The only enemy in the game from what I can tell, is the spy droid. Which has multiple red eyes, which confused me as the player in the beginning. I recommend blacking-out the other eyes on other sides or limiting it to one colored eye. Multiple red eyes draws the attention of the player and plus the lore of Star Wars. Tells me that it can see in all directions.
In fact, the scout droid here is a temporary solution, since I have not yet completed the KX security droid model. When he appears in his place, everything will be logical. And the scout, as you say, will see in all directions and will be a rather difficult opponent.
The only sex scene from what I could tell, does not contain femdom, yet there's a femdom tag.
This is a foundation for the future. Losing scenes aren't the only planned sex in the game.
The constant low hum, while trying to listen for enemies is pretty distracting.
The enemy movement noise is rather high-pitched and annoying.
The enemy alert sound is... my god, just a massive alarm.
There is still work to be done with the sound. This is still just a raw alpha version.
The choice of puzzle mechanics were pretty solid. Stealing from other games isn't really a bad thing. As long as you have your own original stuff in there.
Well, so far there is only one of those stolen, the rest are my ideas. Plus there will be many more.
The animations are kinda jank (specifically the crouching and crouching while moving, though overall moving around just feels off in a way I can't describe), and from what I saw there's only one sex animation which is just the MC being bent over a crate by some Imperials which is fine, but you'll definitely need to add more if you want this to be worth people's time.
Yes, the animations are terrible, but they are only temporary. When I find a proper animation package (or make them myself) everything will look much better. The same goes for sex animations, there will be many more of them, the mission failure scene will demonstrate completely different situations.
To be entirely honest you could probably stand to rip the character creator function from PoL and slap it on this game and it's instantly much better
This idea is in the plans.
that if you get caught you just straight up restart entirely. A checkpoint system would be nice
Any time I tried to use the corner peek I got stuck in the wall.
They will. I'm almost done with the save system.
As for getting stuck peeking around a corner, the problem is known and I will fix it in the next update.
Are more outfits planned ? If yes, are they going to have an effect on gameplay ?
Yes, according to the scenario, the completion of the first mission should not only be leaving the detention block, but also searching for your clothes and equipment somewhere in the surrounding rooms.
Other clothes will also appear. For example, there will be missions with dressing up as an imperial officer.
Are you going to continue Star Wars: Path of Lust [v0.1.1] [Star Lord] in the future?
Yes.
I don't know about anyone else but I would want a similar game like this but it's Rey on the Death Star planet during the first movie and it's sort of a corruption/trainer.
In general, although the idea of “Saboteur” itself appear from a small mission created for “Path of Lust,” I already have big plans for it. In particular, it could be not only a rebel saboteur on an imperial ship, but also an imperial one on a rebel ship, or a separatist on a clones Venator (hello, Ventress?
) and so on.
Also, in addition, it doesn’t have to be Star Wars at all, but it may be for example Star Trek or even something historical, like Caribbean pirates or ancient Rome.
* * *
I will repeat once again for everyone:
this is just a raw alpha, released to test the basic game mechanics and it does not yet have a tenth of what is planned. Patience, young Padawans.