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alex2011

Conversation Conqueror
Feb 28, 2017
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StationmasterDev Got another issue, any wormhole artifact I place disappears every time I load, it cannot be found where it was placed or in the artifacts menu. Also, the bug that stopped me from building DOES carry over across saves, reloading does not help. Unfortunately, unless it can be fixed on an already affected save, I'm pretty sure this bug has rendered mine useless for anything other than events, war, and bug hunting. EDIT: I just figured out the bug preventing me from building, it isn't one, though it was still caused by one. I had over 3 trillion money when I reported the issue with money turning negative. Because my money is now in the negative 1 trillions, it won't let me build. The not allowing me to build is normal behavior triggered by a bug related only by the fact that you can't build with no money and that money is bugged to turning negative. This was an issue with the game this one seems to take inspiration from on several occasions.
 
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Obsidian01

Member
Modder
Jan 5, 2018
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tysssart

Thanks. Yeah it seems to work. the files seems to be identical except the mod part. Can we easily copy and paste the mod part in a new Version?

StationmasterDev

Thanks a lot. Everything seems fine except some of the mentioned bugs. But ive got another Bug that i tihink was in old Versions too. I cant Terraform all planets at once. When i click ALL nothing happens. Also Terraformed Planets dont change appeareance on the Galaxy map sometimes. Anyone else got this Terraform problem? And changes Strip mining the appearence on the Galaxy map?

Now with the Warpgate and "Instant" Conquer in combination with a huge fleet its now too time consuming to manage every planet for its own.

And a question ^^ Is there an option on your Roadmap to implement sending Proxys to all planets at once?
 

alex2011

Conversation Conqueror
Feb 28, 2017
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Whoever said the Sword of Entropy was OP, I'm too busy to look up who commented on that right now, was right. I just blew through Tyrant's Black Star territory, the most expansive NPC faction in my game, in less than ten minutes using ONLY the Sword.
 

alex2011

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Feb 28, 2017
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Another issue, I captured all Black Star worlds, but no Tyrant slave option and they're somehow still attacking.
 

tysssart

Member
Aug 17, 2017
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tysssart

Thanks. Yeah it seems to work. the files seems to be identical except the mod part. Can we easily copy and paste the mod part in a new Version?
Yeah, pretty much. At least that's what I'm doing. I just copy the "cheat" part into the new version of the file.

I made one for the .24 version for you lazy people out there. :p
 
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Daulas

Member
Sep 5, 2018
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Hello,
I have a problem in the game: while I have several vats to collect babies, I always get the message there are no available vat and have to sell the babies.

I even removed the pre-existing vats to replace them, both with the basic and the advanced vats, to no avail. Is this something anyone else has met and is there a way to prevent this?

I would also add my vote for a non-lethal xeno pit. Honestly, I don't want to have my slaves killed so I never installed the lethal pit and only added the xeno pit for "flavour", but never appointed anyone to die there (well, once, just to make sure I understood how it worked, and with a save just before assigning the slave, so I could revert to it after she died). I may play a heartless bastard with no qualm enslaving people (including their own children), but I still consider mortal sports both barbaric and a waste of resources. Besides, if there could be a hentai pit, this would be more on par with the main theme of the game (there is no way I would ever think about using the genocide stone).

Maybe some specific research could be necessary, both to reduce the xenos' aggressiveness and to increase their libido, but also to allow breeding, etc.

Also, could there be an explicit warning with the various planet options? I had to use a automatic save to get back prior to the first time I chose to install an elf breeding facility, because I did not realise it meant exterminating the local population first.

Edit: Here are some thoughts about the "Xeno" research tree, which would resemble the Neurology and Military tree (but each branch development would be connected to the previous Tier as well as the previous development of its branch, and each Tier after the first would be connected to the previous Tier as well as the associated developments in both branches):
* Tier 1—Reduced aggressiveness: unlocks the Non-lethal Xeno Pit for the Arena.
____Branch A1—Mating desire: unlocks the Mating Xeno Pit for the Arena (where fighting slaves are now fucked after the fight).
____Branch B1—Taming: the Non-lethal and Mating Xeno Pits are now accessible for adventurous tourists too.
* Tier 2—Xenobreeding: slaves can now become pregnant with xeno hybrids, unlocking additional Surgery options to offer new traits (Pheromones [Sexual] for the Sporemother; Improved Metabolism [Sexual] for the Devourer; Tentacles [Aesthetic] for the Defiler—the first would improve the Station's appeal, through the Slave's, the second would improve their sexual performances, the third would be a hybrid with a lesser increase in both values), as well as Hybridation Serum options. Note that this could also lead to the apparition of a new kind of orphan if the Mating Xeno Pits are available to tourists.
____Branch A2—Xeno Pen: unlocks the Xeno Pen for the Porn Studio (adding beastiality to the porn videos), and to the Master Suite (for Pets and Servants both).
____Branch B2—Combat training: unlocks the Xeno Troops for the Military Base (requires the corresponding Xeno, of course, to get access to the Spore Drones, Devourer Gets and Defiler Spawn).
* Tier 3—Xeno Pods: unlocks the Xeno Pods for the Laboratory (allows the player to remove the foetus in a 2nd or 3rd term mother to grow separately, unlocks a new option for female slaves to send them to the pod so an hybrid can be produced directly in the pod and grow at the normal rate—after birth, it would still need to be transferred to a Growth Vat; this would allow sterile females to have children and, most importantly, would give complete control to the player over how many children the slaves actually have).
____Branch A3—Xeno Farms: unlocks the Xenohybrid Farms for the planets' Slaves options (each type would require owning the appropriate Xeno).
____Branch B3—Xeno Bases: unlocks Xeno Bases for the Military Base (one of each type) that increase a planet's defenses.
* Tier 4—Biological enhancements: the Xeno troops (on the station and on planets) are more powerful (the Spore Drone would see a moderate increase in resistance and power, the Devourer Get a huge increase in power and the Defiler Spawn a huge increase in resistance, for example) and new Xeno implants (Training) are now available to increase the growth rate of School training (dependant on having the Sporemother), Treadmill and Weightlifting training (Devourer) and Sex training (Defiler). Having the Sporemother could also improve the Spa's effectiveness to reduce Fear and increase Sexual Sensitivity (maybe through a new addition to the Spa, something like a Spore Dispenser).
 
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stauffi

Member
Jul 23, 2017
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Can you add a previous/next button in the planet overview too like when you summon slaves? If they also would advance according to the sorting would be awesome, then i could sort after prosperity and population and quickly check my 10-20 best planets in both categories.
Currently you have to leave the view always after viewing one planet, click on the ledger to sort again and view another planet again, getting tedious very quickly.
 

Daulas

Member
Sep 5, 2018
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I also would like to point out a problem: when I try to delete some furniture or room tile and click on it when a character is there, it selects the character automatically, which I can understand, but it does not cancel (or at least suspend) the delete icon. This means that, when I click on "Dismiss" to remove the character's screen... it deletes everything between my initial click point and the cursor's position to click on "Dismiss". Meaning I have to either rebuild everything (which can mean a LOT of things depending on your current zoom) or reload a previous save.

Also, by sending Mind Broken slaves to the Spa, I sometimes get them to become Devoted instead, according to the Ledger. However, their character screen still shows them as being mindbroken. It would be nice to have the same information. :)
 
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iamnuff

Well-Known Member
Sep 2, 2017
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I had some issues with tool-tips telling me that I had idle slaves, but i don't see any option to find out where.

I tried building more of every furniture, but it didn't do jack.
Also, you can't seem to assign people to waitress in the bar, which is odd, since it looks like a real job/room.
Oh, and I had the same old bug where the slave purchase menu doesn't open right the first time around (in the tutorial) so i had to quit and reload, which cancled the tutorial. I had no buttons, no UI and the displayed slave had no face, features or hair.

This is from 24a, btw. I'll leave off on getting the new version till a couple of bugfixes come out.
 

Isilindil

Member
Apr 29, 2018
209
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228
I had some issues with tool-tips telling me that I had idle slaves, but i don't see any option to find out where.
Make sure obedience is high/low enough for what you assign them for. Was trying to figure out myself why 2 of my slaves were doing nothing. There is a reason why some things are for obedient slaves and others for disobedient.
 

Daulas

Member
Sep 5, 2018
153
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I have another problem. I set a rule for all my slaves to get a specific list of implants, but I added the Insomnia one without understanding how it worked...and what it did. And I played quite a while before I realised that all my slaves were now insane and brainless (Intelligence 0).

Is there any way to change their intelligence in bulk (without having to go back more than five hours earlier)? I found a way to rewrite the save file with Notepad++ to remove the implant and all Insanity cases (the previous ones had already been converted into Corrupted, so it was not an issue), but I can't find a way to change the 0 for Intelligence without changing other stats (and I fear that many of those that are at '|0|' should not be set at 50 or 100).
 

pac1234

Newbie
Dec 12, 2018
29
4
13
Have any of you noticed in .24 your researchers don't stay in the lab? I have tried reloading and rebooting. They just don't show up. I still haven't completed a single research project with 3 desks
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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I have another problem. I set a rule for all my slaves to get a specific list of implants, but I added the Insomnia one without understanding how it worked...and what it did. And I played quite a while before I realised that all my slaves were now insane and brainless (Intelligence 0).

Is there any way to change their intelligence in bulk (without having to go back more than five hours earlier)? I found a way to rewrite the save file with Notepad++ to remove the implant and all Insanity cases (the previous ones had already been converted into Corrupted, so it was not an issue), but I can't find a way to change the 0 for Intelligence without changing other stats (and I fear that many of those that are at '|0|' should not be set at 50 or 100).
You should be able to fix it the same way you removed the implants. Just go to each affected slave and set their intelligence to what you want, if you can figure out which number controls it that is.
 

alex2011

Conversation Conqueror
Feb 28, 2017
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Have any of you noticed in .24 your researchers don't stay in the lab? I have tried reloading and rebooting. They just don't show up. I still haven't completed a single research project with 3 desks
Of course not, no slave stays on assignment at all times. While some assignments are specifically designed to be able to allow it, according to the tool-tip, they may not be set to default on keeping slaves there at all times.
 

Daulas

Member
Sep 5, 2018
153
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You should be able to fix it the same way you removed the implants. Just go to each affected slave and set their intelligence to what you want, if you can figure out which number controls it that is.
With 300 slaves, and around 80-90% that have this 0 Intelligence (I realised that some had escaped this fate, those who were at 100 already, in addition to all the new slaves I got in between)...honestly, I don't want to dive into the save files...

The implants were dealt with through an automatic replacement, but identifying 270 points, with varying positions because all slave sheets do not appear to be the same everytime...nope, I won't do that... ;)
 
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alex2011

Conversation Conqueror
Feb 28, 2017
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With 300 slaves, and around 80-90% that have this 0 Intelligence (I realised that some had escaped this fate, those who were at 100 already, in addition to all the new slaves I got in between)...honestly, I don't want to dive into the save files...

The implants were dealt with through an automatic replacement, but identifying 270 points, with varying positions because all slave sheets do not appear to be the same everytime...nope, I won't do that... ;)
Then you can send them in game to the training room, I believe school is the actual assignment name, and wait. They'll regain it over time as long as they aren't in a state that affects intelligence. Other than that, there's nothing you can do without save editing.
 

pac1234

Newbie
Dec 12, 2018
29
4
13
Of course not, no slave stays on assignment at all times. While some assignments are specifically designed to be able to allow it, according to the tool-tip, they may not be set to default on keeping slaves there at all times.
Well in 1 hour play my 4 researchers have yet to show up and have I a first tier research project stuck at 57 percent.

I reload they still don't show up. I reboot, they are there for a minute or two and disappeari
 

Isilindil

Member
Apr 29, 2018
209
133
228
Out of pure curiosity (and to get away of "bugged this, messed up that"): someone here tried to play without brothels? Only milk/arena (first one even without tourists/citizens)? Sounds doable but want opinions.
 

alex7sea

Newbie
Jan 21, 2018
32
24
120
Out of pure curiosity (and to get away of "bugged this, messed up that"): someone here tried to play without brothels? Only milk/arena (first one even without tourists/citizens)? Sounds doable but want opinions.
Last time I play 0.24a (a couple of weeks a go) I play without Brothels, Milk and no cheats. I had no problems at all with bugs. But the money comes very slow and you have to wait to be able to do any investment.
 
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