aight, the game on GTX 1050 Ti is working in at least 30 fps. . . sometimes framerate drops to 20 fps or even more, it means the better specs needed. . . i know, i will get better specs soon.
a lot of objects in this game still don't have colliders, a few gates, don't have textures implemented,
i really like the voice of main character, but, ya could hire, more diverse people, i mean, the voices of black people, don't sound like one, ya could hire one, for Imperial Admiral for example, and other black people in game.
next the dialogues, i wouldnt say it ain't that bad, there is delay to start the dialouge, but why characters don't use mouths to talk? only one thing that is useless in dialouges to me is the phrase "Thanks for the info" especially in the used tone, just one simple line phrase, "Thanks" would be enough, cuz the actual one sounds strange, not really immersive. Another thing for downvote is that ya can't skip the dialouges, and if ya click multiple times "E" there, the voice lines are looping.
btw,
StarLord Games can we meet, or see who did ya hire for the protagonist voice actress? could ya link here her socials?
When ya entering dialouge system, the character is sometimes moving, ya can jump, move form right to left, etc, if it was intended to be in the game, it is bad (it could be nice idea, if ya want to build a game where dialogue systems works like in Cyberpunk 2077, but for that simple type of dialouges, it is not necessery, not worth working on it further)
the map and map navigation could be really handy and option to moving faster while crouching, it would be cool too,
more i found the bug with i believe the Moera Pharmasy store? where there are two doors, one smaller than the other, i think the colliders, or trigger points, are colliding with each other, and while the character is going in the middle, tit triggers the two squares liable for opening the door, it is glitching the place, and after ya re exiting the building, the walls dissapear and ya can see the interiors, and be inside the walls, or ya can enter the place behind the bar where she is standing.
i would really love to see more types of faces to choose from.
the last one dialogues issue is there is one Rodian character on the right side of trading outpost, that don't have the name, and if ya go, and enter dialouge with him, the game freezes, there is no dialouge options to choose, the coursor dissapears, and ya can't do anything, "ESC" doesn't work, the only one thing ya can do i "Alt-F4" there.
Settings are still not avaliable for player to for example, change the volume of the music, voice, etc.
sorry but, i need to agree, that in this phase of development, the day-night cycle, is not necesserly needed, when ya basically have no story there, no contracts, no quests, no nothing to be used with this system.
the last question would be, is this game open-world? semi-open world? sandbox open world? or something like Tatooine in KOTOR game, locations in Star Wars Jedi Survivor? Cuz in this patch, when ya re leaving Mos Phalla, and goin to one or antoher direction, and going through the "dune sea" dunes, the game is stopping ya, taking you back, and player don't know if the oasis the farmer girl is talking about is accessable.
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