Unity Abandoned Star Wars: Path of Lust [v0.1.1] [Star Lord]

StarLord Games

Member
Game Developer
May 10, 2019
341
814
You have been saying "in a couple weeks" for literally years, dude. YEARS. The proof is right here on this thread. You can deflect all you want but don't be surprised that people have noticed.
In this thread, there are explanations for why everything dragged on. But you don't want to see it, you see only what you need.
 
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vessna

Member
Jul 21, 2021
463
253
Try to do at least 10% of my work alone and you'll understand why.
yeah, zucite . . . Starlord is right,
i tried create something like in unity once, create that kind of game took me one week and it wasn't perfect, had a few buggs

creattion of gun-play in tpp game that i done with my friends, took me about like 3 - 5 months (cause testing, fixing virables, and physics), and it's just gun-play, the raycasts, physics of movement etc, and after some bugfixses and addding some improvements we still gone into a lot of game isssues that were unsolvable, then we just (ugggh fuckin' Unity. . . fuck that) deleted the project, and changed to the Unreal Engine. . .

now i am learnin' "know how" to . . . in Unreal. . . by myself

imo Unity is not stable platform, i think the Unreal is better in every aspects to create games
 

DarkNix

Newbie
Dec 9, 2018
66
34
Try to do at least 10% of my work alone and you'll understand why.
Honestly I don't think this is the root of the issue.

I am a profession software developer. I have a pretty good idea how much effort what you are trying to do takes, and it's a lot.

The issue I'm seeing is biting off more than you can chew at once. Why are things like speeders even being looked at right now? Dirty skin texture? Personal starship? Story?

These are all nice and good things, but not what you want in a first release alpha. Get something barebones out, warts and all. Let the community help you find bugs and provide feedback. Your plan to release a sandbox demo version was a good one, but you need to actually follow through with it. The recent posts suggests you've pivoted again onto extraneous features.

Consider from our point of view. All we see are a bunch of what looks like pre-rendered stills and broken promises (and no, not all of them have had an explanation, including the most recent one). People here remember DST. This really does look like it's bordering into fraudulent territory.

Release something and you can shut up the doubters, find bugs and get feedback. Heck, release a gameplay video showing something off. It won't help with bugs but it might help with doubters and feedback.
 

vessna

Member
Jul 21, 2021
463
253
Honestly I don't think this is the root of the issue.

I am a profession software developer. I have a pretty good idea how much effort what you are trying to do takes, and it's a lot.

The issue I'm seeing is biting off more than you can chew at once. Why are things like speeders even being looked at right now? Dirty skin texture? Personal starship? Story?

These are all nice and good things, but not what you want in a first release alpha. Get something barebones out, warts and all. Let the community help you find bugs and provide feedback. Your plan to release a sandbox demo version was a good one, but you need to actually follow through with it. The recent posts suggests you've pivoted again onto extraneous features.

Consider from our point of view. All we see are a bunch of what looks like pre-rendered stills and broken promises (and no, not all of them have had an explanation, including the most recent one). People here remember DST. This really does look like it's bordering into fraudulent territory.

Release something and you can shut up the doubters, find bugs and get feedback. Heck, release a gameplay video showing something off. It won't help with bugs but it might help with doubters and feedback.
yup ya re right, releasing something and get feedback is better than still creating a game and have no idea if something's good, or bad. . . ;)
 

StarLord Games

Member
Game Developer
May 10, 2019
341
814
imo Unity is not stable platform, i think the Unreal is better in every aspects to create games
Unreal, Unity, what's the difference? The engine will not do well for you, it is just a tool and for an understanding person it is clear that they really do not differ from each other. The main thing is high-quality content that you will work with in this engine, and the creation of this content just takes a lot of time.

The issue I'm seeing is biting off more than you can chew at once. Why are things like speeders even being looked at right now? Dirty skin texture? Personal starship? Story?
Yes, at first glance it seems redundant now. But I repeat once again - my game is not a porn parody, where just a couple of characters get fucked against the background of something that resembles the entourage of Star Wars. I want to show the sexual and other hiding life in real world of Star Wars, the same world one that we saw in films, games, familiar and recognizable. And this world must be created.
Therefore, I pay so much attention to all the characteristic details of the environment, technique and so on.
In addition, by filling the project with content as much as possible now, in the future I will be able to focus only on the story, on missions, on the adventures of the characters, without being distracted by the development of a bunch of different models. Create a base now so to speak. And thus, game updates will come out much more often and will bring more interesting events.
 

DarkNix

Newbie
Dec 9, 2018
66
34
Yes, at first glance it seems redundant now. But I repeat once again - my game is not a porn parody, where just a couple of characters get fucked against the background of something that resembles the entourage of Star Wars. I want to show the sexual and other hiding life in real world of Star Wars, the same world one that we saw in films, games, familiar and recognizable. And this world must be created.
Therefore, I pay so much attention to all the characteristic details of the environment, technique and so on.
In addition, by filling the project with content as much as possible now, in the future I will be able to focus only on the story, on missions, on the adventures of the characters, without being distracted by the development of a bunch of different models. Create a base now so to speak. And thus, game updates will come out much more often and will bring more interesting events.
This is all good, but your base seems far too big. You also seem to be assuming that the first release needs to be a finished base.

There is also something to be said about mixing up the content of your releases, as it helps with burnout and creative block. Things like dirty skin textures don't need to be in the base game. These can be something you work on later, perhaps when you're having writers block on the story.

PS: I strongly suggest against saying the game is "not a porn parody". That's a really easy way for the mouse to come along and kill the project. It's on shaky legal ground as it is.
 

StarLord Games

Member
Game Developer
May 10, 2019
341
814
This is all good, but your base seems far too big.
Of course. Game in three houses in the middle of nothing is not what I want to show you.

Things like dirty skin textures don't need to be in the base game.
It's the same gist here. If the characters look the same, then who will be interested?

PS: I strongly suggest against saying the game is "not a porn parody".
By that I mean that this is not a game where characters, canonically separated by hundreds of years, fuck each other with lightsaber blades or something like that.
 
Oct 7, 2020
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Of course. Game in three houses in the middle of nothing is not what I want to show you.



It's the same gist here. If the characters look the same, then who will be interested?



By that I mean that this is not a game where characters, canonically separated by hundreds of years, fuck each other with lightsaber blades or something like that.
I think what we all want to say is: nobody is expecting something perfect. What we want is something in our hands to get a feeling of progress, besides pictures and words. We´re with you, so take this as a chance to be part of the journey and not only viewers.
 

vessna

Member
Jul 21, 2021
463
253
I think what we all want to say is: nobody is expecting something perfect. What we want is something in our hands to get a feeling of progress, besides pictures and words. We´re with you, so take this as a chance to be part of the journey and not only viewers.
and to give a feedback what is good now, and what aspects of gameplay feels bad. . . ya forgot to add it, ;)

"Even not complete release with feedback is better than no release and creating without any feedback"
 

DarkNix

Newbie
Dec 9, 2018
66
34
It's the same gist here. If the characters look the same, then who will be interested?
For final product? sounds good

For the first release of an alpha? Not at all required.

I assure you plenty of people will be interested. You could release just the new character designer and a single small location to wander around in with nothing to interact with at all, and people would be interested (basically an updated tech demo)

Just that tiny piece alone would get you valuable feedback on character models and textures, clothing, character options, animations, bugs and performance.

Then you start adding the interactive stuff, like shops and other basic character interactions.

And so on and so forth.
 

StarLord Games

Member
Game Developer
May 10, 2019
341
814
I assure you plenty of people will be interested. You could release just the new character designer and a single small location to wander around in with nothing to interact with at all, and people would be interested (basically an updated tech demo)
Well, that's what I'm working on right now. But at the same time, I want to put more content and action into the game in order to, as rightly said, get more feedback. Thus, I will understand what I am doing right and what is not, and having corrected everything in the next update, I will no longer constantly return to these little things.