You can be sure that I have that in mind. The main stories won't be long and you don't need to touch the side stories to see the ending. So after you finish the first step you will see a scene with Nicole and after that, you can go back to Brendon and continue advancing in his side stories. When you want to continue the main story, go back to Nicole and ignore her side stories. After you finish the game you may want to play again focusing more on Nicole or Barney, so it is up to you.I'm not a big fan of having multiple protagonists in one game. I don't care too much about occasionally using another character, but having two or more main characters and switching between them eliminates the immersion from my point of view. For me, it can only work if the main characters interact little or nothing with each other, turning the game into a series of parallel stories, related by some common fact and that touch each other at some points, but that function basically separately, although later some may influence indirectly about what happens in the others.
In any case, for me, if I start the game with Brendon, he will always be the main character ... The others will be characters that I use occasionally, but I will make the choices with Brendon in mind and not them. It's the only way I think I can maintain the immersion to a certain extent.
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iron4doves did the first review and I almost couldn't read anymore after "... almost like if a part timer at Pixar made a porn game."
But he cites bugs like missing penis and twisted arms. As the animations are dynamic, they need certain data to be rolling to work properly. At some specific points, especially when you roll back, this data may stop rolling. I need to find out why and fix it, but at the moment it is easy for me to make adjustments to ensure that the data will always roll at that specific point. So if you come across something like this let me know. My
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is pretty dead right now, but I created a channel there for bug reports. It will help me a lot.