Cezak

Newbie
Feb 6, 2022
68
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4 years without update but it's not abandoned.... where can i find new version without pay ?
So 4 years without an update and it's not abandoned? The game is tagged as complete. But can you consider a game complete if it has so many bugs? And all the sex stuff is unplayable. I think the author just gave up on this game and tagged it "complete" to imply that he won't continue working on it. But you only have to play the game to see that it's incomplete. I'll consider this game "complete" when all the 3D animations of the sex content are fixed, as well as other bugs that the game has. Don't expect any updates for this game, there aren't any, not even on the author's website.
 
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crash.7ds

Active Member
Nov 18, 2018
959
830
290
Cezak, you are correct on the dev ending development and slapping a 1.x label on the game. He has since moved on to making a sequel to SM1 which is why this game is "finished" even though more could have been done. I believe part of the impetus for this move was because starting over with an SM2 would allow the dev more options to start anew with all the lessons learned from working on SM1. That's why Kenshi, for instance, is officially finished and the devs are hard at work stamping out Kenshi 2 even though Kenshi is still in an unfinished and rough state.
 

kurosx

Well-Known Member
Oct 1, 2017
1,926
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Somewhere in this thread you can find a post by the dev (or a post citing the dev) where he explains that the mechanics of this game are broken beyond repair and he therefore left it in the state it is now. He then went to develop Rise of the Exalted, but that wasn't a success and after a poll for his supporters they wanted Stationmaster 2 instead, so he abandoned RotE in favor of SM2.
So you can either play this game in the state it is, or you don't. There is no other option, and lamenting about it won't change anything.
 

Tattletale21

Member
Jan 26, 2020
492
692
217
can i just point out how hilarious it is that people complain about a game they're getting for free (on here) being unfinished and buggy, but they're also probably the same kind of people that champion bethesda with it's still buggy and unfinished games, or sing the praises of ubisoft.

just take the good thing you've been given - a vast, quite expansive trainer game - even if it is buggy and unfinished, because you paid nothing for it and have lost nothing playing it.
 
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Eymiki

Newbie
Oct 13, 2020
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I mean. Thanks to that comments i know the game is buggy and unfinished so i will not download it.
The introduction and images were awesome but knowing the full history that´s it.
Even if free, one can make and opinion. As long as a moderator doesn´t need to step in because of some bad behaviour.
 

Tattletale21

Member
Jan 26, 2020
492
692
217
I mean. Thanks to that comments i know the game is buggy and unfinished so i will not download it.
The introduction and images were awesome but knowing the full history that´s it.
Even if free, one can make and opinion. As long as a moderator doesn´t need to step in because of some bad behaviour.
ok, let me try to appeal to your inner gamer then.

do you buy modern games? there's a solid 80% chance that you, then, buy buggy and unfinished games. you have therefore wasted money on something buggy and unfinished. you can't just get rid of it because that's upwards of £70 that you just bought, and therefore you feel you need to play it anyway. so you waste time and money. then because you feel the need to get your money's worth, you trick yourself into continuing to play it. granted, it could be fun, but there's a high chance i'ts a generic game you've seen hundreds of times before. so you've wasted time, money, effort, your mental wellbeing, and possible dipped into the sunk cost fallacy to keep yourself engaged.

but, you could download stationmaster, a free game that's buggy and unfinished, that you lose nothing for if you download it. you have wasted no money, might have a fun experience, and the only thing you might waste is time - but even then you don't care about time if you're trawling this website now, do you?
 
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zzczys

Well-Known Member
Jul 20, 2019
1,016
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but, you could download stationmaster, a free game that's buggy and unfinished, that you lose nothing for if you download it. you have wasted no money, might have a fun experience, and the only thing you might waste is time - but even then you don't care about time if you're trawling this website now, do you?
Very good
 

rieyn

Newbie
Oct 9, 2018
43
94
210
but, you could download stationmaster, a free game that's buggy and unfinished, that you lose nothing for if you download it. you have wasted no money, might have a fun experience, and the only thing you might waste is time - but even then you don't care about time if you're trawling this website now, do you?
I've enjoyed many hours in Stationmaster, but it's still a flawed and buggy mess with a huge memory leak problem that makes any sustained play unfeasible. I've also enjoyed many hours in Free Cities without any of these problems.

The bigger issue is the project's lack of a meaningful end. So it's been a few years now and I don't care to go hunting for specifics to reinforce my point, but if memory still serves the way this all got wrapped up was with the release of a 1.1 version that came unceremoniously after 0.6 (or something similarly jarring which shouldn't precede it). This was simply a quick and dirty way to end the game's updates and call it done. The dev's gone on to Quid Pro Quo, which got scrapped nearly as quickly as it was presented as a proof of concept, and then RoE - which didn't have much more longevity. But you know all that as your earlier post already elaborated upon.

Simply put, he doesn't have a very good track record is all I'm saying. Guy can conceptualize some great ideas and deliver the sales pitch, even if some of them are repackaged ideas from another game. But whether he bites off more than he can chew or just doesn't have the lasting power to see something through to its end, the state of all of his games so far have been development hell that leads to something unfinished.

I've continued to follow progress on SM2 out of curiosity, and because I liked what he was doing with SM1. But the slow updates/communication combined with the overall lack of interest in his recent work doesn't seem very promising. He's quit and moved onto other things over less in the past.
 
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Tattletale21

Member
Jan 26, 2020
492
692
217
I've enjoyed many hours in Stationmaster, but it's still a flawed and buggy mess with a huge memory leak problem that makes any sustained play unfeasible. I've also enjoyed many hours in Free Cities without any of these problems.

The bigger issue is the project's lack of a meaningful end. So it's been a few years now and I don't care to go hunting for specifics to reinforce my point, but if memory still serves the way this all got wrapped up was with the release of a 1.1 version that came unceremoniously after 0.6 (or something similarly jarring which shouldn't precede it). This was simply a quick and dirty way to end the game's updates and call it done. The dev's gone on to Quid Pro Quo, which got scrapped nearly as quickly as it was presented as a proof of concept, and then RoE - which didn't have much more longevity. But you know all that as your earlier post already elaborated upon.

Simply put, he doesn't have a very good track record is all I'm saying. Guy can conceptualize some great ideas and deliver the sales pitch, even if some of them are repackaged ideas from another game. But whether he bites off more than he can chew or just doesn't have the lasting power to see something through to its end, the state of all of his games so far have been development hell that leads to something unfinished.

I've continued to follow progress on SM2 out of curiosity, and because I liked what he was doing with SM1. But the slow updates/communication combined with the overall lack of interest in his recent work doesn't seem very promising. He's quit and moved onto other things over less in the past.
i get what you mean, but my main point was that the game is a free game that you waste a bit of time on and then move on, and in that time you might have fun, or you might not. of course the game's slightly disappointing, but i think i might be too biased; i've played so many games on here that have just been abandoned by the devs for no foreseeable reason, or have been rushed to completion and then forgotten about. and i'll be honest, this game scratches that slavemaker itch still have that can never be scratched. Monster Black Market sort of did it, and stationmaster too; but nearly every game that i play that could rival or even surpass slavemaker just...stops, or gets 'finished'. so i guess i've been conditioned to just like any game that has pregnancy as a mechanic instead of an ending, and a management system, regardless of how good it is.
 
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reddwarf45

Newbie
Jul 14, 2022
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I've enjoyed many hours in Stationmaster, but it's still a flawed and buggy mess with a huge memory leak problem that makes any sustained play unfeasible. I've also enjoyed many hours in Free Cities without any of these problems.

The bigger issue is the project's lack of a meaningful end. So it's been a few years now and I don't care to go hunting for specifics to reinforce my point, but if memory still serves the way this all got wrapped up was with the release of a 1.1 version that came unceremoniously after 0.6 (or something similarly jarring which shouldn't precede it). This was simply a quick and dirty way to end the game's updates and call it done. The dev's gone on to Quid Pro Quo, which got scrapped nearly as quickly as it was presented as a proof of concept, and then RoE - which didn't have much more longevity. But you know all that as your earlier post already elaborated upon.

Simply put, he doesn't have a very good track record is all I'm saying. Guy can conceptualize some great ideas and deliver the sales pitch, even if some of them are repackaged ideas from another game. But whether he bites off more than he can chew or just doesn't have the lasting power to see something through to its end, the state of all of his games so far have been development hell that leads to something unfinished.

I've continued to follow progress on SM2 out of curiosity, and because I liked what he was doing with SM1. But the slow updates/communication combined with the overall lack of interest in his recent work doesn't seem very promising. He's quit and moved onto other things over less in the past.
i get what you mean, but my main point was that the game is a free game that you waste a bit of time on and then move on, and in that time you might have fun, or you might not. of course the game's slightly disappointing, but i think i might be too biased; i've played so many games on here that have just been abandoned by the devs for no foreseeable reason, or have been rushed to completion and then forgotten about. and i'll be honest, this game scratches that slavemaker itch still have that can never be scratched. Monster Black Market sort of did it, and stationmaster too; but nearly every game that i play that could rival or even surpass slavemaker just...stops, or gets 'finished'. so i guess i've been conditioned to just like any game that has pregnancy as a mechanic instead of an ending, and a management system, regardless of how good it is.
Both SM and SM2 are trying to be Free Cities in space, which is a great concept but the overall implementation is average to mediocre at best. FC Preg mod (gross content aside) isn't perfect but general implantation of what it's trying to do is overall better despite it being 2d/text only. With the general abandonment of WEBGL 3D art by FC Preg Mod and SM2 shifting to its new AI art engine, I think both are not headed into great areas. I get AI art is easier, but it's implementation is pretty sloppy.

SM2 is half baked and the design choices are kind of strange. Anyone who has played any kind of building/management game in the last 10 years should know what a decent UI should be like.
 
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