alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
there is where a policy of no clothes allowed comes in handy xd
Except it isn't specific to slave models and citizens and tourists don't give an option to edit clothes. You'd literally have to enslave every single one that boards your station and it would take up all of your time because they don't stop coming. Any gap between the current number of citizens and tourists and the cap is automatically filled by a new NPC. StationmasterDev is correct, there's no easy way to fix this and the only real way is a ton of work.
 

katmandomo

Active Member
Feb 10, 2018
787
1,670
This game is amazing but also so frustratingly opaque. Is there a wiki somewhere that explains the game systems? It seems like I'm missing so much of the information that I have to be playing really poorly, especially with the economic management side of the game.

Some questions I still have after a few hours playing:
1. Is there any reason not to max out workers and bioreactors? Is there any functional difference between the factory and the bioreactor?
2. Does the hydroponic garden do anything? The tutorial talks about increased growth rates I think, but it's been hard to see any difference.
3. Is there any reason to build storage past the first, which seems to max out your tourist count at 500 anyway?
4. How much milk is my dairy producing? Is it enough? If I have excess is it wasted? How many milk bars can I support?
5. How many maids do I need to assign to clean hotel rooms and fancy apartments? What if I don't? I've not seen any messages about dirty rooms, but it's a little hard to tell. Also, where is the sexy french maid outfit?
6. Do I really need 500 hotel rooms for 500 tourists? They don't seem to be filling them very much. How many do I actually need?
7. How much income am I getting from the brothel? How many of the fancy sex rooms are being used vs. the cheap ones? What's the duty cycle on the rooms?
8. How much income am I getting from the porn studio?
9. Does planet population increase the tax base? How much am I getting from the planets? Does it pay for the constant string of expensive disasters that planets seem to have? Trying to gauge how much population affects my income has been somewhat difficult because my planets seem to attract solar flares like moths to a flame.
10. Is there any reason to increase a slave's fear? I would have expected a high amount of fear to make it easier to increase obedience, but that doesn't seem to happen from what I can tell. But if fear is a bad thing why is there a torture rack you can install in your office that does nothing but increase fear?
11. Is there a way to select slaves based on their stats? Like I want to find slaves with high intelligence without having to click though each one by hand one at a time. Being able to customize the columns in that slave table screen would be really helpful.
12. Why do we program our growth vats to put the slaves through some horrible ordeal so they come out of the thing insane or terrified? Wouldn't it make more sense to give them a lifetime of training for whatever particular job you have in mind for them? Like fight training for the arena, or a constant string of lovers for brothel training, etc...? I get that the PC is a sadist, but that's just poor strategic planning.
13. Is the lethal fighting arena worth it? Having to keep loading it up with fresh slaves is a hassle, and it's really hard to tell how much income it provides over the non-lethal arena. The audience participation pits are also difficult to gauge.
14. The Spa seems to be really slow at increasing obedience. Maybe there should be an option for a torture chamber/dungeon too if you want to increase obedience more quickly and have some headroom on the fear stat? It really seems like the PC would be the kind of person who would install a torture chamber on his space station.

What I'd really like is if the economic report tab looked something like this:
Monthly Status Report:

Brothel:
Stocks: 20% idle, 25% manned unused, 45% in use. Income: 50,000 spacebucks
Cheap Rooms: 10% idle, 15% manned unused, 75% in use. Income: 750,000 spacebucks
Sex Doll harness: 0% idle, 75% manned unused, 25% in use. Income: 5,000 spacebucks

Dairy:
Standard milking machines: 20% idle, 80% in use. Milk produced: 500,000L
Fucking Milking machines: 20% idle, 60% milking only, 20% fully utilized: Milk produced: 200,000L, Income: 75,000 spacebucks
Milking Harness: 40% idle, 30% manned unused, 30% in use. Income: 80,000 spacebucks.

Porn Studio:
(you get the picture)

Bar:
Drink dispensers: 30% idle, 70% in use. Income: 45,000 spacebucks
Milk bar: 200,000L used, 40% idle, 60% in use. Income: 2,000,000 spacebucks
Bar seats: (etc...)

Arena:
(again pretty straightforward)

Lab:
Standard Research tables: 50% idle, 50% in use
AI Research tables: 25% idle, 75% in use
Standard Growth vats: 25% idle, 75% in use
Accelerated Growth vats: 50% idle, 50% in use

Station:
Cheap apartments: 10% idle, 90% in use. Income: 50,000 spacebucks
Standard apartments: (etc...)
Luxury apartments: (etc...)

Cheap hotel rooms: (etc...)
Standard hotel rooms: (etc...)
Luxury hotel rooms: (etc...)

Room Service: 25% idle, 75% in use

Factory Income: 100,000 spacebucks
Factory Expense: (are there any?)

Bioreactor Income: (etc...)
Bioreactor Expenses: (etc...)

Food produced: 10,000
Food consumed: 20,000 (10,000 spacebucks spent on importing food)

Manager stats:
10,000 influence, 4,000 reputation
Change: +100 influence, +50 reputation

Planets:
Planet Fucktar
Income: 75,000 spacebucks
Expenses: 50,000 spacebucks
Metrics: 10,000,000 population, 75 tech level, 90 obedience, 10 fear, 75 happiness
Metric changes: +500,000 population, +10 obedience, -5 fear, +3 happiness

Planet Asston
(you get the idea)
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
389
935
1. Workers/Bioreactors don't help you unless you have enough capacity for them to produce money in the Bioreactor/Factory structures in the pillar. The option is to balance that and storage for constant income or go all storage and use it for market speculation (buy low sell high).
2. Hydroponic garden produces money, nothing else.
3. Storage is only for menials and doesn't have any impact on tourists/citizens/other slaves.
4. Milk bars don't really consume much, they just produce more money if there's a local milk source. Excess milk is exported for cash.
5. Room Service isn't cleaning, they are prostitutes who visit rooms.
6. You need about 1 hotel room for every 3 tourists (8 hours of sleep per day). A buffer is good just in case it's not totally even though.
7. You can see total brothel income by hovering your mouse over the bars of the economic report. Citizens/tourists arbitrarily pick entertainment they can afford, so the more rooms/rich rooms you have vs arcade stations, the more money you'll make.
8. Same as 7. If you hover over a bar on the economic report, you can see the full breakdown for that month.
9. Same as 7, though you can't see revenue for individual planets yet. Population multiplies revenue though.
10. It's just a matter of preference. If you like your girls terrified, that's for you. Otherwise, use the spa and obedience drugs.
11. I'm planning on adding this. There might be something in the rules assistant, but it needs to be expanded.
12. The truth is that I don't want to deal with more UI, but my headcanon is that the simulation is tailored to be something the slave's mind will accept, and there are limitations on what kind of VR environment you can put someone through. Also, if it just produced devoted slaves all the time, it would be kind of OP.
13. All arenas produce income per fight for each person watching in the stands (any stand, anywhere in the station). IIRC, the lethal arena produces twice as much as the nonlethal arena, and the xeno arena produces three times as much.
14. I thought the torture hangers also raised obedience, but could be wrong. If not, that's a pretty simple fix.
Edit: I just looked, they didn't, but now they raise obedience faster than the spa, at the cost of substantially raising fear.

I like the idea of the new economic report. I think that spreadsheet-lovers deserve an update, but I'm not sure when I'll be able to get to it. There's a lot to do.
 

katmandomo

Active Member
Feb 10, 2018
787
1,670
I didn't realize you could hover over the bar. That will help a lot. I've been flying pretty blind thus far and I'm pretty sure my economy isn't as strong as it should be.

Also, there is a market? I've apparently missed an entire system in the game.

Are the bioreactors/factories full when all of the seats are full when you're looking at them? Or I guess how many workers does it take to fill one pillar section?
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
389
935
I'm not actually sure if I made it clear, but menial prices fluctuate, so you can make money by buying/selling them at good times (yet another mechanic stolen from Free Cities). Bioreactors/factories just have the visible slaves (something like 50/25 respectively, but I don't remember the exact numbers).

Also, in case you weren't aware, you can use the harnesses in the brothel to have fuckdolls make money too.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
That's actually the sole purpose of my brothel, fuckdoll use. I keep all the other slaves to myself for the time being, though I am planning to work on a studio, a racetrack, and a dairy now that I have no need for slaves on research. Im debating on fighting pits. Definitely saying no to the lethal ones as I prefer to keep all my slaves in pristine condition, but I may go nonlethal if it doesn't make too much of a negative impact on their fear or obedience. If it's anything like the Free Cities pit, it would at very least raise fear. I could always just mind break a couple or buy mindbroken ones specifically to fight. I'm also avoiding private brothel and arena booths and room service at my hotels as I don't like to share. All that is on top of conquering the rest of the map now that miss trigger happy of Vladivostok Holdings is mine. If she hadn't attacked me, I would have left her alone. Haven't had anyone declare war since, they seem to be satisfied giving me peace offerings.
 

Keros

Member
Jun 2, 2017
276
310
Yo, I was given this gnarly ass space ship for doing whatever it was I did. It's big as a dreadnought and I'm not exactly sure what it does. Neither does the narrator apparently. Says something about spooky unknowns in the future.

Wut is it?
 

Isilindil

Member
Apr 29, 2018
202
125
I may be a little dumb, but is there a way to sort slaves by stats? I would really like to find that one with 90+ strength that I got early and place her in arena without scrolling thought my 25+ slaves.

Also, I seem to be dropping reputation by ~2000 each month or so and I'm trying to find a way to stop it.
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,196
Also, I seem to be dropping reputation by ~2000 each month or so and I'm trying to find a way to stop it.
Check your planet/station policies many of them will drop your reputation considerably or its just the way you treat slaves like forcing them to be blind/feeding them to the monsters.

If you want you can edit your stats on the save file through text editor just to skip the slow increase in reputation.
 
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sinrtb

Member
Nov 4, 2017
133
81
...Somebody's always got to move from sex training to school to weightlifting to speed and it gets real tiring real fast. (Isn't this what head girl is supposed to be doing?) Early on, I learned the hard way: "Don't buy grow vats PERIOD EVER, because they're always full and you can never get rid of them, and you always get stupid notifications you can't turn off. While I am grateful you went with an honest depiction of what can go wrong with genetics and incest babies (a look at the English monarchy is in order), it's better just to have the 3 grand I didn't know was hiding out in the couch cushions.
...
It can be a bit wonky but it sounds like you just need to use the rules assistant.
 

sinrtb

Member
Nov 4, 2017
133
81
...Somebody's always got to move from sex training to school to weightlifting to speed and it gets real tiring real fast. (Isn't this what head girl is supposed to be doing?) Early on, I learned the hard way: "Don't buy grow vats PERIOD EVER, because they're always full and you can never get rid of them, and you always get stupid notifications you can't turn off. While I am grateful you went with an honest depiction of what can go wrong with genetics and incest babies (a look at the English monarchy is in order), it's better just to have the 3 grand I didn't know was hiding out in the couch cushions.
...
It may be a bit wonky but it sounds like you just need to use the rules assistant.
 
Nov 3, 2017
22
15
Could someone explain to me how rule assistant works. I have too many slaves and I think it's bogging down my game. I want to sell all the ones that don't have max intelligence. Can anyone specifically instruct me how to do this?
 

katmandomo

Active Member
Feb 10, 2018
787
1,670
Could someone explain to me how rule assistant works. I have too many slaves and I think it's bogging down my game. I want to sell all the ones that don't have max intelligence. Can anyone specifically instruct me how to do this?
Pretty straightforward. There is a left column and a right column. The left column is the filter, and the right column is the action. By default every slave is affected, you have to uncheck items from the filter to narrow the selection. The right column is pretty easy too, you just select what you want all of the slaves that match the left filter to do.

For example, if you want all of your brothel sluts to wear the slave outfit you would create a new rule and then unclick every job (the none button sadly does not work) except brothel. Then on the right column you would scroll down to outfit and select "slave" from the list.

If you wanted every slave that's below max intelligence to go to school you would create a new rule and then scroll down to intelligence and uncheck "max", then on the right column select "job: school".

It's a very simple but very powerful system. I'm quite impressed by it. The only thing missing I found is a way to automatically administer fear/obedience drugs via rules. You could probably even make rules like:

All brothel sluts with max strength go to the non-lethal arena.
All brothel sluts with max intelligence go to research.
All brothel sluts with max agility going to the race.
All brothel sluts with less than max sex skill go to sex training.
All sex training sluts with max sex skill go to the brothel

So basically your new slave intake is just send them to the brothel and let your rules sort it out.

Caution: I have not tried this, it may blow up spectacularly in your face.
 

katmandomo

Active Member
Feb 10, 2018
787
1,670
I got the event where I sent a bunch of superhero wannabies on a wild goose chase around the galaxy to make a weapon to kill me. Then I immediately enslaved them and hung them all up on hangers in the back of my office as a message to all other potental do gooders. I even gave them the implant that shocks them if they think bad thoughts about me.
 
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Fridolin0815

Member
May 4, 2019
167
131
I realy like the Game, but now i have the 3rt Time the but that i am unable to Build any Stukture, Ship, Def and so on.
I have more than enough money.
Someone have an Idea how to fix ?
Regards
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,196
H
I realy like the Game, but now i have the 3rt Time the but that i am unable to Build any Stukture, Ship, Def and so on.
I have more than enough money.
Someone have an Idea how to fix ?
Regards
Have you built the tiles for the related structures first? You need those to build over them
 
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