alex2011

Conversation Conqueror
Feb 28, 2017
7,716
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I FINALLY got the Sword of Entropy just to find out how freaking massive she really is. I built her a special hangar connected directly to my office and the hallway is being decorated with artificial stars spaced one square apart on either side of the four wide hallway. I do have a question, though. Which end is the front? I want to have her facing North. The part with the ring of blue light looks like an engine, so I have that facing South, but is that correct or is it actually the bulbous end? Still not getting the secrets of The Fae chain and I've been playing pretty much nonstop for several real world days, by which I mean I let the game run in the background while I do some work to build up events and occasionally check the notification bar. I'm starting to get the distinct impression that it's either bugged or my Fae doesn't have the stats necessary to trigger it.The Fae I have is market bought if that makes any difference.
 

Obsidian01

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Modder
Jan 5, 2018
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IM BACK - Maybe for 1 or 2 Months. Just to Boost this Thread and the Game for my Friends from F-95 ^^

"Release 0.24: Betray ALL the Factions!"

Here you Go my Friends,

A Quality Update from our Lord and Savior DEV.

As with every Update and for maybe new Users dont forget to put your Extreme Content Mod in the directory where the Stationmaster .exe is ^^ (Only the ExtremeContent.mod file in the same root as the Stationmaster.exe)

Extreme Content (ALL Releases Forever !) - (Link from Post)






This patch is almost entirely tweaks and bugfixes over 0.24a, but does add the ability to purchase planets.


Windows 0.24:




MacOS 0.24:




Linux 0.24:




Changelog:
Planet Purchasing:
You can now purchase planets from their owners. It's quite expensive, but doesn't have a negative impact on the planet's economy and population like going in guns blazing. It's also nicer, if you care about that sort of thing.
Tweaks:
  • Characters now go for the nearest furniture that satisfies their needs instead of picking randomly (except for characters searching for entertainment, which are unchanged)
  • Added a bunch of new events (mostly standalone)
  • The "Insomnia" event is now appropriately rare, and can only apply to certain slaves
  • The event system now throws more events, and actively avoids repeating them.
  • There is now a loading screen when returning from the galaxy map with large numbers of slaves (instead of just a freeze).
Bugfixes:
  • Fixed a shitload of typos, mostly in body events (which I somehow forgot to spell check)
  • Fixed a bug from the alpha that caused strange texture errors in several systems
  • Fixed a bug that caused cross-breeds with angels and succubi to glow brightly under certain circumstances
  • The pillar build menu now closes when clicked a second time
  • Fixed a bug that caused the "Murderer" nickname to be applicable to all slaves
  • Fixed several bugs in the pathfinding engine that cropped up when travelling to and from the galaxy map
  • Fixed a bug that could cause UI lockup when decreasing citizen or resident sliders
  • Fixed a bug that caused characters to become stuck off-screen after certain events
  • Fixed a bug that caused the player character to have infinite stamina when using slaves in the suite bed
  • The lobotomy implant now shows the correct text when applied
  • Fixed a bug that caused some Fae from the exo market to have Eoll quirks, and prevented Eoll from being displayed
  • Made some tweaks that should help with the slave explosion bug. I'm not calling it solved yet, but it seems harder to trigger now.
  • Slaves assigned to charisma training now correctly display a notification when their charisma reaches 100
Balance
  • The Rival Stationmaster event will no longer trigger at the very beginning of the game
  • Rich citizens/tourists now take longer to show up and have more benefits

Obsidian says :

Everyone a good Playthrough and Testing to made this game more Awesome ^^

Thanks again to everyone and Please Pledge if you can afford it.

And Thanks again to DEV for this Awesome Release.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
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Does this planet buying system give me a slave like taking them through brute force does? I can already guess that it won't mean war in the case of another faction owning it. I'm actually not taking the slaves given by attacking this time around, only event and bred slaves while using market slaves as sacrifices for events like the one that gets me the Sword of Entropy. I kept saying no until a very specific slave was chosen, which is why that one took so long for me to get. I definitely had it pop up a few times, but it kept going after the keeper slaves instead of the one I specifically searched the market for and bought to give her in exchange. EDIT: Nope, you only get the planet, but my hunch was right about avoiding war. I was actively avoiding conquering my own system until my forces were strong enough to defeat Ava since she owned one planet within my system. My home system has been just my station with everything else neutral or owned by Ava since I started. Good to know I can now avoid that AND it doesn't bog me down with hundreds of inspections.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
StationmasterDev Found an issue with Pari's event "Third Date." During the sex part, when her model is moved into a laying down position, it sinks into the chair. When her model is moved back to standing later in the scene, her feet are still ankle deep in the chair and she is at a height that suggests she is standing on it. When her model is moved to a sitting position for the dinner scene, she is actually hovering over it as if sitting on air. Game is on the latest version.
 

tysssart

Member
Aug 17, 2017
147
146
Here you go my Friend and everyone else from F-95 ^^

tysssart

Can you maybe make a new Version for 24? Or ist it easy to do it? thanks in advance.
You mean the cheat to improve slaves stats? I've got one for 24.a, which ought to work for the release version of 0.24. That is if nothing in the file have been changed since the alpha. Just in case, make a backup the original slaveinspection.txt before you overwrite it.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
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StationmasterDev We officially have a game breaking issue, this one should definitely be priority one. I can't build anything. I can't expand facilities, I can't place artifacts, I just can't build.
 

stauffi

Member
Jul 23, 2017
247
111
Bought the first planet, but it doesn't show up in the list.
After conquering a planet the owned bodies list shows up, but it only displays the conquered planet, not the bought one.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
StationmasterDev Got another issue, any wormhole artifact I place disappears every time I load, it cannot be found where it was placed or in the artifacts menu. Also, the bug that stopped me from building DOES carry over across saves, reloading does not help. Unfortunately, unless it can be fixed on an already affected save, I'm pretty sure this bug has rendered mine useless for anything other than events, war, and bug hunting. EDIT: I just figured out the bug preventing me from building, it isn't one, though it was still caused by one. I had over 3 trillion money when I reported the issue with money turning negative. Because my money is now in the negative 1 trillions, it won't let me build. The not allowing me to build is normal behavior triggered by a bug related only by the fact that you can't build with no money and that money is bugged to turning negative. This was an issue with the game this one seems to take inspiration from on several occasions.
 
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Obsidian01

Member
Modder
Jan 5, 2018
119
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tysssart

Thanks. Yeah it seems to work. the files seems to be identical except the mod part. Can we easily copy and paste the mod part in a new Version?

StationmasterDev

Thanks a lot. Everything seems fine except some of the mentioned bugs. But ive got another Bug that i tihink was in old Versions too. I cant Terraform all planets at once. When i click ALL nothing happens. Also Terraformed Planets dont change appeareance on the Galaxy map sometimes. Anyone else got this Terraform problem? And changes Strip mining the appearence on the Galaxy map?

Now with the Warpgate and "Instant" Conquer in combination with a huge fleet its now too time consuming to manage every planet for its own.

And a question ^^ Is there an option on your Roadmap to implement sending Proxys to all planets at once?
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
Whoever said the Sword of Entropy was OP, I'm too busy to look up who commented on that right now, was right. I just blew through Tyrant's Black Star territory, the most expansive NPC faction in my game, in less than ten minutes using ONLY the Sword.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
Another issue, I captured all Black Star worlds, but no Tyrant slave option and they're somehow still attacking.
 

tysssart

Member
Aug 17, 2017
147
146
tysssart

Thanks. Yeah it seems to work. the files seems to be identical except the mod part. Can we easily copy and paste the mod part in a new Version?
Yeah, pretty much. At least that's what I'm doing. I just copy the "cheat" part into the new version of the file.

I made one for the .24 version for you lazy people out there. :p
 
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Daulas

Member
Sep 5, 2018
148
53
Hello,
I have a problem in the game: while I have several vats to collect babies, I always get the message there are no available vat and have to sell the babies.

I even removed the pre-existing vats to replace them, both with the basic and the advanced vats, to no avail. Is this something anyone else has met and is there a way to prevent this?

I would also add my vote for a non-lethal xeno pit. Honestly, I don't want to have my slaves killed so I never installed the lethal pit and only added the xeno pit for "flavour", but never appointed anyone to die there (well, once, just to make sure I understood how it worked, and with a save just before assigning the slave, so I could revert to it after she died). I may play a heartless bastard with no qualm enslaving people (including their own children), but I still consider mortal sports both barbaric and a waste of resources. Besides, if there could be a hentai pit, this would be more on par with the main theme of the game (there is no way I would ever think about using the genocide stone).

Maybe some specific research could be necessary, both to reduce the xenos' aggressiveness and to increase their libido, but also to allow breeding, etc.

Also, could there be an explicit warning with the various planet options? I had to use a automatic save to get back prior to the first time I chose to install an elf breeding facility, because I did not realise it meant exterminating the local population first.

Edit: Here are some thoughts about the "Xeno" research tree, which would resemble the Neurology and Military tree (but each branch development would be connected to the previous Tier as well as the previous development of its branch, and each Tier after the first would be connected to the previous Tier as well as the associated developments in both branches):
* Tier 1—Reduced aggressiveness: unlocks the Non-lethal Xeno Pit for the Arena.
____Branch A1—Mating desire: unlocks the Mating Xeno Pit for the Arena (where fighting slaves are now fucked after the fight).
____Branch B1—Taming: the Non-lethal and Mating Xeno Pits are now accessible for adventurous tourists too.
* Tier 2—Xenobreeding: slaves can now become pregnant with xeno hybrids, unlocking additional Surgery options to offer new traits (Pheromones [Sexual] for the Sporemother; Improved Metabolism [Sexual] for the Devourer; Tentacles [Aesthetic] for the Defiler—the first would improve the Station's appeal, through the Slave's, the second would improve their sexual performances, the third would be a hybrid with a lesser increase in both values), as well as Hybridation Serum options. Note that this could also lead to the apparition of a new kind of orphan if the Mating Xeno Pits are available to tourists.
____Branch A2—Xeno Pen: unlocks the Xeno Pen for the Porn Studio (adding beastiality to the porn videos), and to the Master Suite (for Pets and Servants both).
____Branch B2—Combat training: unlocks the Xeno Troops for the Military Base (requires the corresponding Xeno, of course, to get access to the Spore Drones, Devourer Gets and Defiler Spawn).
* Tier 3—Xeno Pods: unlocks the Xeno Pods for the Laboratory (allows the player to remove the foetus in a 2nd or 3rd term mother to grow separately, unlocks a new option for female slaves to send them to the pod so an hybrid can be produced directly in the pod and grow at the normal rate—after birth, it would still need to be transferred to a Growth Vat; this would allow sterile females to have children and, most importantly, would give complete control to the player over how many children the slaves actually have).
____Branch A3—Xeno Farms: unlocks the Xenohybrid Farms for the planets' Slaves options (each type would require owning the appropriate Xeno).
____Branch B3—Xeno Bases: unlocks Xeno Bases for the Military Base (one of each type) that increase a planet's defenses.
* Tier 4—Biological enhancements: the Xeno troops (on the station and on planets) are more powerful (the Spore Drone would see a moderate increase in resistance and power, the Devourer Get a huge increase in power and the Defiler Spawn a huge increase in resistance, for example) and new Xeno implants (Training) are now available to increase the growth rate of School training (dependant on having the Sporemother), Treadmill and Weightlifting training (Devourer) and Sex training (Defiler). Having the Sporemother could also improve the Spa's effectiveness to reduce Fear and increase Sexual Sensitivity (maybe through a new addition to the Spa, something like a Spore Dispenser).
 
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stauffi

Member
Jul 23, 2017
247
111
Can you add a previous/next button in the planet overview too like when you summon slaves? If they also would advance according to the sorting would be awesome, then i could sort after prosperity and population and quickly check my 10-20 best planets in both categories.
Currently you have to leave the view always after viewing one planet, click on the ledger to sort again and view another planet again, getting tedious very quickly.
 

Daulas

Member
Sep 5, 2018
148
53
I also would like to point out a problem: when I try to delete some furniture or room tile and click on it when a character is there, it selects the character automatically, which I can understand, but it does not cancel (or at least suspend) the delete icon. This means that, when I click on "Dismiss" to remove the character's screen... it deletes everything between my initial click point and the cursor's position to click on "Dismiss". Meaning I have to either rebuild everything (which can mean a LOT of things depending on your current zoom) or reload a previous save.

Also, by sending Mind Broken slaves to the Spa, I sometimes get them to become Devoted instead, according to the Ledger. However, their character screen still shows them as being mindbroken. It would be nice to have the same information. :)
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,495
1,041
I had some issues with tool-tips telling me that I had idle slaves, but i don't see any option to find out where.

I tried building more of every furniture, but it didn't do jack.
Also, you can't seem to assign people to waitress in the bar, which is odd, since it looks like a real job/room.
Oh, and I had the same old bug where the slave purchase menu doesn't open right the first time around (in the tutorial) so i had to quit and reload, which cancled the tutorial. I had no buttons, no UI and the displayed slave had no face, features or hair.

This is from 24a, btw. I'll leave off on getting the new version till a couple of bugfixes come out.
 

Isilindil

Member
Apr 29, 2018
201
125
I had some issues with tool-tips telling me that I had idle slaves, but i don't see any option to find out where.
Make sure obedience is high/low enough for what you assign them for. Was trying to figure out myself why 2 of my slaves were doing nothing. There is a reason why some things are for obedient slaves and others for disobedient.
 
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