What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,333 10.1%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,125 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,350 10.2%
  • GAME 4 - Dairy Dynasty

    Votes: 1,260 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 4,683 35.5%
  • Any above OK with me

    Votes: 2,194 16.6%
  • Something else

    Votes: 236 1.8%

  • Total voters
    13,181

Zirenaz

Active Member
Feb 20, 2020
638
656
278
Thanks, yea the combat encounters is what I was referring to for its use since everything else (I think) is just for story purposes. The WT states that "Bot unit stats are derived from bot type/class, level of bot, quality of body parts and average repair state", but I am unsure if the things that raise its value would be pertinent in current or future versions. So I'm trying to make the highest value one I can also sorta just for fun.
A few pointers for bot building, have everything from same gen., including shell, and value is not everything

This one generally earns more
1756234796968.png

than
1756234833225.png
overnight

first is full gen 3 military, the second is actually full gen 3 elite.
 

formasual

Active Member
Jan 17, 2019
641
573
300
A few pointers for bot building, have everything from same gen., including shell, and value is not everything

This one generally earns more
View attachment 5187761

than
View attachment 5187762
overnight

first is full gen 3 military, the second is actually full gen 3 elite.
I've been messing around with the bot analyzer and I noticed that most things contribute to value based on multipliers. Some things don't effect a multiplier while others do. Its a work in progress. I figure out things slowly, but maybe you can help clarify one thing. I kept getting the trait combo Nympho/Perverted and got used to the multiplier. Then I had a bot that I thought was the same but the multiplier was different. Noticed the only difference was the names were switched. I want to say Perverted/Nympho was higher multiplier than Nympho/Perverted, but I can't recall exactly which was the higher one. I did notice that the third trait being purple didn't effect the combo multiplier tho. At least I'm pretty sure I seen one with Playful, but I know Pet doesn't add to it. Do you know of any third trait that can add to this combo? I usually just use Calculating because (I think) its considered a positive trait and it adds 30pts to IQ and even with highest base IQ I've made of 214 it doesn't push risk beyond what one mod can negate. That's also using Compliant tho and I haven't been using elite mods till now so I may try for higher IQ with them.
 

Cirdon

Well-Known Member
Nov 27, 2019
1,500
2,204
468
A few pointers for bot building, have everything from same gen., including shell, and value is not everything

This one generally earns more
View attachment 5187761

than
View attachment 5187762
overnight

first is full gen 3 military, the second is actually full gen 3 elite.
That's weird, the max value accounted for in the earnings is 100,000,000 anything over that follows the same path as a bot worth 100,000,000
 

nefelfine

Member
Nov 24, 2021
114
225
166
A few pointers for bot building, have everything from same gen., including shell, and value is not everything

This one generally earns more
View attachment 5187761

than
View attachment 5187762
overnight

first is full gen 3 military, the second is actually full gen 3 elite.
Earnings is NOT only dependent of Military/Elite but also of the Skills values.
For example a full "Godness" should earn more than a "Siren" equivalent bot.

Don't forget that the best combo traits/personality is Nympho/Perverted/Playful (they uses multiplier).

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bigfinderewinder

New Member
Mar 20, 2019
7
10
38
I can't tell and the forum refuses to add tags for it but:

Does this contain elements of dress-up/clothes changing that persist in sex scenes?
 

LokkenJP

Member
Jan 22, 2018
338
851
173
Earnings is NOT only dependent of Military/Elite but also of the Skills values.
For example a full "Godness" should earn more than a "Siren" equivalent bot.

Don't forget that the best combo traits/personality is Nympho/Perverted/Playful (they uses multiplier).

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Unless y.v. has changed something in the last few builds, the Arcade income is only related to the final value of the bot, regardless of which components are installed.

Earnings were hardcoded to include diminishing returns, and capped at 1mill creds per bot per day (minus a random amount that I will explain below) when the value of the bot reaches or exceeds 100mill. Anything past that won't increase arcade earnings for that bot any more.

For reference, those are the "breaking" points:

Bot sale value - Theoretical maximum income per day
100.000 - 15.000cr
500.000 - 60.000cr
1.000.000 - 100.000cr
10.000.000 - 500.000cr
100.000.000 - 1.000.000cr

Between those "break points" the earnings follow a lineal increase. Final earning is the Theoretical max value minus a small random amount (final true value is a random number between 90% and 100% of the expected earnings, changing daily at random independently for each bot). And as I said above, anything past 100.000.000 on the Bot value no longer increases the daily income. The components themselves inside the bot have no influence in the earnings (besides by increasing the bot sale value, ofc).

So, except for direct auction sale, or for the fun of it, it doesn't make any sense to crank up the value of any single bot past that 100mill threshold, at least for now. Earning wise, its always better to diversify your best components and get as many shells as you can to that 100m value limit (ideally all of them in the Arcade) rather than focusing on just one single bot of insane value.
 

Leobbb

Member
May 24, 2019
249
676
230
I've been messing around with the bot analyzer and I noticed that most things contribute to value based on multipliers. Some things don't effect a multiplier while others do. Its a work in progress. I figure out things slowly, but maybe you can help clarify one thing. I kept getting the trait combo Nympho/Perverted and got used to the multiplier. Then I had a bot that I thought was the same but the multiplier was different. Noticed the only difference was the names were switched. I want to say Perverted/Nympho was higher multiplier than Nympho/Perverted, but I can't recall exactly which was the higher one. I did notice that the third trait being purple didn't effect the combo multiplier tho. At least I'm pretty sure I seen one with Playful, but I know Pet doesn't add to it. Do you know of any third trait that can add to this combo? I usually just use Calculating because (I think) its considered a positive trait and it adds 30pts to IQ and even with highest base IQ I've made of 214 it doesn't push risk beyond what one mod can negate. That's also using Compliant tho and I haven't been using elite mods till now so I may try for higher IQ with them.
First of all the analyzer lags a bit behind the actual value calculations. No matter how you try, you won't get the value from multiplying the total parts and addons by the total multiplier you see there. The Traits Combo multiplier is not updated to include the third special trait (like pet, playful etc) and there is also a hidden skill _tier_ multiplier different from the shown skill multiplier and it is based on skill tiers you reach like Expert and so on, which for example makes going for a single or double Goddess (500+) much more profitable than let's say all skills at Siren (300+) despite having the same total skill.

Also notice that for the trait combo multiplier it is important how high you have the skills trained. For Nympho/Perverted all skills are equal, but for example if you analyze any infiltrator you can see the traits combo multiplier increasing significantly if you train anal, to a lesser extent if you train bondage and other skills don't affect this multiplier at all (but total skills and skill tiers multipliers are still affected).

So for your Perverted/Nympho vs Nympho/Perverted you most likely had different trained skill values affecting the combo multiplier, while the third trait like Pet or Playful doesn't impact the shown multiplier but still affects the bot value.
 

hentaidez

Newbie
May 16, 2020
65
60
134
Question: I've played this game off and on for a while, now, but sometimes I find something "new" I should have found in an earlier version or prior playthrough. Often times, it's something small and missable (for example, it took me forever to figure out I could get a copy of Nimhe's Flyboy special magazine). Sometimes, it's something I find out about in the comments, here, but I would have to start a new run in order to unlock a small thing, so I don't bother (at least, not until the next update comes and I feel up to starting over from scratch).

So... what elements of the game, such as that Flyboy magazine, are missable? (I would suggest replies go under the spoiler tag, just so people who want to figure it all out on their own can do so)
 

formasual

Active Member
Jan 17, 2019
641
573
300
First of all the analyzer lags a bit behind the actual value calculations. No matter how you try, you won't get the value from multiplying the total parts and addons by the total multiplier you see there. The Traits Combo multiplier is not updated to include the third special trait (like pet, playful etc) and there is also a hidden skill _tier_ multiplier different from the shown skill multiplier and it is based on skill tiers you reach like Expert and so on, which for example makes going for a single or double Goddess (500+) much more profitable than let's say all skills at Siren (300+) despite having the same total skill.

Also notice that for the trait combo multiplier it is important how high you have the skills trained. For Nympho/Perverted all skills are equal, but for example if you analyze any infiltrator you can see the traits combo multiplier increasing significantly if you train anal, to a lesser extent if you train bondage and other skills don't affect this multiplier at all (but total skills and skill tiers multipliers are still affected).

So for your Perverted/Nympho vs Nympho/Perverted you most likely had different trained skill values affecting the combo multiplier, while the third trait like Pet or Playful doesn't impact the shown multiplier but still affects the bot value.
Well that just made things more complicated. However, I do sincerely appreciate your response and information. I suppose it will just take more time to wrap my brain around a lot of this. I only today figured out what savescumming is. Quite useful but also quite tedious. Still, I find the bots portion of this game quite enjoyable. However, I do think that the values should be greatly reduced by percentage so money earned in the beginning isn't effected very much, but money earned later on would be. I like to have an incentive, but I passed the point where I need to earn money so now I just do it for enjoyment.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,855
5,453
703
First of all the analyzer lags a bit behind the actual value calculations. No matter how you try, you won't get the value from multiplying the total parts and addons by the total multiplier you see there. The Traits Combo multiplier is not updated to include the third special trait (like pet, playful etc) and there is also a hidden skill _tier_ multiplier different from the shown skill multiplier and it is based on skill tiers you reach like Expert and so on, which for example makes going for a single or double Goddess (500+) much more profitable than let's say all skills at Siren (300+) despite having the same total skill.

Also notice that for the trait combo multiplier it is important how high you have the skills trained. For Nympho/Perverted all skills are equal, but for example if you analyze any infiltrator you can see the traits combo multiplier increasing significantly if you train anal, to a lesser extent if you train bondage and other skills don't affect this multiplier at all (but total skills and skill tiers multipliers are still affected).

So for your Perverted/Nympho vs Nympho/Perverted you most likely had different trained skill values affecting the combo multiplier, while the third trait like Pet or Playful doesn't impact the shown multiplier but still affects the bot value.
thanks for pointing out that I did not update the bot analyser with some of the later valuation changes. I forgot about that.
Registered for one of the next updates.
 

AaronAaronson

Newbie
Aug 21, 2018
17
39
198
Just want to thank the dev. This game basically ticks every box for me: nudity as a mandatory uniform, pole dancing, milking, the "I will fuck the MC because I'm a professional" attitude of some girls, actual gameplay, not much of meaningless text. It's great. I really love the game very much. My hat's off for you, the developer! P.S. I know there is a poll and all, but I REALLY believe that the dev's style whould be perfect for some kind of "Headmaster" ask academy management simulator. Rules, uniforms, punishments - ideal match
 
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sweetit

Active Member
Aug 17, 2020
585
675
257
Just want to thank the dev. This game basically ticks every box for me: nudity as a mandatory uniform, pole dancing, milking, the "I will fuck the MC because I'm a professional" attitude of some girls, actual gameplay, not much of meaningless text. It's great. I really love the game very much. My hat's off for you, the developer! P.S. I know there is a poll and all, but I REALLY believe that the dev's style whould be perfect for some kind of "Headmaster" ask academy management simulator. Rules, uniforms, punishments - ideal match
No more magic academy please .... there are already too many
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,855
5,453
703
I've been messing around with the bot analyzer and I noticed that most things contribute to value based on multipliers. Some things don't effect a multiplier while others do. Its a work in progress. I figure out things slowly, but maybe you can help clarify one thing. I kept getting the trait combo Nympho/Perverted and got used to the multiplier. Then I had a bot that I thought was the same but the multiplier was different. Noticed the only difference was the names were switched. I want to say Perverted/Nympho was higher multiplier than Nympho/Perverted, but I can't recall exactly which was the higher one. I did notice that the third trait being purple didn't effect the combo multiplier tho. At least I'm pretty sure I seen one with Playful, but I know Pet doesn't add to it. Do you know of any third trait that can add to this combo? I usually just use Calculating because (I think) its considered a positive trait and it adds 30pts to IQ and even with highest base IQ I've made of 214 it doesn't push risk beyond what one mod can negate. That's also using Compliant tho and I haven't been using elite mods till now so I may try for higher IQ with them.
The third trait was indeed not pulled for the analyzer (fixed) but it was applied in reality.
The combos (nympho/perverted) etc. are compared as sets, so order doesn't matter.

I also noticed a bunch of bugs in valuations while following this up so fixed them in V2.30. Might have slight impact in the top tier categories
 
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AaronAaronson

Newbie
Aug 21, 2018
17
39
198
No more magic academy please .... there are already too many
I wasnt demanding anything from the dev, just though that the style is good for that type of game. Btw, can you name the "too many" games? Not being sarcastic, maybe I missed some of them. Most are abandoned or really shoddy sadly. Oh, and I didn't say anything about MAGIC academy. It could be a Space Cadets College or something
 
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formasual

Active Member
Jan 17, 2019
641
573
300
Slightly confused about Akasha's Tendrils. Sounds similar to cargo transport from base, but only takes a day instead of two days? Is there a limit how much the underverse can hold? Also how to initiate transfer? Tried searching for akasha but only one post came up that wasn't helpful.

I saved before the choice and I don't understand how to use it, so I switched to Sigil of Eresh which I assume is just cargo expansion with underverse mods. But walkthru says 300-360t, 20t per mod. Ingame description says 420t which actually seems correct. Right now I'm still using the cargo cloaking mods until I find the underverse mods, but will I lose the cloaking ability or is that part of underverse technology?
 
4.20 star(s) 159 Votes