Everything you described is simply the style in which sandboxes work. That's why we added the map in the HUD and why we added the ability to skip time already available in the HUD (sleep was unfortunately not possible and we had to do it that way). Creating the ability to start any scene at any time of the day would have made the game as unrealistic as possible. That's why, despite everything, I think this is simply an internal dislike of sandboxes, rather than constructive criticism with pointing out things we can improve. I don't think the game is perfect, and I realize that it still needs a lot of improvement, that's why I read all the comments and try to deduce from them what we can improve.Thanks for taking it well, almost deserves an extra star, but wouldn't be appropriate.
"the open world is created in such a way that it is not cumbersome": Can tell you've tried, with easy access to a map, but it was cumbersome to me. Going to bed still requires many clicks. Advancing time requires going to bed and I needed it often. Getting an event to trigger requires the right time of day, which needs advancing time. .... See how far I can needle that thread?
The main pain doesn't come only from the navigation, but the combination with timed and location bound events.
The fact it is a first release may seem to make it worse by having less events, but if it remains linear, it will remain just as cumbersome.
"only for this reason gives a "negative" opinion then it's a bit of a shame": Are the overwhelmingly positive opinions saying it is 'perfect', deserved? You did like them.
Don't think it's a shame, it's an opportunity to think about it. It's a view non blinded by a good looking MC. Seems you might do better with it than others would have. And that's good.
Good luck.