- Feb 12, 2019
- 1,051
- 2,047
Everything in the extreme content can be turned on and off at the start of the game.Is the "Extreme Content" a trigger that can be turned off? Well I'm guessing that includes limbs being severed, blood and gore? etc
Everything in the extreme content can be turned on and off at the start of the game.Is the "Extreme Content" a trigger that can be turned off? Well I'm guessing that includes limbs being severed, blood and gore? etc
I am barely figuring out what I'm doing still, and if I'm missing something here please tell me, but I used the cheat mod to set up rules in Slave Management that automatically put slave with midrange IQ into school--they seem to max out IQ VERY fast--and automatically put slaves at Max IQ into Research role.Thank you very much.
I agree. Try opening it while Running as Administrator.That's a problem on your end.
I noticed one slave who was like 1847 yrs old(?) but it was soon after I'd done one of the "trapped by the black hole for 500 years" so I assumed it was a 20 yo slave in a time warp?Just had the Fae Homeworld event and couldn't inspect the slaves I got from there and then noticed that I got 3 (for some reason human) slaves that are several thousand years old, that I can't interact with at all (inspection screen doesn't open). Was a bit sad, because the Fae I had to torture to death for the info was actually pretty well educated
I tried reloading a save before the homeworld invasion event, but the same thing just happens every time.
It's a bummer, cause I really like collecting the slaves from these unique events the most.
Not related to the above. I think it could be a nice touch, if you could expressively treat important slaves like for example, your head girl, your children or just pets you really like etc differently, by giving them their own rooms, better food (mostly just flavor text saying that you treat them better) that set them above other slaves.
There was one really insanely old (something like 40k years) and 2 between 5 and 7k. But other than that and changing their jobs, I couldn't interact with them at all.I noticed one slave who was like 1847 yrs old(?) but it was soon after I'd done one of the "trapped by the black hole for 500 years" so I assumed it was a 20 yo slave in a time warp?
What are the implants you're using on the slaves?[...]
While I'm here, I might as well ask a question: how do I decrease fear? Many of my smartest slaves remain at 100 fear despite the drugs I'm giving them. I've tried the spa, rewarding them in training, etc etc.
I can no longer train them anymore, though, due to a bug...
I LOVE the little quirky messages!!! "Bar revenue drops when the entire Universe realizes Hell is Other People." LMAODon't know, if the dev still reads these posts, but I wanna say that I really liked those little references left in the game, especially the SCP one
Sterilization, all the sex helping ones, none of the muscle-limiting, fear-inducing ones. No bodymods, aside from breast enhancement. Fear drugs down, obedience drugs up.What are the implants you're using on the slaves?
I had the same thing happen with accidentally globally applying Breeding. I went into the .sav with Notepad++ and did a mass search/replace on it though and that solved it.Sterilization, all the sex helping ones, none of the muscle-limiting, fear-inducing ones. No bodymods, aside from breast enhancement. Fear drugs down, obedience drugs up.
Since posting this, however, I'm beginning to notice a difference so I think it takes time.
However, I would appreciate help on another matter - lowering Planetary fear/ raising happiness.
I accidentally mass-implemented Hunting Licences on all my planets and had to unimplement them ONE PLANET at a time for some stupid buggy reason. Because of this I have a lot of unhappy planets, even after I tediously rectified my mistake. I have all the good things implemented on all of my planets (universal fitness, tax whatever, economy thing) and none of the bad stuff, but nobody is happy.
This one is done, as for the animations:I see that the developer is working on another game, will this one have another update or will he have to finish it? Because it's still full of weed, and the animations are still out of sync.
The fact is that I made too many mistakes too early on for the animations to be fixable without a herculean effort,
Yeah, Stationmaster really has a good gameplay loop and concept. Tbh it only really lacks in the animation department imo. I wouldn't mind paying for a more polished versionThis is complete but based on comments the developer made on the thread for his new game (Quid Pro Quo) he hasn't ruled out a StationMaster 2. I hope that happens because I like so much about this game, I play it instead of more polished, less clunky (but way more tame and less amusing) games
Can I ask what are the other two events? (I have some Corrupted slaves)You need an insane slave first. After that, it's a chain of two random events.