The only relevant ones you can check in the 1st mental change room, there are those "statues" of Alicia, Rose, George and Richard.where can you check aura's relationshipstats with other people? in numbers I mean
I beat them with a lot bombs of all sort. And you can remove the collar several time since you should have the "invest purification" spell which allow you to recall the availability "Remove Collar", but you'll need a lot of Perika (6000 Perika one cast). First, if you aren't equipped with the star knightess armor, I advise at cast all the power on Arwin, then Mammon. Keep a eye on the other in the party and use "invest Health All" spell to keep them alive.Someone can explain to me how to beat the demonic duo in the festival without removing the collar ? I used to do it easily but with this version of the game it seems to became impossible. I can't kill the summoned slim 'cause he instantly summon a new one, and he heals himself for 500pv every 3 or 4 turn. I tried different strategy but i just don't deal enough damage.
Are you using your buffs? I spend first two turns buffing, (t1 full buff, 2nd turn buffs from 1-2 members to finish up) and then gunning down the demon or human, based on my build, while using enemy slime as a free way to grab advantage for next attack turn.Someone can explain to me how to beat the demonic duo in the festival without removing the collar ? I used to do it easily but with this version of the game it seems to became impossible. I can't kill the summoned slim 'cause he instantly summon a new one, and he heals himself for 500pv every 3 or 4 turn. I tried different strategy but i just don't deal enough damage.
yea i use all the buff and counter. As i said on previous version of the game that was easy.Are you using your buffs? I spend first two turns buffing, (t1 full buff, 2nd turn buffs from 1-2 members to finish up) and then gunning down the demon or human, based on my build, while using enemy slime as a free way to grab advantage for next attack turn.
The addiction status is seperate from and in addition to the submission to arwin thing, it is isn't that you are specifically addicted to sweet memories. Getting exposed to an addicting drug at ANY point in the game will increase your addiction even if Srwin is dead. Being addicted actually has no side effects aside from the -30 effective willpower on checks that award drugs, and the fact that you go into withdrawal (which has huge penalties) if you don't continue taking them.Is there a way to cure addiction to the drug “Sweet Memory”? I was at addiction 3 then it moved to withdrawal 3. It says it will change again in 15 days to withdrawal 2 and I assume it will be the same from 2 to 1, lessening the effects (I sure hope so).
Honestly may as well post which version number and save, because you should be in the clear then.yea i use all the buff and counter. As i said on previous version of the game that was easy.
Aside you tell me? So, just collateral?The addiction status is seperate from and in addition to the submission to arwin thing, it is isn't that you are specifically addicted to sweet memories. Getting exposed to an addicting drug at ANY point in the game will increase your addiction even if Srwin is dead. Being addicted actually has no side effects aside from the -30 effective willpower on checks that award drugs, and the fact that you go into withdrawal (which has huge penalties) if you don't continue taking them.
Getting fully clean from withdrawal after you hit addiction 3 just takes a very long time though yeah. If you only get Addiction 1, you will only need to go through the Withdrawal 1 waiting period (7 days iirc?), but going through all 3 withdrawal phases is like 42 days lmao. I guess if you are playing on a low difficulty the stat drop isn't totally crippling though.
Btw, -% attributes goes down to 20% at withdrawal 2 and 10% at withdrawal 1, and the willpower weakness also decreases. If you avoid drug checks the willpower reduction doesnt even matter anyways.You don't have permission to view the spoiler content. Log in or register now.
Waiting? Nope! B&M ain't one to wait, nopeBtw, -% attributes goes down to 20% at withdrawal 2 and 10% at withdrawal 1, and the willpower weakness also decreases. If you avoid drug checks the willpower reduction doesnt even matter anyways.
The lowest amount of corruption you can get per drug use is 1, and you get 1/2 points of corruption per day. So 42ish days of withdrawal will essentially "cost" around 21 points of corruption to wait out, assuming you did nothing but wait (obviously you can do better than that).
You can also just take a drug every 7 days, getting 1 corruption each time. It would take 147 days of doing this to match the totally idle waiting addiction out method.
ofc you can do a lot of stuff while waiting for withdrawal to go away if it gimps your combat too much, so this isnt really a fair comparison. BUT i do think there is a case to be made for just taking drugs once every 7 days instead of trying to get rid of addiction, especially since you can buy hyperreaction drugs to boost your agility.
You got hit by Aphrodisiac Drug Bomb.Waiting? Nope! B&M ain't one to wait, nope
Well, seems like I won't get rid of it anytime soon. Don't know what happened to be honest. I was sent to Mountainreach village by the white priestess of Trademont to enquire of the disappearance of the exorciste, and stopped by the thugs on the bridge, I engaged to fight them when I suddenly saw "Addiction 3" or something on the screen while in middle of the fight, and sure enough, checking the stats, I got "Addiction 3" again.
Are the thugs and others foes could throw drugs at you like they might a bomb or whatever they have in their backpack?
Maybe the Alchemist in Trademond just isn't a criminal drug dealer. Maybe you need to find one to give the formula to.Ugh! I got the recipe for this bomb right after. Talk about irony^^. Worst, I can't give this recipe to the alchemist of Trademont yet, for some reason
I thought so, but the only one I know is the drug dealer who sells near Trademont Cemetery. I'll have to try next time he's there, though, it sounds a little too simplistic. So I guess I'll have hunt down this vilain alchemist somewhere near to Nephlune, which I haven't set foot in yet.Maybe the Alchemist in Trademond just isn't a criminal drug dealer. Maybe you need to find one to give the formula to.
Im just impressed you found the drug dealer npc in trademod without getting the related quest from Nephlune concerning him lmao. He only shows up every fifth day.I thought so, but the only one I know is the drug dealer who sells near Trademont Cemetery. I'll have to try next time he's there, though, it sounds a little too simplistic. So I guess I'll have hunt down this vilain alchemist somewhere near to Nephlune, which I haven't set foot in yet.
Well, there's nothing complicated about it because there's this guy at the counter at the tavern, the Board Hut, and if you talk to him, he'll tell you about the drug dealer.Im just impressed you found the drug dealer npc in trademod without getting the related quest from Nephlune concerning him lmao. He only shows up every fifth day.
You would need more air. So you could increase it by reading a book from Nephlune, buying an artefact in Verdeaux, learning Air Bubble yourself in the Academy, or raising Air Slime strong enough for it to learn Air Bubble. Also, there is another way to get to the location further but it would need a lot of gold, and you would ignore all benefits of the lake location.Well, there's nothing complicated about it because there's this guy at the counter at the tavern, the Board Hut, and if you talk to him, he'll tell you about the drug dealer.
Having played quite a few RPGs with this kind of setup, I've gotten into the habit of talking to everyone, NPCs that it, whenever I can. That way, I can get as much information as possible.
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In an other matter, I tried crossing Central Lake by going southeast of Forest of Runes to find the teleportation point, but I can't find it underwater and I can't find an exit point. My air limit is set at 100 (100 = 100 steps), not to mention the monsters that quickly neutralize magical actions and the fact that I can't use items. The lack of air quickly becomes noticeable, especially after one or two fights, so I'm forced to use my HPs to backtrack. Is there a specific path to get through?