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StationmasterDev

Member
Game Developer
Jan 14, 2018
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Thanks for the heads up about the text corruption. I still haven't been able to replicate it on my machine (It seems to be almost exclusively Linux users, so it's probably some esoteric bullshit like the Windows drivers using a non-linear Z buffer). I figured it was because the UI camera's far plane was further than it needed to be, but apparently it's more general. I'll see if I can fix it in a different way for 1.0. Stay tuned.
 
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bicobus

Newbie
Sep 15, 2019
42
20
27
Talking about z axis, the same kind of "corruption" happens to walls depending on the orientation and zoom of the camera. So, as you said, might be more generalized than just text button.

I'd be willing to test experimental builds if you need somebody, main issue with it would be finding a way to reduce the size of the archives though (5Gib over mega isn't going to work).
 

Drakan47

Active Member
Dec 17, 2018
709
1,044
361
Thanks for the heads up about the text corruption. I still haven't been able to replicate it on my machine (It seems to be almost exclusively Linux users, so it's probably some esoteric bullshit like the Windows drivers using a non-linear Z buffer). I figured it was because the UI camera's far plane was further than it needed to be, but apparently it's more general. I'll see if I can fix it in a different way for 1.0. Stay tuned.
I'm on windows but have seen some too, however it only started happening with really high population (around 300+ between slaves and visitors), may be related to performance/memory issues?
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,763
2,276
422
I hope there'll be more to do around the city/station in a future game in the same vein. The lack of restaurants and such here is a little strange. People just dancing, fucking, or wandering around in circles all day lol. Needs a bowling alley, and putput golf, lmao.

Would it be possible to have a toggle where girls won't be renamed automatically by events? I nickname all my girls to keep track of what jobs I intend for them, and events regularly change their nicknames.

Also holy shit, I finally managed to max charisma with the receptionist job. It only took 1.2 years, how long is that in real time? Lol.

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Some more buggyish crap (Edit: Seems streamable banned my videos, weird. Uploaded the videos to redgifs that I still had, welp.):
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pac1234

Newbie
Dec 12, 2018
29
4
13
I am getting a wierd black shadow in the star map. I cant see stars or borders in certain angles and if i zoom out I only see the stars, no borders and people. I haven't see the people bug fir awhile? any thoughts, new game or delete the .gal?
 

coscath

Newbie
Jan 3, 2020
22
21
125
I am also seeing the borders disappearing on the star map. Seems to be another depth buffer issue.
You can also click on the random characters that appear on the star map which opens their details screen hidden in the background and disables zooming. I have had characters appearing over some planets making the planet impossible to select.
 

pac1234

Newbie
Dec 12, 2018
29
4
13
I am also seeing the borders disappearing on the star map. Seems to be another depth buffer issue.
You can also click on the random characters that appear on the star map which opens their details screen hidden in the background and disables zooming. I have had characters appearing over some planets making the planet impossible to select.
I am seeing also the old bug with faction leaders randomly being captured in the event queue. I have 3 Ava's now
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
1,155
205
I really appreciate the number of bug reports. Get 'em in now, because this is probably going to be the last patch (and it's basically just bug fixes).
 
Feb 1, 2018
256
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I used to be able to play the game. I still can play one of the older versions but now the newer version, I can't even play because the game keeps on freezing. I can get to the mian menu just fine but as soon as I am done with the character creation, I can't do shit. Somebody explain things to me.
 

bicobus

Newbie
Sep 15, 2019
42
20
27
I really appreciate the number of bug reports. Get 'em in now, because this is probably going to be the last patch (and it's basically just bug fixes).
Not bug report, but usability issues:

All list based selection might need to be revisited to see if an inventory of icons might not fit better. For example with the hair style: show me a list of styles instead of a list of names. Same for the clothes.

The list of slaves is, as said above, just a list. It's not very useful as is, especially when the number of workers is above 10. Suggestions:
  • Enable filtering by name / occupation
  • Provide an inventory of rooms instead of a list of slaves. Each room has a vignette with their occupancy and other useful stats. Every vignette can then be displayed to the player for a neat overview of the station. On left click on the room vignette, prop up the list of affected workers. Other buttons per vignette could exists to:
    • go to the room
    • list the slaves
    • expense/income stats & graphs

Whenever the game tells the player that a slave is assigned to a job, but that job has no free spot available, we are left to manually find that toon. It would be great to either have a facility to automatically select the slave or have a default job they can fallback to while waiting for the player to build more room.

Room Service assignments almost always complaint about a lack of job, even though there are plenty. What is Room Service anyway?

Allow me to drag&drop to move around the map using middle click instead of left click. I'm tired of selecting stuff whenever I want to move.

An inactive slave is an unneeded slave. There is always job available, so if none are available in their current assignment make them find a job with vacancy. Room service, decoration are good fallbacks.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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Not bug report, but usability issues:

All list based selection might need to be revisited to see if an inventory of icons might not fit better. For example with the hair style: show me a list of styles instead of a list of names. Same for the clothes.

The list of slaves is, as said above, just a list. It's not very useful as is, especially when the number of workers is above 10. Suggestions:
  • Enable filtering by name / occupation
  • Provide an inventory of rooms instead of a list of slaves. Each room has a vignette with their occupancy and other useful stats. Every vignette can then be displayed to the player for a neat overview of the station. On left click on the room vignette, prop up the list of affected workers. Other buttons per vignette could exists to:
    • go to the room
    • list the slaves
    • expense/income stats & graphs

Whenever the game tells the player that a slave is assigned to a job, but that job has no free spot available, we are left to manually find that toon. It would be great to either have a facility to automatically select the slave or have a default job they can fallback to while waiting for the player to build more room.

Room Service assignments almost always complaint about a lack of job, even though there are plenty. What is Room Service anyway?

Allow me to drag&drop to move around the map using middle click instead of left click. I'm tired of selecting stuff whenever I want to move.

An inactive slave is an unneeded slave. There is always job available, so if none are available in their current assignment make them find a job with vacancy. Room service, decoration are good fallbacks.
Room service is literally house call prostitution. Instead of going to the brothel, the whore comes to you. As far as movement, you don't have to select anything to move, all you need is an empty space to click on and it won't select anything. An empty space includes any that an NPC has just left or is just moving onto. Slaves are not meant to have free will, they follow your command, so they go where you assign them. Having them choose, even as a default to fall back on in case their assignment has no open slots, is an act of free will. Also, if the assignment is full, there is the option of creating more slots in their current assignment. There's also the issue with your specific fall back assignment examples, a player may not want their slaves to prostitute at all, so decoration and room service are both out for those players by choice and forcing those as a fall back would put them off. I am one of them, I keep the named slaves to myself, except slaves I explicitly keep as a sacrifice to events like the one where you get the Sword of Entropy, the insomnia event, or, if I can ever get them to pop up, the Fae events, and leave the prostitution to the fuckdolls. Absolutely nothing in a game like this should be forced for any reason except a game over on achieving a loss condition.
 

toni7

New Member
Jun 29, 2020
12
52
23
Wined3d fixes the furry issue.
If you are on linux, make sure to also install arial fonts (and for fixing the UI not responding).

But 0.30a broke penis settings.
As opposed to 0.29 where at least they were somehow saved globally per-gender.
 
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bicobus

Newbie
Sep 15, 2019
42
20
27
As far as movement, you don't have to select anything to move, all you need is an empty space to click on and it won't select anything.
Nah, whenever I right click it selects the whole floor. Yes, you can select floors, that's a facility to build rooms furnitures.

Slaves are not meant to have free will, they follow your command, so they go where you assign them.
And I don't want to micromanage everybody. Have the "system" automatically assign them as decoration or whatever while I build more space.

Also, if the assignment is full, there is the option of creating more slots in their current assignment.
Never saw that, don't know how to do it. I just build bigger rooms and add more furnitures.

There's also the issue with your specific fall back assignment examples, a player may not want their slaves to prostitute at all
Fall back job can and should be configured to whatever you want.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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Nah, whenever I right click it selects the whole floor. Yes, you can select floors, that's a facility to build rooms furnitures.


And I don't want to micromanage everybody. Have the "system" automatically assign them as decoration or whatever while I build more space.


Never saw that, don't know how to do it. I just build bigger rooms and add more furnitures.


Fall back job can and should be configured to whatever you want.
This is a game that is entirely built around micromanagement and there is no need to assign a slave to another job while you expand, the system will automatically put them in the next available slot even if they were on the assignment when you expand. You just found your own answer on how to open more slots, just expand the room and add more of the item the job requires. Not sure why you're right clicking to move, right click is to rotate the camera, I bump into it all the time and it triggers me when I can't line the stupid thing back up as it was. To move is left click, then drag. On your specific examples, I was talking about the assignments that you listed specifically, that room service and decoration specifically would be out for any player who doesn't want to prostitute slaves. It would have to be something else that nobody objects to like serving the player in some way, the spa, or training.
 

bicobus

Newbie
Sep 15, 2019
42
20
27
This is a game that is entirely built around micromanagement and there is no need to assign a slave to another job while you expand, the system will automatically put them in the next available slot even if they were on the assignment when you expand. You just found your own answer on how to open more slots, just expand the room and add more of the item the job requires. Not sure why you're right clicking to move, right click is to rotate the camera, I bump into it all the time and it triggers me when I can't line the stupid thing back up as it was. To move is left click, then drag. On your specific examples, I was talking about the assignments that you listed specifically, that room service and decoration specifically would be out for any player who doesn't want to prostitute slaves. It would have to be something else that nobody objects to like serving the player in some way, the spa, or training.
Meant left click, my brain often switch the two when I talk about them because my mouse is in my right hand. I disagree about the micro, there is useful micro and just badly designed stuff. Can't buy a bulk of slaves because:
  1. a pain to track them all
  2. a pain to assign them all to a useful space
The interface is just not there to support bulk actions. The ability to manage specific and peculiar slaves shouldn't be allowed to the detriment of the game at the macro level. Right now, managing slaves is a pain in the ass, not because it's difficult but because it takes a long time to find the character and send them where they need to be. The rule assistant, that way, is also pointless as it cannot understand the limits on job availability: will be happy to send all 20 characters in the spa even though there are only 4 slots open in that room.

The rule assistant shouldn't need to be specific either, you tell it "i don't want slaves to be prostitute" plus "I want theses jobs to be filled at all time", and it'll automatically assign the appropriate slave to the appropriate job based on your liking. But that doesn't rob you from managing a specific character, which would automatically put that character in "manual" mode. When dealing with a bunch of characters to manage, it's easier to have the bulk automated and to only list the ones you actively care about.

I remember playing dungeon keeper, in which you had to manage your dungeon and not the creatures living in it. You could, to a certain extend, force the creatures to do a specific task like training or eating, but that was it.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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Meant left click, my brain often switch the two when I talk about them because my mouse is in my right hand. I disagree about the micro, there is useful micro and just badly designed stuff. Can't buy a bulk of slaves because:
  1. a pain to track them all
  2. a pain to assign them all to a useful space
The interface is just not there to support bulk actions. The ability to manage specific and peculiar slaves shouldn't be allowed to the detriment of the game at the macro level. Right now, managing slaves is a pain in the ass, not because it's difficult but because it takes a long time to find the character and send them where they need to be. The rule assistant, that way, is also pointless as it cannot understand the limits on job availability: will be happy to send all 20 characters in the spa even though there are only 4 slots open in that room.

The rule assistant shouldn't need to be specific either, you tell it "i don't want slaves to be prostitute" plus "I want theses jobs to be filled at all time", and it'll automatically assign the appropriate slave to the appropriate job based on your liking. But that doesn't rob you from managing a specific character, which would automatically put that character in "manual" mode. When dealing with a bunch of characters to manage, it's easier to have the bulk automated and to only list the ones you actively care about.

I remember playing dungeon keeper, in which you had to manage your dungeon and not the creatures living in it. You could, to a certain extend, force the creatures to do a specific task like training or eating, but that was it.
Been there, the brain switching it up part, it happens. As far as bulk assignment and tracking, I just realized I forgot about one mechanic because I literally never use it. There is a rules assistant mechanic that will automatically do as programmed on any applicable slave. This would effectively make the idea of the slave doing things without player input by your order because you program it, therefore fitting into the context of not giving the slave any sense of free will. You still need to update jobs that reach their capacity with more slots yourself, that isn't fixable, but, like I said earlier, the slave will automatically go to work when they have a slot even if they were already assigned.
 

pac1234

Newbie
Dec 12, 2018
29
4
13
Is it me that there are too many slave events? I rarely go the markets, because there are so many events to recruit from.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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Is it me that there are too many slave events? I rarely go the markets, because there are so many events to recruit from.
There's no such thing, especially with multiple that require that you give up a slave to complete.
 
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