how in gods good name do you complete the third zealot encounter in xeno? i can barely get to the precursor fight before getting blasted and i have top of the line everything and the recharge torpedoes command.
I tried making fan cutscenes for SJX, but due to not knowing RenPy quirks (I am a noob here) I didn't realize that the deployment would be a bitch (between testing, keeping up with updates, fixing broken saves, etc., etc.). So, there is really no path to integrate these fan made cutscenes with the actual game. Still, I'll drop these 12 cutscenes here with the understanding that these can be activated via console as if they were an easter egg. Sorry, no gallery integration or somesuch, as it would require amending existing files. The attached package doesn't modify any of the game files and doesn't leave any footprint in "saves" (the zip file is in the next post, due to post size restrictions): link to post below.
Sorry, I tired.
Here, in screenshot form, are two cutscene examples:
Here is the archive with the images and text for the fan easter egg cutscenes -- attached.
Once added to the game folder, start the game, load a save, go to console via [shift-O] and either play all or do them individually via these commands:
Python:
# Play All Option
call test_all()
# - OR -
# One by one:
call cutscene_news_special_bulletin('news_crew_ragtag')
call cutscene_news_special_bulletin('news_crew_racy')
call cutscene_news_interviews('news_interview_veronica')
call cutscene_interactions_misc('tom_comments_on_tris_revealing')
call cutscene_news_special_bulletin('news_crew_revealing')
call cutscene_news_interviews('news_interview_dockworker')
call cutscene_reporter_interviews('reporter_interview_mc')
call cutscene_reporter_interviews('reporter_interview_tris_revealing')
call cutscene_news_interviews('news_interview_administration1')
call cutscene_news_interviews('news_interview_administration2')
call cutscene_interactions_misc('tom_comments_on_tris_krell')
call cutscene_reporter_interviews('reporter_interview_tris_krell')
I tried making fan cutscenes for SJX, but due to not knowing RenPy quirks (I am a noob here) I didn't realize that the deployment would be a bitch (between testing, keeping up with updates, fixing broken saves, etc., etc.). So, there is really no path to integrate these fan made cutscenes with the actual game. Still, I'll drop these 12 cutscenes here with the understanding that these can be activated via console as if they were an easter egg. Sorry, no gallery integration or somesuch, as it would require amending existing files. The attached package doesn't modify any of the game files and doesn't leave any footprint in "saves" (the zip file is in the next post, due to post size restrictions): link to post below.
mabe already inactual but i made a simple galery unlocker (at least for 1.40)
need to put file in game folder, after that in console (shift+o) may call galunlock() to unlock full gallery
so the girls are going to be expanded on right? it feels like the barebones for some juicy content are there with the pony play and petplay but you can't actually do anything with them as far as i can tell. like the bondage stuff could be way more interesting.
so the girls are going to be expanded on right? it feels like the barebones for some juicy content are there with the pony play and petplay but you can't actually do anything with them as far as i can tell. like the bondage stuff could be way more interesting.
The Krell Expansion (1.50) has Pony, Pet and Milking content. Features: Moira, Nimhe, Seraphine)
The Drengar Expansion (1.60) has more Bondage content. Features: Khelara, T'Ris
The Krell Expansion (1.50) has Pony, Pet and Milking content. Features: Moira, Nimhe, Seraphine)
The Drengar Expansion (1.60) has more Bondage content. Features: Khelara, T'Ris
Thanks, must have overlooked that. Just in time for 1.50 integration
Will be tricky how to fix that, as I do not want to link Nimhe's SLU training to the Krell Mission (too obscure).
Maybe I'll solve it by adjusting the dialogue or by having the Voronians provide a shell...
Thanks, must have overlooked that. Just in time for 1.50 integration
Will be tricky how to fix that, as I do not want to link Nimhe's SLU training to the Krell Mission (too obscure).
Maybe I'll solve it by adjusting the dialogue or by having the Voronians provide a shell...
.. it seems the easiest solution with the least amount of work, and no changes to the current mechanics or storyline, would be to simply check against whether or not you've picked up the infiltrator and have Ylyee respond accordingly .. basically .. if has bot say "" .. else say ""
.. depending on your variables .. perhaps unhook it from the requirement to have finished Nimhe's magazine recovery quest. She can still suggest you go find the bot but finishing her quest is optional .. then if you talk to Ylyee without having picked it up have her reinforce the suggestion of going to look for it ..
.. or ..
.. have Ylyee make the first suggestion that there's an infiltrator bot you can find and where to find it, then have Nimhe suggest that she also has a use for it once you've picked it up
...
just going to tack this on here rather than clutter the posts .. found another odd line ..
mabe already inactual but i made a simple galery unlocker (at least for 1.40)
need to put file in game folder, after that in console (shift+o) may call galunlock() to unlock full gallery
Thanks, must have overlooked that. Just in time for 1.50 integration
Will be tricky how to fix that, as I do not want to link Nimhe's SLU training to the Krell Mission (too obscure).
Maybe I'll solve it by adjusting the dialogue or by having the Voronians provide a shell...
Yes, I'll probably divert MC from the Ylyee dialogue towards Nimhe to start the normal Infiltrator quest.
Ylyee could for example say: "We have come to know, that one person aboard you ship knows the location of a powerful military infiltartion unit" and that would entice MC to seek out the infiltrator mission actively via Nimhe