mecha_froggy

Active Member
Oct 17, 2018
913
1,677
224
Because once a guy has boned over 100 women he's probably gotten pretty good at? There's a reason you'll see cliques of girls who've all had sex with the same guy, even if he's just some average looking schmuck with a regular job. If even just one of them praises his dick during one of their little gossip sessions then they'll all want to get in on it. I've seen it happen way too often, in fact.
 

mecha_froggy

Active Member
Oct 17, 2018
913
1,677
224
The numbers seem to affect the sliders and the true/false flags seem to refer to the checkmark toggles. They appear to be ordered as they appear in the options screen from top-left to bottom-left then top-right to bottom-right.
Damn. I was hoping there was some secret way to turn down the radioactive eyeball scorching a little. :(
 

Bigeye6

Newbie
Aug 16, 2017
52
24
194
Just got a quick question; as so far i can tell this is about a harem and slavery, which to my low online morality doesn't bother me about, but with my low morality come my insane greediness. In short, i don't like to share, and was wondering if this game has the option of keeping all my slaves for myself, and just conquering the land and base building
 

HeroOfNought

Newbie
Jul 2, 2018
21
11
164
Just some bugs I've found, or at least some are assumed bugs:

- Males don't have eyes in the 0.2 release. I don't know where they went but they're freaky as hell.
- And this seems to get worse if you don't close out completely (as in a restart to main menu and then back into game makes other things disappears... clothing, part of their thigh)
- Rapid Pregnancy implant doesn't seem to work if a slave is assigned to the dairy. Also doesn't seem to work if they're assigned and then removed.
- Examining a pod-fresh slave just sends them to the brothel.
- Multiple children for one pregnancy doesn't seem to be saved (or at least reloaded)
- Not sure about it, but change log seemed to indicate that the avatar body was customizable, however, still can't seem to change hair style and color.

And some other questions I've had about the game:
- How is time progressing? And how does pregnancy progress in relation to that time? Pregnancies seem to take longer and longer the more slaves there are, regardless of implant or if other slaves are pregnant.

- What does sexual sensitivity mean? Part of me thinks that it's a bug that a slave with a rating of 4 and a rating of 95 have very similar arousal/orgasm rates. Part of me wonders if I'm missing something since I've had a slave with a rating of 55's rate shoot way up. If that is a bug, also wondering if there's plans for a room/service/implant/training that can up that particular stat (or if they're already in place and I've just not found them).

And as for suggestions:
A gloryhole stall in the brothel (or even an public shower/bath house for hotel/citizens); I think males were being added as slaves in 0.21? Would be a good, gender neutral job as 'Bath Attendant' or something.

A 'dungeon' room for the brothel with Dom and Sub jobs, or even Sadists/Masochists (I think the brothel already hits sub/masochists buttons, not sure though). Or could fold this into Room Service, splitting it between Dom/Sub.

Serum options in the rules attendant. As well as turning off serum applications once the process is completed (or even after a certain point in the rules attendant).

All in all, though, it's a great game that makes the hours slip by.
 
  • Like
Reactions: Obsidian01

skyshreder

Newbie
Jan 28, 2018
38
19
18
Just got a quick question; as so far i can tell this is about a harem and slavery, which to my low online morality doesn't bother me about, but with my low morality come my insane greediness. In short, i don't like to share, and was wondering if this game has the option of keeping all my slaves for myself, and just conquering the land and base building
Yes, you can keep all your slaves for yourself by not assigning them to the Brothel or some devices in the Dairy. This does come with some small issues though:
1. It'll be hard to make money at the start of the game (unless you edit your save file).
2. Tourists and Citizens will get bored unless you compensate by building a HUGE Arena and Bar (I guess you could just stop any people from coming to the station but that makes like 80% of the game mechanics useless).

My advice is to start a game without a Brothel and decide yourself if you want to add one later.
Tip: Make sure to leave lots of space for expanding the Arena and Bar.
 
  • Like
Reactions: Bigeye6

zebles

New Member
Jan 15, 2019
10
7
13
Yes, you can keep all your slaves for yourself by not assigning them to the Brothel or some devices in the Dairy. This does come with some small issues though:
1. It'll be hard to make money at the start of the game (unless you edit your save file).
2. Tourists and Citizens will get bored unless you compensate by building a HUGE Arena and Bar (I guess you could just stop any people from coming to the station but that makes like 80% of the game mechanics useless).

My advice is to start a game without a Brothel and decide yourself if you want to add one later.
Tip: Make sure to leave lots of space for expanding the Arena and Bar.
Arena, Bar and Porn studio make good money even wothout a Brothel. It's all just about planning.

Just got a quick question; as so far i can tell this is about a harem and slavery, which to my low online morality doesn't bother me about, but with my low morality come my insane greediness. In short, i don't like to share, and was wondering if this game has the option of keeping all my slaves for myself, and just conquering the land and base building
Just note that Room Service maids have been used by tourists too.
 
  • Like
Reactions: Bigeye6

mecha_froggy

Active Member
Oct 17, 2018
913
1,677
224
Yes, room service doesn't mean maids in this game, it means door-to-door prostitutes. I found that out the hard way.

It's also completely useless because you make zero money off it. A fuckdoll is more useful. Hopefully that will change in later updates.
 
  • Like
Reactions: VelvetUnderground

zebles

New Member
Jan 15, 2019
10
7
13
Yes, room service doesn't mean maids in this game, it means door-to-door prostitutes. I found that out the hard way.

It's also completely useless because you make zero money off it. A fuckdoll is more useful. Hopefully that will change in later updates.
Money earning mechanics isn't transparent enough. It is completely impossible to estimate profitability of a furniture. Maybe it's better to display floating numbers above customers' heads when they spend money?
 
  • Like
Reactions: mecha_froggy

crash.7ds

Active Member
Nov 18, 2018
959
830
290
Speaking of finances, noticed the graph in the eco report only tracks it's data for a certain amount of time (which isn't much from the looks of it) and eventually the data marks start appearing outside of the graph. Could be the same thing that's causing the report to eventually stop working as well.

Also, some way to tell when -- as in time -- it is in game would be nice. The Eco reports used to pop in each month in game, but now that they are no longer a timed event, there's no way of telling how long a game has been running. Not having some concept of time in the game is oddly annoying and could get frustratingly less than conducive should the game ever start getting content added that's time sensitive, like getting a rare slave from an event that calls for timed conditions.
 

po1963pol1

Newbie
Sep 10, 2017
75
39
146
Speaking of finances, noticed the graph in the eco report only tracks it's data for a certain amount of time (which isn't much from the looks of it) and eventually the data marks start appearing outside of the graph. Could be the same thing that's causing the report to eventually stop working as well.

Also, some way to tell when -- as in time -- it is in game would be nice. The Eco reports used to pop in each month in game, but now that they are no longer a timed event, there's no way of telling how long a game has been running. Not having some concept of time in the game is oddly annoying and could get frustratingly less than conducive should the game ever start getting content added that's time sensitive, like getting a rare slave from an event that calls for timed conditions.
yeah I liked the old way they used to pop up it was better
 

Goblina Lover

Member
May 20, 2017
439
759
306
If you're still taking suggestions for your game

i would suggest deep gene manipulation. Manipulate the genes of an unborn child/ artificially create a child and modify the their genes from dna of either other slaves, citizen, donor, xenos or loot to influence the subject's stats and possibly appearance.
 

Deleted member 360737

Well-Known Member
Jan 4, 2018
1,515
1,767
362
If you're still taking suggestions for your game

i would suggest deep gene manipulation. Manipulate the genes of an unborn child/ artificially create a child and modify the their genes from dna of either other slaves, citizen, donor, xenos or loot to influence the subject's stats and possibly appearance.
He is always listening to suggestions.
Join the Discord and if you join his Patreon you can make your suggestions weigh more than others.

I'm just going to assume he is a male.
 
  • Like
Reactions: Goblina Lover

mecha_froggy

Active Member
Oct 17, 2018
913
1,677
224
How hard would it be to take the furry DNA mechanics and copy/paste them into alien DNA as well?

Meaning the ability to turn humans into aliens and back again?

I say this because I have never conquered a planet that was anything other than humans. If I want aliens in the tribute list I have to massacre some colony and reseed it as aliens. Which is kind of awful. Now that I think about it, that mechanic could use some changes as well.

So... once again:
  1. DNA mechanic for aliens, same as the furries have now.
  2. Actual alien colonies on the galaxy map.
  3. A way to change colony races without just killing everyone. Like, I dunno, just move everyone someplace else instead?
  4. Skill based income modifiers for slaves doing jobs.
  5. More non-sexual job types for slaves. For example...
  6. Casino. Slot machines run themselves, gambling tables require slaves to run them.
  7. Restaurant. Vending machines run themselves, slaves work as cooks, servers, dishwashers, etc.
  8. Massage Parlor. Slaves work tables. Can be designated as sexual (i.e. brothel in disguise), happy endings (handjobs is not the same as fucking - slaves won't lose virginity or get pregnant) or legit message (i.e. no sex).
  9. Janitors. One of the fun/aggravating parts of Startopia was just keeping the damn station clean. Nobody should have a magical sparkling floor with 100+ tourists running around.
  10. Strip Joint. Self-explanatory. Doesn't offer sex in itself but makes customers want to head for the nearest brothel afterward.
  11. Tourists that are more than just a wallet. As always, think Startopia. They should have needs and desires and seek to fulfill them. Sex, food, booze, sleep, entertainment, shopping. Besides, I'm sick of having 100+ tourists wandering around for months on end and not even filling up five hotel rooms. And residents never actually visit their own apartments.
  12. Take alien colonies to the next level by making the faction leaders into various types of aliens. Make the majority of their colonies match their boss' race. Now you're just not some random asshole out to enslave the galaxy - now you're a true evil tyrant repressing the once free people of the galaxy. Diplomacy modifiers based on how well you treat said race's colonies that come under your control (i.e. the neutral gray ones - do you boost them or torment them? This matters now)
  13. If you ever decide to add a tech-tree we'll need a Laboratory. A new use for smart slaves.
  14. Elite level hotel rooms and apartments that have a slave specifically assigned to them. Very expensive. Good news is that the slave will sleep in that room, freeing up room from your slave barracks.
  15. Slave needs besides sleep, now I think about it. The should at least need to eat once in a while. Might require speeding up their walking speed, first.
  16. Arena game: Obstacle Course. Requires both strength and agility. Pays better than race track.
  17. Optional prizes for winning athletes. Cuts into profits but boosts their obedience quickly.
  18. All those mind-affecting surgical implants could easily be replaced by good old fashioned drugs. Just saying. I'd move them over to the pharmacy machine, ditch the high implant costs in favor of a small but steady expense to the pharmacy machine itself based on what chems you're pumping into your slaves and how many/much of them.
  19. Non-combat ships. Freighters that can be assigned to planets to boost their economy would be a good start.
  20. Specialized ships. For example a stealth raider that can't be used for conquest but doesn't trigger war when used to raid a rival.
 

Obsidian01

Member
Modder
Jan 5, 2018
122
427
93
Hello Friends.

I just want to say that im Overseas for few days and that i cant Post the weekend Update. When no one postetd it then i think maybe i can do it on wednesday.

See you all then ^^
 
  • Like
Reactions: Reij and hatza

stauffi

Member
Jul 23, 2017
247
114
268
Can you somewhere see your expenses too? The economic report only shows income.

Especially for my planets it would be interesting, seeing which one bring profit incomewise and which ones cost more for the applied policies than they currently net.

Also when you capture a planet it says daily tribute, but when you enact a policy it says monthly income/cost. Is this correct or one of the two a typo and they all trigger at the same time?
 
3.60 star(s) 57 Votes