- Apr 26, 2017
- 13,555
- 20,495
Potoum, you are doing a very good job! Nevertheless, for mercy's sake, please, STOP until Ranli delivers the new update. He is already late... THANKS A LOT
Praise be!... so this is the last post!
Huge thanks for all this, Potoum! Lol - there is a lot more than I thought! Glad to hear that the game is getting cleaner towards the end, though - it suggests that my abysmal coding may have improved a bit!RanliLabz This is for 'Interrogation 01' & 'corridor 03' & 'Cabins'. 'Bunk 01' is incomplete so this is the last post!
------------------------------------ Corridor 03You don't have permission to view the spoiler content. Log in or register now.
This BUG despite being 'cosmetic' need a correctionYou don't have permission to view the spoiler content. Log in or register now.
This is not urgent, but will need to be corrected at some point.You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.------------------------------------ Cabins only has harcoded Ci-Ci//CiCi(see spoiler above)You don't have permission to view the spoiler content. Log in or register now.
Bang on!That's a nice post-update list of things to do!
Speaking of, I suppose that if Cole's update is the April one and if we have two separate updates for Cis and the part 1 ending (if I remember correctly, Cis+ending was supposed to be in one unique update but the ending became too big so it was split), in case Ranli manages to make them with the regular monthly schedule, we'll be able to start part 2 for the second half of the year.
Right?
Many thanks, Amusementpark7! I got the idea while dating an engineer who made Graphical Interfaces for operating factories. I genuinely think this should be the future of game walkthroughs.I like this enable your fetishes stuff.
And really like the intercative walkthroughs, thats the best walkthrough design i ever seen.
uh,uh... honestly... thanks, I guess......
That's all folks!
Brilliant stuff, Potoum - incredibly thorough!RanliLabz Ok I decided to re-do another playthrough, I'm going for 'puritanical' and rejected female over male.
I like this game so much that I don't mind... These are only mistake I missed the first time. And this time I'm being VERY thorough. Bet you thought it was 'ALL' the mistakes... hehehe WRONG!
I'm pretty sure this complete my bug/error/inconsistency report. I try to be as helpful as possible and provide (choice menu) & images, and not just rely on text when possible. I've also separate each problem by chapter as I found them, like I've done before. I did the best I could to help you spent less time searching.
Some of those problems you may choose to ignore. Like the 'card order' or 'card sound'. I think BB code and most of the walkthrough related error deserve to be fix. Correct what you think deserve a correction. You're the boss and final judge! Enjoy!
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SHA256 = 8309d678d6e59ad4b11bdb561cfd9fb91c4cd12de4e3576b256ee2cef281f868
Thanks ngbt I like to keep it surprising - and there should be some unexpected sequences in the next update!I absolutely love how random this game is. It always keeps me on my toes. I never know what's going to jump out next. Super excited for the next update!
Fantastic stuff, gojira I’ll test it out later today, and if it all goes according to plan I’ll try and integrate it into the game. Save names will be enormously helpful!Attached is a patch that adds basic named saves / save descriptions functionality. All the branching, the numerous & increasing PLIs, the eight paths of Cole (well 3 and 5) all gets to be a bit confusing. It can serve as a stand-in until RanliLabz designs the official version. Keep the name to no more than 18 of the letter W wide or else you screw up the thumbnail alignment.
It likely works on all versions of SpaceCorps XXX, but I specifically tested it on v0.3.5 and v0.3.4a.
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SHA256 = 8309d678d6e59ad4b11bdb561cfd9fb91c4cd12de4e3576b256ee2cef281f868
It is already possible to name the saves, or better to say, the page with (six) saves. In this way it is possible to keep separated different routes...Cheers, Boss! It’s impossible to see how it doesn’t break the rules.
Thanks ngbt I like to keep it surprising - and there should be some unexpected sequences in the next update!
Fantastic stuff, gojira I’ll test it out later today, and if it all goes according to plan I’ll try and integrate it into the game. Save names will be enormously helpful!
I don't understand when people give negative reviews because the game has a fetish they don't like. It doesn't mean the game is bad, it means the game isn't for you.
Cheers for the info, gojira667!If anyone is naming existing saves with the above patch you will want to:
This will store the name within the save and will then remember it when later loading that save. Otherwise, you will have to type in the name again the next time you save. FYI, rolling back before the save name was set will clear the value until you visit the save screen again.
- Load existing save
- Rollback 1 step
- Save Screen - Name the save
- Proceed 1 step forward
- Finally save with the name defined in step 3.