formasual
Active Member
- Jan 17, 2019
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Ah that makes sense and thanks for the clarification. I like the incursions so far. At times it seems like a miss fest tho.The capture and "use" of thieves against their will is outside of allowed content at patreon.
I therefore have settled for "capture and hand over to authorities (in stasis pod))...
As to the incursion game 2.20 was a first implementation to gather feedback.
In 2.30, which introduces away missions also with the crew (or bots) there will be light, medium heavy armors and gear. Heavy stuff can only be used with high enough STR (as usual) or depending on class. Some gear will have a penalty on DEX etc.
Any suggestions are welcome. Stats are loosely based on D&D ish games
Protectors have a real difficult time landing any hits to either enforcers or thieves. Can't tell if one is worse, tho I would suspect thieves would be more difficult to hit. I realize this is based on DEX so I've been putting all points on DEX, but its a tiny amount of difference that is not noticeable and it takes a lot of time spent on this part of the game to make any difference. Not sure its even practical to try to level passed lvl 3 which means only two awarded points to put on DEX. I assume the taunt feature is supposed to be like aggro, but enemies still target the console regardless.
Infiltrators make enemies fleeing in fear quite often (have to use primary action to repair console a lot) and they get no XP when that happens, yet those enemies still end up in a slave stasis pod. Perhaps they should also get XP from victory. The ones that get defeated otherwise don't die and the ones fleeing in fear certainly aren't jumping out the airlock so it just makes sense to award XP to any defeat whether its gunned down or fleeing in fear IMHO. Maybe less if fleeing? Idk but certainly something.
Those are the things I noticed that seem negative, but overall its great and really has appeal. The characters look cool too. Its so obvious you've spent a lot of time and effort not only into the development, but also into the thought about development. The amount of quality content in this game is on a completely different level from anything else on this site or even in this genre. Cut it in half and that is still true.