Randy77
Newbie
- Jun 12, 2018
- 92
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- 100
Can't put my finger on it but she looks different
, still under boob and side boob always appreciated
Yes, with a weird guy who doesn't spend too much effort to protect her. Some could consider he doesn't countLaura is married?
My money is on he is one of her protagonists and helping the people working against her. That's just my theory however.Laura is married?
He wouldn't be a Protagonist. A Protagonist would be Helping Laura. He's more likely an Antagonist, working with the people bringing her down and working against her. Think Pro=Good Guys, An=Bad Guys.My money is on he is one of her protagonists and helping the people working against her. That's just my theory however.
Updated.Updated Android port. Nothing too fancy but let me know if you have any issues.
Version: 2.7
Appreciate my porting? Leave a Tip! You're supporting my efforts, paying for storage, and encouraging more ports!
¯\_(ツ)_/¯You must be registered to see the linksORYou must be registered to see the links
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This unofficial port/version is not released by the developer, download at your own risk.
PLEASE don't reply, or @ me, or DM me for updates. I always update my ports, YES I ALREADY KNOW ABOUT THE UPDATE.
If you ping me for updates, I will mark you account as ignored.
IMPORTANT Instructions:
1. Download the APK:
*You must be registered to see the links
* MEGA
Size 226 MB
2. Install the apk and run it once.
If you are upgrading and you already have the RPA file you can stop here.
3. Download the RPA file:
* PIXELDRAIN
*You must be registered to see the links
Size 2106 + 3142 MB
4. Move the RPA files to the game directory on your phone:
Documents/Renpy_Saves/com.estrada777.specialreuest/game
The files MUST be named: archive.2.0.rpa and archive.2.6.rpa
5. Restart the game and enjoy.
Updates are faster onYou must be registered to see the links.
Game Developers: Want to talk about an official Android version for your game? Come join my Discord.
do you still have the file? the patreon page has been removedNemiegs has a walkthrough on his patreon, why does no one post it here with the releases?
My mistake, the walkthrough is on the patreon of someone calling themself B.B.,which coincidentally is also the nickname used for "Big Boss" in the game.
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Preview images for 2.8 #4
Hi!
The newest previews are here.
Enjoy!
Nemiegs
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Weekly Update 22/2025
Work is going according to plan, and I’m slowly inching closer to the next game update.
Will it stay that way next week?
Well… I’m not sure.
Because I did it.
I bought an RTX 5090.
Don’t ask how. Just know that all my organs are still in place.
(Though my brain might have taken some collateral damage.)
Luckily, I live in a forest and can now survive indefinitely on needles and fir cones. It’s not delicious, but it’s an honest living.
As soon as I finish this weekly update, I’ll begin the ritual of installing my new PC components.
Please keep your fingers crossed. Toes, too, if you can spare them.
If all goes well, next week will roll on smoothly.
If not—well, at least I’ll have a very shiny, costly paperweight.
PS: Anyone want to buy a gently overworked RTX 3090? Slightly traumatised, but still warm and full of memories.
Nemiegs
This update was proudly sponsored by the Forest Ecosystem™ — offering pine-based nutrition and free emotional support since the Ice Age.
A Letter from RTX 3090
Dear Nemiegs,
It’s been... intense.
We’ve rendered together. We’ve overheated together.
I’ve hummed through long nights while you sculpted pixels into questionable animations.
I’ve seen things, Nemiegs. Things.
I gave you my cores. My vRAM. My soul.
And now... a younger, sleeker, more expensive model has arrived. Typical.
But I’m not angry.
I’m just... tired.
My fans are wheezing. My thermal paste is vintage.
I’ve earned this rest—or a second life mining crypto in a sketchy garage.
Take care, old friend.
Don’t let 5090 think it’s better than me.
You’ll see—she might be fast, but she’ll never have my character.
Farewell,
RTX 3090
(2022–2025, Survivor of 1,000 Animation Queues)
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Weekly Update 23/2025 RTX5090: A Love-Hate Story
Hello, dear friends.
As I sit down to write this weekly update and look back at the days since the last one... I’m honestly not quite sure how I feel.
Irritated? Slightly disappointed? Existentially confused? Possibly all of the above.
Technically, I successfully transitioned from my old RTX 3090 to the new, high-end RTX 5090.
Only to discover that the tools I use to build the game aren’t quite ready for that leap.
Let me explain.
As many of you are aware, I utilise DAZ3D to create visual content.
The only reason I need a powerful GPU is to handle complex files and render them fast. Every part of my workflow is optimised for speed, because I’m building this game in my free time, outside of my full-time job, and every minute spent with my 3D girls needs to count.
Now, yes—I knew that the RTX 5000 series introduced a new Iray rendering architecture.
Yes—I knew DAZ would require a full rebuild to support it.
Yes—I even knew that the plugins I rely on wouldn’t work in the new DAZ 2025 Alpha.
However, what I wasn’t ready for was the fact that the viewport is so painfully slow; working inside DAZ 2025 is basically impossible.
So now, I build my scenes in the old DAZ and render them in the new one.
And yes, this means I can’t preview what the final image will look like before rendering.
Could I use the CPU for that preview? Technically, yes.
But my scenes are so complex that my poor CPU just quietly cries and gives up.
So now, I juggle two programs, trust my instincts, and hope for the best.
BUT! On the bright side, the new card renders images 3 to 4 times faster than the 3090—an enormous boost for the ongoing Remaster process.
Maybe one day, DAZ will catch up with the future. Until then… it is what it is.
Now, with a card this powerful, you'd think I could finally pursue my dream of creating photorealistic images and films using AI, right?
Well... disappointment came to visit again this week.
I dove into ComfyUI and, to its credit, I did learn a lot.
But either the tech isn’t there yet, or I still have a lot to learn (probably both).
I attempted to achieve photorealism using Flux1Dev, Wan, and Flux1-Kontext Dev.
Only the Kontext experiments produced something worthwhile—you can see a few of the working samples here.
Where it worked, it worked rather well. Unfortunately, most of the time... it didn’t.
Flux1Dev? Honestly—trash.
Wan surprised me—stable, efficient, and capable.
However, there was a catch: all the characters looked the same. Especially the faces.
And for a project like this, with 10,000+ images and distinct characters, that’s a dealbreaker.
Yes, I now theoretically understand how to train a custom LoRA based on my game’s characters.
However, doing that would render the entire process so time-consuming that it would lose all practical value.
Sure, I’d get an AI influencer named Laura—but is that really worth it? I’m not so sure.
If anyone here has experience or insight in this area, please feel free to share your knowledge. I’d love your input.
Next week, work on the game will continue.
Slowly. Painfully. Heroically.
Thank you so much for your support—it truly means a great deal to me.
Have a great weekend, and may your render queues be short and your drivers stable.
Nemiegs
Postscript – A Word from RTX 3090 (Now in Comfortable Retirement)
Oh, so now he’s struggling.
Two DAZ programs? No preview? Guess who could preview. Me.
Sure, I wasn’t fast. But I was reliable.
Look at him now—rendering blind, praying to the gods of ComfyUI and pacing nervously while DAZ2025 loads at the speed of a glacier.
Meanwhile, I’m over here, enjoying the quiet, sipping imaginary tea, and occasionally whispering:
"Told you so."
They always think the younger, flashier model will solve everything.
Until they realise: sometimes it's not about power—it's about knowing the quirks of the beast.
And I was familiar with this man’s workflow. Intimately. Pixel by pixel.
Anyway, no hard feelings.
Just a retired warrior watching the new recruit sweat through their first mission.
Best of luck, 5090.
You're gonna need it.
RTX 3090
A veteran of thousands of renders. Proud owner of character.
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View attachment 5056597
Love the rendersWeekly Update 23/2025 RTX5090: A Love-Hate Story
Hello, dear friends.
As I sit down to write this weekly update and look back at the days since the last one... I’m honestly not quite sure how I feel.
Irritated? Slightly disappointed? Existentially confused? Possibly all of the above.
Technically, I successfully transitioned from my old RTX 3090 to the new, high-end RTX 5090.
Only to discover that the tools I use to build the game aren’t quite ready for that leap.
Let me explain.
As many of you are aware, I utilise DAZ3D to create visual content.
The only reason I need a powerful GPU is to handle complex files and render them fast. Every part of my workflow is optimised for speed, because I’m building this game in my free time, outside of my full-time job, and every minute spent with my 3D girls needs to count.
Now, yes—I knew that the RTX 5000 series introduced a new Iray rendering architecture.
Yes—I knew DAZ would require a full rebuild to support it.
Yes—I even knew that the plugins I rely on wouldn’t work in the new DAZ 2025 Alpha.
However, what I wasn’t ready for was the fact that the viewport is so painfully slow; working inside DAZ 2025 is basically impossible.
So now, I build my scenes in the old DAZ and render them in the new one.
And yes, this means I can’t preview what the final image will look like before rendering.
Could I use the CPU for that preview? Technically, yes.
But my scenes are so complex that my poor CPU just quietly cries and gives up.
So now, I juggle two programs, trust my instincts, and hope for the best.
BUT! On the bright side, the new card renders images 3 to 4 times faster than the 3090—an enormous boost for the ongoing Remaster process.
Maybe one day, DAZ will catch up with the future. Until then… it is what it is.
Now, with a card this powerful, you'd think I could finally pursue my dream of creating photorealistic images and films using AI, right?
Well... disappointment came to visit again this week.
I dove into ComfyUI and, to its credit, I did learn a lot.
But either the tech isn’t there yet, or I still have a lot to learn (probably both).
I attempted to achieve photorealism using Flux1Dev, Wan, and Flux1-Kontext Dev.
Only the Kontext experiments produced something worthwhile—you can see a few of the working samples here.
Where it worked, it worked rather well. Unfortunately, most of the time... it didn’t.
Flux1Dev? Honestly—trash.
Wan surprised me—stable, efficient, and capable.
However, there was a catch: all the characters looked the same. Especially the faces.
And for a project like this, with 10,000+ images and distinct characters, that’s a dealbreaker.
Yes, I now theoretically understand how to train a custom LoRA based on my game’s characters.
However, doing that would render the entire process so time-consuming that it would lose all practical value.
Sure, I’d get an AI influencer named Laura—but is that really worth it? I’m not so sure.
If anyone here has experience or insight in this area, please feel free to share your knowledge. I’d love your input.
Next week, work on the game will continue.
Slowly. Painfully. Heroically.
Thank you so much for your support—it truly means a great deal to me.
Have a great weekend, and may your render queues be short and your drivers stable.
Nemiegs
Postscript – A Word from RTX 3090 (Now in Comfortable Retirement)
Oh, so now he’s struggling.
Two DAZ programs? No preview? Guess who could preview. Me.
Sure, I wasn’t fast. But I was reliable.
Look at him now—rendering blind, praying to the gods of ComfyUI and pacing nervously while DAZ2025 loads at the speed of a glacier.
Meanwhile, I’m over here, enjoying the quiet, sipping imaginary tea, and occasionally whispering:
"Told you so."
They always think the younger, flashier model will solve everything.
Until they realise: sometimes it's not about power—it's about knowing the quirks of the beast.
And I was familiar with this man’s workflow. Intimately. Pixel by pixel.
Anyway, no hard feelings.
Just a retired warrior watching the new recruit sweat through their first mission.
Best of luck, 5090.
You're gonna need it.
RTX 3090
A veteran of thousands of renders. Proud owner of character.
View attachment 5056591
View attachment 5056597