Create and Fuck your AI Cum Slut –70% OFF
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Daxter250

Forum Fanatic
Sep 17, 2017
4,717
13,767
960
I don't give two shits about lolis one way or the other. I'm also not really into furries, but 0.20 is entirely furry-oriented, because people voted for it and I do give two shits about broadening appeal. Unfortunately, the situation is more complicated than my personal philosophy.

The problem is that adding lolis would upgrade this little project from "unseemly" to "child pornography" in jurisdictions that don't distinguish games from actual child abuse. Whether that's true in mine is irrelevant, because I'm trying to sell this on Patreon (and, eventually, Steam), which operate in those jurisdictions and take an understandably hard-line stance on that. Best case scenario, I would lose my entire income trying to cater to the interests of 1-5% of my players. Worst case scenario, I could get hit with lawsuits personally, which is something I don't need in my life.

Tl;dr: No loli-gagging.

As for the bugs, they're added to the list, but won't be in 0.20 alpha. I especially like the idea of applying the rules assistant immediately on slave acquisition, and might try to squeeze that in before this weekend's release.
adding loli stuff into your game wouldn't be great for us f95 users either. 'cause then the entire thread with it's links will be closed down and be under review. in the worst scenario the whole thread will be deleted and no new links will be given as child pornography is also forbidden here (rule 7). the only thing that can be done here would be, to make an "unofficial" mod that adds that kind of stuff.
but to be honest, why even thinking about it right now. i'm sure you have more than enough to do fixing bugs and getting all the quests and what not done. one can think about adding "forbidden" stuff once the game is near completion.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,484
508
adding loli stuff into your game wouldn't be great for us f95 users either. 'cause then the entire thread with it's links will be closed down and be under review. in the worst scenario the whole thread will be deleted and no new links will be given as child pornography is also forbidden here (rule 7). the only thing that can be done here would be, to make an "unofficial" mod that adds that kind of stuff.
but to be honest, why even thinking about it right now. i'm sure you have more than enough to do fixing bugs and getting all the quests and what not done. once can think about adding "forbidden" stuff once the game is near completion.
Agreed, no need for it at the moment, when it would probably break on every other release after it is added anyway due to newer mechanics or changes to existing mechanics. Happens all the time in FC, at least it used to. Whoever decides to do it, obviously not the actual dev, can think about it when there is less risk of breaking things.
 

skyshreder

Newbie
Jan 28, 2018
38
19
18
@StationmasterDev Is there a script for the player's station getting conquered? I have been trying to make that happen for a few days now but every attack I receive is too weak to defeat the station's defences. I am at war with all factions and I have no owned bodies. It would be nice if something happens when your station gets conquered or raided. And in time it could become a mini game of sorts where you become a slave of the faction that conquered you. And maybe have to find a way to free yourself. I would fully support a game that uses this framework but from the perspective of a slave. There are no such games (as far as I know). Anyways, keep up the good work!
 

Dravak

Member
May 15, 2018
150
67
58
@StationmasterDev Is there a script for the player's station getting conquered? I have been trying to make that happen for a few days now but every attack I receive is too weak to defeat the station's defences. I am at war with all factions and I have no owned bodies. It would be nice if something happens when your station gets conquered or raided. And in time it could become a mini game of sorts where you become a slave of the faction that conquered you. And maybe have to find a way to free yourself. I would fully support a game that uses this framework but from the perspective of a slave. There are no such games (as far as I know). Anyways, keep up the good work!
This is usually the killer of most Slavery games. I understand how people want to be experiencing the ¨submissive¨ side of the game.
But for DEV and Creators it is a lot of work usually it ends up poorly, cause why would the AI cater to your demands when you are just one of the 1000 slaves running around :p beter get rid of a rebelious over demanding one ;)

So please No. don´t put more burden on the DEV and have him or her being stuck in a creative loophole.
Rather just use your imagination, and create a slave named after your station master instead ;) and do wicked things to yourself.
Even if it means flushing yourself out of the airlock.
 

Virulenz

Engaged Member
Sep 27, 2017
2,940
3,796
478
There is a really short and easy way to implement it: Black screen with Text "You wait until the Enemy Boarding Troops overwhelmed your Drones and just before they could drag the first captured Slaves to their Base, you press the Button...Boooooooom! The gigantic Antimatterexplosion destroys anything in this System and on the other Side of the open Gateways. They won, but they lost at the same time."
Or something like that, my english isnt the best ^^
 

alex7sea

Newbie
Jan 21, 2018
32
24
120
Ha ha ha... About the "Black Screen..." I just where in a complete new page (I think..?)
Who discrive it quite funny :)

"If you find yourself alone, sitting in your room with a black screen on your face, do not be troubled.
For you are in Elysium, and you’re already dead!
Gamers!
What we do in the Game, Echoes In Eternity! "

Sorry... :))

@StationmasterDev in the description of some slaves it say " Expert Pilot" or "Great Cleaner" is it something who is coming, to be able to use the slaves in other things then Proxys? I know you can use them in Brothel and so, but when it comes to slaves games, I have just one rule, All the women belong to me. ;)
 

Deleted member 360737

Well-Known Member
Jan 4, 2018
1,515
1,765
362
That's a known bug, I had that happen to Ava.
She delivered now but it took insanely long. Perhaps its the implant I implanted(derp) which would lower the time which somehow the calculation was wrong. I'll try to remove it.

Speaking of pregnancy, The Speaker and others have for example 1st trimester (6) which I thougt was the amount of litter they'd produce, but come the day of birth they only get 1.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,484
508
She delivered now but it took insanely long. Perhaps its the implant I implanted(derp) which would lower the time which somehow the calculation was wrong. I'll try to remove it.

Speaking of pregnancy, The Speaker and others have for example 1st trimester (6) which I thougt was the amount of litter they'd produce, but come the day of birth they only get 1.
Not sure about the (6) thing, but that implant thing seems odd. If you're talking about the gestation implant, it should be doing the opposite, shortening the time it takes for birth. That means there's something VERY screwy with the calculations on it since that means its acting more like a labor suppression implant, something that isn't in the game to my knowledge, than a gestation implant.
 

Wolfman13

Newbie
Aug 5, 2018
41
35
86
Hi,

i've made some events for myself and thought to share them with you. (Tested only with Vers. 0.19)

Just put the files into the appropriate Folders. There is no need to change anything in the original scripts.
To remove the content, just delete the wfc_xxx.txt files.

File: wfc_UniqueSlaveEncounter.txt
Path for File: YourGameFolder\Stationmaster_Data\StreamingAssets\Text\UniqueEnslavementEvents
Event: Timeline (Adds two Slaves from a well known SciFi-Series)

File: wfc_SlaveEncounter.txt
Path for File: YourGameFolder\Stationmaster_Data\StreamingAssets\Text\EnslavementEvents
Event: The Challenge (Enslave the Ambassador of a nearby World - Adds Exo-Slave.)
Event: Ambassador Mission (Send an enslaved Ambassador to recruit new, young, Exo-Slaves)

File: wfc_SlaveEvents.txt
Path for File: YourGameFolder\Stationmaster_Data\StreamingAssets\Text\SlaveEvents
Event: Build up Trust (Reduces fear, Raises Obedience)
Event: Obedience Training (Reduces fear, Raises Obedience and Sexual Sensitivity)
Event: Needs of a Slave (Raises Charisma, Sexual Skills and Sexual Sensitivity)
Event: A Virginal Gift (If virgin - takes virginity, else adds a new tag ... Raises Charisma, Sexual Skills and Sexual Sensitivity)
Event: Wagging tail (If Fetish is pet, sets an dogfetish tag ... Raises Charisma, Fetish Strength and Obedience)
Event: Kitten play (If Fetish is pet, sets an catfetish tag ... Raises Charisma, Fetish Strength and Obedience)
Event: Behaviour Lessons (If Fetish is submission ... Raises Charisma, Fetish Strength and Obedience)
Event: Punishment (If Fetish is masochism... Raises Charisma, Fetish Strength and Obedience)
Event: The great Show (If Fetish is exhibitionism... Raises Charisma, Fetish Strength and Obedience)
Event: Inseminating Favour (If Fetish is breeding... Raises Charisma, Fetish Strength and Obedience)
Event: Thirsty (If lactating and assignment is Diary... Raises Obedience and Sexual Sensitivity)

English isn't my native language, so feel free to change/correct my story writting ;)

Have Fun :)

Edited:
Deleted the txt files and added a zip-flie including the scripts! Hope that helps downloading.
Also added a new event "Thirsty"
 

skyshreder

Newbie
Jan 28, 2018
38
19
18
Hi,

i've made some events for myself and thought to share them with you. (Tested only with Vers. 0.19)

Just put the files into the appropriate Folders. There is no need to change anything in the original scripts.
To remove the content, just delete the wfc_xxx.txt files.

File: wfc_UniqueSlaveEncounter.txt
Path for File: YourGameFolder\Stationmaster_Data\StreamingAssets\Text\UniqueEnslavementEvents
Event: Timeline (Adds two Slaves from a well known SciFi-Series)

File: wfc_SlaveEncounter.txt
Path for File: YourGameFolder\Stationmaster_Data\StreamingAssets\Text\EnslavementEvents
Event: The Challenge (Enslave the Ambassador of a nearby World - Adds Exo-Slave.)
Event: Ambassador Mission (Send an enslaved Ambassador to recruit new, young, Exo-Slaves)

File: wfc_SlaveEvents.txt
Path for File: YourGameFolder\Stationmaster_Data\StreamingAssets\Text\SlaveEvents
Event: Build up Trust (Reduces fear, Raises Obedience)
Event: Obedience Training (Reduces fear, Raises Obedience and Sexual Sensitivity)
Event: Needs of a Slave (Raises Charisma, Sexual Skills and Sexual Sensitivity)
Event: A Virginal Gift (If virgin - takes virginity, else adds a new tag ... Raises Charisma, Sexual Skills and Sexual Sensitivity)
Event: Wagging tail (If Fetish is pet, sets an dogfetish tag ... Raises Charisma, Fetish Strength and Obedience)
Event: Kitten play (If Fetish is pet, sets an catfetish tag ... Raises Charisma, Fetish Strength and Obedience)
Event: Behaviour Lessons (If Fetish is submission ... Raises Charisma, Fetish Strength and Obedience)
Event: Punishment (If Fetish is masochism... Raises Charisma, Fetish Strength and Obedience)
Event: The great Show (If Fetish is exhibitionism... Raises Charisma, Fetish Strength and Obedience)
Event: Inseminating Favour (If Fetish is breeding... Raises Charisma, Fetish Strength and Obedience)

English isn't my native language, so feel free to change/correct my story writting ;)

Have Fun :)
I can't find a way to download them. When I click on them, they open as a new tab and I can see the text. Am I doing something wrong?

Edit: I'll try to copy the text into a file created by me and name it the same way.
 

Deleted member 360737

Well-Known Member
Jan 4, 2018
1,515
1,765
362
I can't find a way to download them. When I click on them, they open as a new tab and I can see the text. Am I doing something wrong?

Edit: I'll try to copy the text into a file created by me and name it the same way.
Have you tried right clicking on them and "save as.."?
 

skyshreder

Newbie
Jan 28, 2018
38
19
18
Have you tried right clicking on them and "save as.."?
Not an option. The browser treats them as links not as files. I recreated the files by copying the text. None of the events have triggered yet. Anyone know of a way to increase their chances of triggering?
 

cklaubur

Active Member
Apr 2, 2018
689
313
278
Not an option. The browser treats them as links not as files. I recreated the files by copying the text. None of the events have triggered yet. Anyone know of a way to increase their chances of triggering?
"Save link as..." should be what you are looking for to save the files.
 

Virulenz

Engaged Member
Sep 27, 2017
2,940
3,796
478
I dont know what crap you call a browser...fox and chrome dont have any problems with "save target as..." it even works if you stupidly open it in a new tab, click right and "save as" or save via menu...

@Wolfman13
Nice work, thx
P.S: You forgot a Cow Event for fresh Milk ^^
 

Wolfman13

Newbie
Aug 5, 2018
41
35
86
I dont know what crap you call a browser...fox and chrome dont have any problems with "save target as..." it even works if you stupidly open it in a new tab, click right and "save as" or save via menu...

@Wolfman13
Nice work, thx
P.S: You forgot a Cow Event for fresh Milk ^^
Thx, i like that idea. Well i liked it that much, i already made an event (Look back at my original post, it's included now)
I just started making own events, but the scripting seems not to be very complicated.
If there is interest here, i maybe upload irregular updates ;)
 

Wolfman13

Newbie
Aug 5, 2018
41
35
86
Not an option. The browser treats them as links not as files. I recreated the files by copying the text. None of the events have triggered yet. Anyone know of a way to increase their chances of triggering?
Events trigger randomly. The only way to increase triggering chance of a specific event i know, is by having the event multiple times in the script.
StationmasterDev did this with the "Nickname" event.

As for recreating by copying into a new txt file ...
I deleted the 3 txt files and added a zip-file instead. Maybe try downloading this :)

Also, if you want to alter scripts you should read a bit , a little documentation of StationmasterDev .
 
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alex7sea

Newbie
Jan 21, 2018
32
24
120
Events trigger randomly. The only way to increase triggering chance of a specific event i know, is by having the event multiple times in the script.
StationmasterDev did this with the "Nickname" event.

As for recreating by copying into a new txt file ...
I deleted the 3 txt files and added a zip-file instead. Maybe try downloading this :)

Also, if you want to alter scripts you should read a bit , a little documentation of StationmasterDev .
Thanks for the info, I like the game a lot but I was afraid of that it will go the same way as with FreeCitys where at the end you could just do horrific things to your slaves and nothing good. Now with some scripting I can be a nice guy :) thanks.
 
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