What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 913 10.1%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,448 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 957 10.6%
  • GAME 4 - Dairy Dynasty

    Votes: 887 9.9%
  • GAME 5 - Space Journey X Continued

    Votes: 3,230 35.9%
  • Any above OK with me

    Votes: 1,416 15.7%
  • Something else

    Votes: 146 1.6%

  • Total voters
    8,997

BioSSlon

New Member
Jul 13, 2023
13
9
then first must go to iltari starbase to get your weapon license lvl1 (there are at least 3 levels of those), and to be able to get that need to have 10 reputation points or more, by doing some trading deliveries or helping ships in space, once you get license, those lvl1 weapon and shield susbsystems will be shown for buying at station, (can get other stuff even higher in rank from smugler random event or at pirate base)

once you have your first weapon and shield equiped and operational, can go to second mining zone where there is a warning sign, you have there a trial from vigo, your first combat (if you talk to him at pirate base cantina), after done return to him and will unlock both bounties and smuggling tasks for you to take daily

you can gain better equipment either by combat or shop of better tier weapons and shields, but beware not to get caught by a patrol as they will see those may be above your weapon license and lose some reputation, not a big deal but annoying anyway

if you ever get some slaves as loot, try to eject them for retrieval as that gives you reputation and some points for a later encounter, do ir asap as it doesnt count more if are more than 1, each eject counts 1 point regardless of amount
I'm already flying through the hyper gate. I have trade missions, bounty hunting missions. But there's still no contraband.
It turns out that the contraband mission is given by Verity at the station.
 

Lonewolf007

Active Member
Jul 15, 2018
886
686
My main quest says to install the drill laser but when I go to the ship to install the drill it is not in my inventory, and I do not know how to complete the adjective. Can someone please tell me how to complete it? where is the laser that they give the mc at I can't find it .
 

CaptainBipto

Active Member
Sep 20, 2018
983
952
My main quest says to install the drill laser but when I go to the ship to install the drill it is not in my inventory, and I do not know how to complete the adjective
You have to use the terminal in the cargo bay to install modules on the ship. When you activate the terminal, there should be tabs across the top, with things like ware, crate, subsys, mod, and pod.

The one you want to click on should be subsys and in that menu the drill should show up and there should be a button to install it.
 
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nefelfine

Member
Nov 24, 2021
108
210
Mouse overlay was not ready (screen timing issue).
Should be a rare incident, will only happen if the mouse cursor is over an incompatible tooltip activated section when switching screens with "P"
Will "harden" tooltip checking code in that instance.
Thanks for the report.
Ya, it was the first time this happened.
Thanks for the clarification.
 

Lonewolf007

Active Member
Jul 15, 2018
886
686
You have to use the terminal in the cargo bay to install modules on the ship. When you activate the terminal, there should be tabs across the top, with things like ware, crate, subsys, mod, and pod.

The one you want to click on should be subsys and in that menu the drill should show up and there should be a button to install it.
You were right. Thank you.
 

youraccount69

Forum Fanatic
Donor
Dec 30, 2020
4,142
1,850
SpaceJourneyX-2.00.010d
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,498
4,442
Still cant believe you made a rebel galaxy hentai game,

this universe has so much potential its crazy
I have to say I did not even know Rebel Galaxy (just looked it up).

I based it a bit on Elite (oldschool...) and also GoF, which is a kind of modern Elite game.
The sexbot thing was a kind of pivot, as this module was originally a slave trainer module in case you would chose to go down the pirate road. Needless to say this wouldn't see the light of days on any platform...

But I am quite happy I changed it to a bot scenario as the AddOn system is much more flexible than a simple accessory based system.
 

SilverFire

Member
Apr 28, 2017
176
39
So... i have a question about logic. If the MC is a stranded human that arrived in this new galaxy by an extraordinary accident, and Seraphine is in a situation similar to mine, how come Moira is also a human, especially if she is a "renowned medical researcher" in charge of a lab (which implies that she has a background in THIS galaxy, going to a university, then starting a career in medical research, climbing the ladder, etc)? Exactly how many humans find themselves whooshed daily to this faraway alien galaxy? :LOL:
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,498
4,442
So... i have a question about logic. If the MC is a stranded human that arrived in this new galaxy by an extraordinary accident, and Seraphine is in a situation similar to mine, how come Moira is also a human, especially if she is a "renowned medical researcher" in charge of a lab (which implies that she has a background in THIS galaxy, going to a university, then starting a career in medical research, climbing the ladder, etc)? Exactly how many humans find themselves whooshed daily to this faraway alien galaxy? :LOL:
When a developer wants to make sure something is kept an impenetrable secret, he/she puts it in the game's intro and tutorial dialogues, because that will make sure no one will read it. Ever. ;)
 

SilverFire

Member
Apr 28, 2017
176
39
Heh, i admit, after playing for a full week already, i don`t remember the intro or the tutorial dialogues, i`ll re-watch them, out of curiosity.
But i have another question, still about logic. Why make 2 posters but only 1 place to display them in the whole ship(i`m talking about the ones in the Engine Room)? Why not make it so each poster had it`s own display spot? It`s a pity one has to always be hidden away in the inventory instead of being fully visible and constantly admired :geek:. Afterall, this IS the purpose of a poster.
 
Last edited:
Mar 29, 2023
119
87
Heh, i admit, after playing for a full week already, i don`t remember the intro or the tutorial dialogues, i`ll re-watch them, out of curiosity.
But i have another question, still about logic. Why make 2 posters but only 1 place to display them in the whole ship(i`m talking about the ones in the Engine Room)? Why not make it so each poster had it`s own display spot? It`s a pity one has to always be hidden away in the inventory instead of being fully visible and constantly admired :geek:. Afterall, this IS the purpose of a poster.
He's correct! Let the collectors collect and show off!

BTW, what about a display stand for a sexbot? Just for bragging purposes. Maybe like a Bacta tank.
 

Dodzh

Member
Apr 7, 2021
364
1,307
I have to say I did not even know Rebel Galaxy (just looked it up).

I based it a bit on Elite (oldschool...) and also GoF, which is a kind of modern Elite game.
The sexbot thing was a kind of pivot, as this module was originally a slave trainer module in case you would chose to go down the pirate road. Needless to say this wouldn't see the light of days on any platform...

But I am quite happy I changed it to a bot scenario as the AddOn system is much more flexible than a simple accessory based system.
I have to be honest; I've enjoyed looking over your code; I think even more than the game itself. one will argue that you done this before ;)
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,498
4,442
Heh, i admit, after playing for a full week already, i don`t remember the intro or the tutorial dialogues, i`ll re-watch them, out of curiosity.
But i have another question, still about logic. Why make 2 posters but only 1 place to display them in the whole ship(i`m talking about the ones in the Engine Room)? Why not make it so each poster had it`s own display spot? It`s a pity one has to always be hidden away in the inventory instead of being fully visible and constantly admired :geek:. Afterall, this IS the purpose of a poster.
To make the posters exchangeable was just a design decision which saved me from having to create a bunch of other active elements. I could integrate the new item into the poster slot.
I thought it would be a good idea to have some kind of choice. I might make another one or two posters as options...
 
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SilverFire

Member
Apr 28, 2017
176
39
To make the posters exchangeable was just a design decision which saved me from having to create a bunch of other active elements. I could integrate the new item into the poster slot.
I thought it would be a good idea to have some kind of choice. I might make another one or two posters as options...
A nice idea would be to make more posters that the MC could gift to the other girls on the ship and they would display them like Nimhe did with the ponygirl poster. Each girl could have a theme, like Nimhe. Moira could have cowgirl posters, Seraphine could have slutty princess posters(just for variety so she won`t have ponygirl posters like Nimhe), Khelara could have naked fitness posters or shibari bondage stuff, T'Ris could have naked soldiergirl posters. I`m not sure what Vee`s theme should be, maybe sexy naked Borg girl posters? :unsure: :LOL:

Also, a question and maybe a bug?
When looking in the Bot Analyzer, what do "Talents" refer to?
When i set Nimhe to craft luxury shells, the next day she defaults to relaxing instead of keeping her job of crafting luxury shells.
 
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Crazy-San

Newbie
Apr 3, 2020
78
35
So I seem to be having some trouble advancing Nimhe. She mentioned selling bots through orders, but I haven't seen any orders in the computer. I've sold a lot of bots just through the market but that doesn't seem to be triggering the next phase.
 

killzone12

Active Member
Jul 4, 2017
500
224
For anyone struggling with console commands, here are a few:

1. Set the amount of money you have
GAME.money = X

2. Control the hour of the day
GAME.hour = X

3. Modify installed systems
subSys[SYSTEM_NAME][ROW][COLUMN] = X

Possible values for each variable:
SYSTEM_NAME: "cargo", "engines", "hyperdrive", "launcher", "mining", "shields", "uplink", "weapons"
ROW: 1, 2, 3
COLUMN: 1, 2, 3, 4

4. Manage crewmate stress/energy:
Code:
khelara.attr["STS"] = X
nimhe.attr["STS"] = X
vee.attr["ENE"] = X
tris.attr["STS"] = X
5. Give yourself items
GAME.mc.addItem(ITEM_CODE)

Item codes:
Candle: "ITMCandle"

6. Add items to cargo bay
GAME.ship.loadWare(ITEM_CODE)

Item codes:
AI core: "ITMAICore"
Basic crates: "ITMCrateBots"
Rare crates: "ITMCrateBotsRare"
Military crates: "ITMCrateBotsMil"
Precursor crates: "ITMCrateBotsPre"
Bio weapons: "ITMBioWeapons"

---------------------------

There are, of course, tons of item codes you might need, but I've not required any so far. Feel free to suggest more if you want me to add any to the list.
how do you use these?
 
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