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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,333 10.1%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,128 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,350 10.2%
  • GAME 4 - Dairy Dynasty

    Votes: 1,260 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 4,684 35.5%
  • Any above OK with me

    Votes: 2,195 16.6%
  • Something else

    Votes: 236 1.8%

  • Total voters
    13,186

formasual

Active Member
Jan 17, 2019
641
573
300
The capture and "use" of thieves against their will is outside of allowed content at patreon.
I therefore have settled for "capture and hand over to authorities (in stasis pod))...

As to the incursion game 2.20 was a first implementation to gather feedback.
In 2.30, which introduces away missions also with the crew (or bots) there will be light, medium heavy armors and gear. Heavy stuff can only be used with high enough STR (as usual) or depending on class. Some gear will have a penalty on DEX etc.

Any suggestions are welcome. Stats are loosely based on D&D ish games
Ah that makes sense and thanks for the clarification. I like the incursions so far. At times it seems like a miss fest tho.

Protectors have a real difficult time landing any hits to either enforcers or thieves. Can't tell if one is worse, tho I would suspect thieves would be more difficult to hit. I realize this is based on DEX so I've been putting all points on DEX, but its a tiny amount of difference that is not noticeable and it takes a lot of time spent on this part of the game to make any difference. Not sure its even practical to try to level passed lvl 3 which means only two awarded points to put on DEX. I assume the taunt feature is supposed to be like aggro, but enemies still target the console regardless.

Infiltrators make enemies fleeing in fear quite often (have to use primary action to repair console a lot) and they get no XP when that happens, yet those enemies still end up in a slave stasis pod. Perhaps they should also get XP from victory. The ones that get defeated otherwise don't die and the ones fleeing in fear certainly aren't jumping out the airlock so it just makes sense to award XP to any defeat whether its gunned down or fleeing in fear IMHO. Maybe less if fleeing? Idk but certainly something.

Those are the things I noticed that seem negative, but overall its great and really has appeal. The characters look cool too. Its so obvious you've spent a lot of time and effort not only into the development, but also into the thought about development. The amount of quality content in this game is on a completely different level from anything else on this site or even in this genre. Cut it in half and that is still true.
 
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Zirenaz

Active Member
Feb 20, 2020
638
656
278
As to the incursion game 2.20 was a first implementation to gather feedback.
In 2.30, which introduces away missions also with the crew (or bots) there will be light, medium heavy armors and gear. Heavy stuff can only be used with high enough STR (as usual) or depending on class. Some gear will have a penalty on DEX etc.

Any suggestions are welcome. Stats are loosely based on D&D ish games
First of all: Keep it simple!

Turn in combat initiative-based: 1d10+modifiers

Armor
Light: Low damage resistance (DR), but comes with initiative modifier, all bots and girls
Medium: Medium DR, no midifiers, Infiltrator and Protector bots and medium+ girls
Heavy: HighDR, negative initiative modifier, Protector and heavy girls

Weapon
Light and Medium as one-handed weapons, allowing grenade (or other new stuff in offhand)
Medium and Heavy as two-handed weapons, no offhand

Girls
Light: Princess Seraphine, Trixie, and Moira
Medium: T'Ris, Nimhe, and Ylyee
Heavy: Khelara and Vee

Specials: Girls could have some kind of special move in combat like Combat Heal from Moira, Bot Stun from Nimhe, and something Swarm related for Vee.
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,856
5,453
703
I used a pretty simplified system. The offhand perk is a good idea!
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,856
5,453
703
Ah that makes sense and thanks for the clarification. I like the incursions so far. At times it seems like a miss fest tho.

Protectors have a real difficult time landing any hits to either enforcers or thieves. Can't tell if one is worse, tho I would suspect thieves would be more difficult to hit. I realize this is based on DEX so I've been putting all points on DEX, but its a tiny amount of difference that is not noticeable and it takes a lot of time spent on this part of the game to make any difference. Not sure its even practical to try to level passed lvl 3 which means only two awarded points to put on DEX. I assume the taunt feature is supposed to be like aggro, but enemies still target the console regardless.

Infiltrators make enemies fleeing in fear quite often (have to use primary action to repair console a lot) and they get no XP when that happens, yet those enemies still end up in a slave stasis pod. Perhaps they should also get XP from victory. The ones that get defeated otherwise don't die and the ones fleeing in fear certainly aren't jumping out the airlock so it just makes sense to award XP to any defeat whether its gunned down or fleeing in fear IMHO. Maybe less if fleeing? Idk but certainly something.

Those are the things I noticed that seem negative, but overall its great and really has appeal. The characters look cool too. Its so obvious you've spent a lot of time and effort not only into the development, but also into the thought about development. The amount of quality content in this game is on a completely different level from anything else on this site or even in this genre. Cut it in half and that is still true.
Thanks for the feedback on combat. It definitely needs some polish.
Terrify/Flee will be added to Exp. Maybe counting them for capture makes sense as well, as they are running around terrified... :)
The hit and miss thing seems to be common in the D&D-ish 1d20 Attack/Defence approach. I have to check how that works out when enemy levels are higher, lower

For the away team I have the crew start out at higher levels (T'Ris 3, Nimhe+Moira+Khelara 2, Vee 5). That should make combat easier.

In the final hideout in NX010 (occupied by souped up infiltrators) I still got my ass handed to me when trying to use my measly level 1 crew (so I upped it...) :)
(test screen below...)

screenshot0003.jpg
 
Last edited:

formasual

Active Member
Jan 17, 2019
641
573
300
Thanks for the feedback on combat. It definitely needs some polish.
Terrify/Flee will be added to Exp. Maybe counting them for capture makes sense as well, as they are running around terrified... :)
The hit and miss thing seems to be common in the D&D-ish 1d20 Attack/Defence approach. I have to check how that works out when enemy levels are higher, lower

For the away team I have the crew start out at higher levels (T'Ris 3, Nimhe+Moira+Khelara 2, Vee 5). That should make combat easier.

In the final hideout in NX010 (occupied by souped up infiltrators) I still got my ass handed to me when trying to use my measly level 1 crew (so I upped it...) :)
(test screen below...)

View attachment 5220963
Holy shit a level 5 Infiltrator! That will need some prep work for sure. I like leveling the team tho so this gives them purpose.

Currently, it seems the only place an incursion may trigger is in orbit on Tenaris. Will this be changed to anywhere that is not protected, or will there still be selected locations that will trigger it? Right now its 100% at that spot, but I assume that will change to add other locations and likely with different percentage of chance. Will notariaty and reputation affect the chances? Could this also translate into some areas mostly lower levels, other areas greater chance for higher levels?
 

Ivan4

New Member
Oct 4, 2022
5
1
13
And how can I add favor points using the console command? Serafina no longer offers assignments.
 

NoiVul

Member
Feb 24, 2023
137
170
167
Briefly touching on a new subject, does anyone think Khelara is the least attractive Klingo...er whatever her race is. I wouldn't feel terrible if we added one of the dancers in the bar. Porque no los dos? I like their strong personalities.

I'm also curious what will be the true development end for this game, and if the developer still intends to work on a sequel.
 
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CaptainBipto

Well-Known Member
Sep 20, 2018
1,444
1,441
326
Briefly touching on a new subject, does anyone think Khelara is the least attractive Klingo...er whatever her race is.
Everyone is going to have their own preferences and, personally, I rather like Khelara. My least favorite is the Vulca ... T'ris and she has the most content.
I'm also curious what will be the true development end for this game, and if the developer still intends to work on a sequel.
I can't really speak for the developer, but I remember them saying that a fair portion of stuff that was going to go into SJ 2 is being added to the current game as additional content, things like the incursions and away missions. I thought there was only going to be one or two more updates and then they were going to be starting on a new project.

From what I have read in their messages, my guess is that they might be planning on making Sexbot Rebellion, but would need to hear from them as to what they are actually going to do.
 

kotax

New Member
Sep 19, 2024
10
10
48
yv0751 Nimhe's Dome Present hint says present Seraphine

in 250_init_gallery, line 241

[195, "Nimhe - Pony Promotion", "Present Seraphine at the Dome Plaza...", False, None],

edit: also think that Milking T'Ris is removing her plugs, as I keep having to re-apply them every morning and I can't trigger the gallery unlocks (annoying QOL)
 
Last edited:
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,856
5,453
703
yv0751 Nimhe's Dome Present hint says present Seraphine

in 250_init_gallery, line 241

[195, "Nimhe - Pony Promotion", "Present Seraphine at the Dome Plaza...", False, None],

edit: also think that Milking T'Ris is removing her plugs, as I keep having to re-apply them every morning and I can't trigger the gallery unlocks (annoying QOL)
I investigated both issues.
  • gallery hint fixed
  • milking outfit/accessory impact: actor.getDressed() command was missing "restore" parameter. fixed in main path 2.30+
Thanks for the report.
 

azlaeyo

Newbie
May 6, 2018
50
19
193
Hi,

This game is really awesome. The hentai part is not so great, but the game is so cool, than i like to play it as a normal game lol !
But there is one thing i think is frustrating : i miss the opportunity to pick up the magazine Flyboy Special, so i can't have it at all ?! i read here there is possible to have it with the console, how can i so that please plz?

Is it the same thing with the Galaxina Episode in the Nihme crate?

I suggest to put a way to obtain those items after the infiltration event, even if it coast a lot! lol

Thanks
 
4.20 star(s) 159 Votes