wildride69
Engaged Member
- Jan 5, 2023
- 2,453
- 6,899
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Weekly Update 30/2025
Hi!
Usually, I share these updates on Saturdays. However, this time, Saturday was taken over by a birthday party for an old friend I hadn’t seen in years. Imagine a room full of people, some of whom I last met over twenty years ago — half of us still pretending we’re youthful, the other half pretending we’re sober.
Sunday… well, Sunday was a day of survival mode. I couldn’t quite figure out if I was alive or already a ghost, so I spent the whole day drifting in and out of sleep on the couch. Today, finally, I feel human again — which means: back to work.
The good news is that I began coding the remastered version of the game last week. I’ve made it all the way to Thursday of the first in-game week. The story content is fully in, though morning interaction screens and animations still need to be implemented.
For those impatient supporters in the paid tiers: I’ll make a separate post with a link to an alpha build. It’s strictly an early peek. For everyone else, I’ll hold off until there’s more finished material to share.
As expected, the first week is the most intensive part of the remaster, with numerous changes to integrate. Once I get through it, week two should move faster (famous last words, I know).
Thanks for your patience — and for letting me recover from both the party and the game’s labyrinth of code.
Have a great week!
Nemiegs
Hi!
Usually, I share these updates on Saturdays. However, this time, Saturday was taken over by a birthday party for an old friend I hadn’t seen in years. Imagine a room full of people, some of whom I last met over twenty years ago — half of us still pretending we’re youthful, the other half pretending we’re sober.
Sunday… well, Sunday was a day of survival mode. I couldn’t quite figure out if I was alive or already a ghost, so I spent the whole day drifting in and out of sleep on the couch. Today, finally, I feel human again — which means: back to work.
The good news is that I began coding the remastered version of the game last week. I’ve made it all the way to Thursday of the first in-game week. The story content is fully in, though morning interaction screens and animations still need to be implemented.
For those impatient supporters in the paid tiers: I’ll make a separate post with a link to an alpha build. It’s strictly an early peek. For everyone else, I’ll hold off until there’s more finished material to share.
As expected, the first week is the most intensive part of the remaster, with numerous changes to integrate. Once I get through it, week two should move faster (famous last words, I know).
Thanks for your patience — and for letting me recover from both the party and the game’s labyrinth of code.
Have a great week!
Nemiegs