- Jan 14, 2018
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That looks to be a bug in the latest version. Loading a save will make purchased planets show up in the list until I publish the next one.
Yeah, pretty much. At least that's what I'm doing. I just copy the "cheat" part into the new version of the file.tysssart
Thanks. Yeah it seems to work. the files seems to be identical except the mod part. Can we easily copy and paste the mod part in a new Version?
Make sure obedience is high/low enough for what you assign them for. Was trying to figure out myself why 2 of my slaves were doing nothing. There is a reason why some things are for obedient slaves and others for disobedient.I had some issues with tool-tips telling me that I had idle slaves, but i don't see any option to find out where.
You should be able to fix it the same way you removed the implants. Just go to each affected slave and set their intelligence to what you want, if you can figure out which number controls it that is.I have another problem. I set a rule for all my slaves to get a specific list of implants, but I added the Insomnia one without understanding how it worked...and what it did. And I played quite a while before I realised that all my slaves were now insane and brainless (Intelligence 0).
Is there any way to change their intelligence in bulk (without having to go back more than five hours earlier)? I found a way to rewrite the save file with Notepad++ to remove the implant and all Insanity cases (the previous ones had already been converted into Corrupted, so it was not an issue), but I can't find a way to change the 0 for Intelligence without changing other stats (and I fear that many of those that are at '|0|' should not be set at 50 or 100).
Of course not, no slave stays on assignment at all times. While some assignments are specifically designed to be able to allow it, according to the tool-tip, they may not be set to default on keeping slaves there at all times.Have any of you noticed in .24 your researchers don't stay in the lab? I have tried reloading and rebooting. They just don't show up. I still haven't completed a single research project with 3 desks
With 300 slaves, and around 80-90% that have this 0 Intelligence (I realised that some had escaped this fate, those who were at 100 already, in addition to all the new slaves I got in between)...honestly, I don't want to dive into the save files...You should be able to fix it the same way you removed the implants. Just go to each affected slave and set their intelligence to what you want, if you can figure out which number controls it that is.
Then you can send them in game to the training room, I believe school is the actual assignment name, and wait. They'll regain it over time as long as they aren't in a state that affects intelligence. Other than that, there's nothing you can do without save editing.With 300 slaves, and around 80-90% that have this 0 Intelligence (I realised that some had escaped this fate, those who were at 100 already, in addition to all the new slaves I got in between)...honestly, I don't want to dive into the save files...
The implants were dealt with through an automatic replacement, but identifying 270 points, with varying positions because all slave sheets do not appear to be the same everytime...nope, I won't do that...![]()
Well in 1 hour play my 4 researchers have yet to show up and have I a first tier research project stuck at 57 percent.Of course not, no slave stays on assignment at all times. While some assignments are specifically designed to be able to allow it, according to the tool-tip, they may not be set to default on keeping slaves there at all times.
Last time I play 0.24a (a couple of weeks a go) I play without Brothels, Milk and no cheats. I had no problems at all with bugs. But the money comes very slow and you have to wait to be able to do any investment.Out of pure curiosity (and to get away of "bugged this, messed up that"): someone here tried to play without brothels? Only milk/arena (first one even without tourists/citizens)? Sounds doable but want opinions.