I really like the idea of the game. But: especially at the beginning I find that the dialogues and monologues are way too long and you don't have the possibility to save yourself in between. It can't be that I have to click through a 10-minute dialogue that deals almost exclusively with the views of those involved. That reduces interest in the game for me. Also, I find that the initial stats of the main character are far too low for early fights, as there is no way to get potions for longer quests. There should at least be a way to get healing potions in the droptable. As a small example, I'll take the first quest of the guild, which can't really be done without potions or the "special" ability of the main character.
If you're having problems with boss fights, they're really a matter of tactics (at least on Normal difficulty). Most/all bosses are not hard if you know what spells/abilities/items counter them, though the optional ones are usually a bit stronger when you first encounter them and should be left for later.
If you're having problems with healing while advancing through dungeons, what you're supposed to do is end the day, and you'll be fully restored the next. The idea is you fight a bit, do an upgrade or learn a skill or read a book, end the day, do a mental change and maybe see a scene or two, and then repeat, sometimes with dialogue or H-scenes. Admittedly, this leads to some backtracking through dungeons until you get the charged Patentia rune.
As for the dialogue, well it's a game about moral degeneration that also has a proper story and worldbuilding, so the dialogue/H ratio is different from other H-RPGs.