Hey Y'all! I'm back!
It's been a while. Thought I'd come read the thread. Lots of good stuff in here. Going to talk about some of it.
I think you're right about the boxy station. That won't be changed for the next patch (it's already too big), but it's on my list. I was going for the Startopia thing and figured the sky would be worth it, but it just looks ugly and makes it feel like you're not progressing.
Optimizing the startup code is happening this patch though. I'm switching from a galaxy that's generated on the fly to one that is authored ahead of time because I need to enforce some narrative stuff (it has to be impossible to finish off a faction before meeting another one, etc.). Should speed things up a lot, and make it not look like it's crashing.
I hope to convince people that AI art isn't just a lazy alternative. The creative freedom has been incredible, bordering on addictive. I don't want to spoil too much about the next update, but the new faction leader stories are way beyond anything I could have attempted without it. The SM2 version of Fei's human centipede is on-camera, has its own theme music, and is how one of the new characters introduces herself. The crazy just goes uphill from there. Before Stable Diffusion, it would have taken a major studio to attempt something like this, and they wouldn't, because sex is bad, mmkay?
I think the last patch (with the AI art and rewritten events) and the next patch (with the new faction leaders and further-reworked galaxy map) are the start of SM2's identity as a true sequel, rather than a remake. As for the optimization, I'm working on it.
As always, thanks to everyone for the support and feedback! It means a lot that people are willing to put up with the slog with me, and let me know what's working and what isn't. That was a big part of how SM1 got to be the beautiful mess that it was, and I wouldn't trade it for the world.