Gonna go ahead and throw my hat into the big debate:
I think the point is that StarLord Games did their best to create a game that wasn't 'just' your average homebrew, but something that is really good. But when you try to do something like that, it does tend to take time. And in this case, comparing it to 'official' games is actually valid, as the vision for this game is rather similar to those ones - minus the smut, of course
And when you consider just how long it can take for a team to create a game of this sort, what SLG did is far from shabby.
And as far as the graphics go, this game is really good, especially when you take into consideration that it's not just a bunch of static images. Judgement's still out on how the story and everything else will play out, but I'm gonna go ahead and say that I'm optimistic about that, because if nothing else, StarLord Games actually does put in the work.
So yeah, I find the argument that the dev claims to work on this and then doesn't do shit to be utter nonsense, because he clearly did. The images which AFAIK make up a good chunk of this thread are proof for that, as far as I'm concerned.
Yes, there is no actual content to speak of. But again, the world for a game like this (background, buildings etc) doesn't come from nowhere, either, and again, the quality of said world is surprisingly good, too. Honestly, from where I'm standing, I don't see too much of a difference between the character design for SWPoL and that of, say, Squadrons.
Now, would I have been satisfied with worse graphics, and more stuff to do? Yeah, I would've been. But that's not my call to make, because I'm neither the dev nor a patreon, so I reckon my opinion doesn't matter too much.
So how about we wait and see where the game goes before raising a ruckus again, huh?
Oh, and on a sidenote, I would prefer a 2D map
Though some general hints for where quests lead you would be a good idea.