in some cases pod analyzer does not show correct information. Golden seductress shell by default has devious attitude, but pod analyzer shows "indifferent" in attitude field.
- Traits from Protector shell not adding IQ points : Calculating trait usually adds 30 points of IQ to bot, but if bot doesn't have this trait, and Protector shell is used on it; no points will be added.
- Golden seductress shell : If you find GS in space (not sure if she always have all 5 hearts next to stats, but usually that's the case),you remove shell (usually it's gen 2, subpar etc...) and use same G type shell, but elite quality, it will loose heart for no obvious reason, as there was no other changes. Everything else is the same as it was.
Maybe bugs, maybe not:
- Pet owner dialogue : When you go to Arellarti Station, and take T'Ris for a walk for the first time, and speak to Pet owner, you will have 2 dialogue options (first 2 options to be exact) with SAME "P" shortcut.
- 2 space events in one day on Quthor : If one space event occurs (doesn't matter which one), you do it, then travel through asteroid belt and click on passage button, you will have 2nd space event on same day.
- Collapsed torpedo and bot container mutually exclusive : If you get attacked on Quthor by Drengar Corsair, and you beat it you will have loot site. In this site if one of the items is collapsed torpedo you can NEVER get bot container from the same site and vice versa. They are mutually exclusive from loot pool.
- 2nd Precursor archive : This item can be obtained from Quthor Precursor Junkyard. It would make sense if you had to deliver it to library of Xenos, but that's not the case. It looks exactly the same as memory cube, so maybe you need to give it to BB-2`s customized bot? Wrong, she doesn't know how to use it. Maybe this was done for people who did not choose violence in Xenos Precursor Junkyard (I don't know since both times I attacked them), and that is why I have 1 leftover.
- T-elos name? : in the past I was finding only C and K type shells with this name, which made me think they are exclusive to this "race".
It is probably coincidence that one of her traits is "Pet".
That's the last list of bugs for this version. Soon I will post list with my final-ish thoughts, most likely tomorrow.
These are excellent observations!Here's my thoughts about the game after 2 playthroughs and ~80 to 100 hours of playtime (starting from "critique" and moving to positive things):
Before I start, if you see "*" character, it means you can blame whatever I say on my stupidity and/or brainrot.
1) Quality of life
1.1*) Attitude, Personality and Traits cubes
1.2*) Voron Hyperdrive hyperjumpYou don't have permission to view the spoiler content. Log in or register now.
1.3) Loot found screenYou don't have permission to view the spoiler content. Log in or register now.
1.4) Nimhe cargo voucherYou don't have permission to view the spoiler content. Log in or register now.
1.5) Quick save, quick load and lab hotkeyYou don't have permission to view the spoiler content. Log in or register now.
2) Regular playerYou don't have permission to view the spoiler content. Log in or register now.
2.1) Progression
2.1.1) Locations
2.1.2) Rewards (Bot Container)You don't have permission to view the spoiler content. Log in or register now.
2.1.3) Precursor cortexesYou don't have permission to view the spoiler content. Log in or register now.
2.2) What isYou don't have permission to view the spoiler content. Log in or register now.lovelevel
2.3 Ship repairs minigameYou don't have permission to view the spoiler content. Log in or register now.
3) Minmaxing and balance (I'm taking min and max values from my experience, also I'm ignoring gen1 and gen2)You don't have permission to view the spoiler content. Log in or register now.
3.1) Elite IQ booster and perv amp
3.2) Elite immobilizer:You don't have permission to view the spoiler content. Log in or register now.
3.3) Elite talent boosters A,BYou don't have permission to view the spoiler content. Log in or register now.
3.4) Elite talent boosters O,S,VYou don't have permission to view the spoiler content. Log in or register now.
3.5) Elite precursor cortex - statsYou don't have permission to view the spoiler content. Log in or register now.
3.6 Elite precursor cortex - likes or hearts and IQYou don't have permission to view the spoiler content. Log in or register now.
4) PerfectionistYou don't have permission to view the spoiler content. Log in or register now.
4.1) Shell type K and C
4.2) Golden Seductress optimizationYou don't have permission to view the spoiler content. Log in or register now.
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I know I said I'll move to positive things, but I am tired of writing, and you are probably tired of reading...
There actually is one once you unlock the Hyperjump engine, and another once you build the Hypergate in the base1.2*) Voron Hyperdrive hyperjump
In my first playthrough I didn't jump once, but I don't think it's entirely my fault.
This space in top left corner was empty for very long time, and when you finally get Voron Hyperdrive, you already develop a habit to not look at that part of the screen, which leads to you completely missing "jump" button. Tutorial should be added.
Well then I am stupid, but I disagree with you, here's why:There actually is one once you unlock the Hyperjump engine, and another once you build the Hypergate in the base
As far as I recall that part is explained by Ylee when she updates you about being allowed to buy the Hyperdrive the first time.How tutorial should look like in my opinion:
Instead of "you deploy a beacon before jumping", BB-2 should say "go to engine room, in subsystem menu select voron hyperdrive, then fill at least one of the 6 slots with voron beacon".
Instead of "Activate the voron hyperdrive "jump to base" mode in space", BB-2 should say "When in space, activate "Jump to base" mode, which can be found in top left corner."
Well then I am stupid, but I disagree with you, here's why:
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How tutorial should look like in my opinion:
Instead of "you deploy a beacon before jumping", BB-2 should say "go to engine room, in subsystem menu select voron hyperdrive, then fill at least one of the 6 slots with voron beacon".
Instead of "Activate the voron hyperdrive "jump to base" mode in space", BB-2 should say "When in space, activate "Jump to base" mode, which can be found in top left corner."
I don't know what "jump to base" mode is, if anything it confuses me, and makes me thing "is there other modes", "what are the other modes, where can I find them?"...
That is why tutorials explaining gameplay mechanics should be separate from characters explaining things (that also means you can safely ignore them when you know what you are doing and don't miss out on the actual plot ...). Because it gets you exactly into this situation where it'd be nonsense to actually tutorialize (as the character obv can't talk about these things without breaking the 4th wall) but that means the specific game mechanics cannot be precisely explained.When we play, we are in space, not on a screen.
You don't click a mouse button, you activate your engines to travel ...
You don't click a top left corner item, you deploy a beacon.
You have the point. While I was writing my previous comment, I did think that "top left corner" is poor word choice.I'm sorry to disagree, but where is the fun of the game if BB-2 tell step-by-step what to do ?
And can anyone here tell me what the "top left corner" of space looks like ?
When we play, we are in space, not on a screen.
You don't click a mouse button, you activate your engines to travel ...
You don't click a top left corner item, you deploy a beacon.
Enjoy the game, enjoy the moment, don't make it flavorless.
Best regards
Thank you for saying that.I don't think this one can't be figured out but that doesn't mean we can't talk about possible improvements, also for consideration for future projects.
That might give the opportunity for some humorous scene. Of course it could only be the main character using it...Kinda surprised this game hasn't dropped some glory hole stuff yet, but maybe that's what'll be in the pirate bar bathroom... or maybe an option to add to the ship for when you overnight in a station?
Sexbot from MC's room got malfunctioned during execution of "Gloryhole Program" right after his dick stuck in the hole.That might give the opportunity for some humorous scene. Of course it could only be the main character using it...