- Aug 25, 2016
- 797
- 1,887
Er ... look, I appreciate not having to go through a clichéd backstory for the nth time. That said, this release doesn't really whet the appetite for more.
For one, having a .01 this short is a bit of a red flag, since it indicates that any substantial content will take a lot of dev time. And the sex felt like it was just dropped in with no buildup, just to assure players that there will be sexual content. Using cameos from established characters can be dicey as well. It definitely could work if you set the stage for them to play a part in the story. Not like this, though - this was more like fanservice, and ends up cheapening your story, since you're bringing in people from a much more developed universe before you've even laid the foundation for your own. Only time that works is for official spinoffs and fanfics, which this doesn't seem to be.
It feels like you've taken on a huge task here. Not only are you trying to learn two different disciplines (Blender and Python) from scratch, you're also trying to create an original story and somehow weave in characters from other media, and then package it into a product where people will be expecting regular updates and progress. That's a lot of hats to juggle. Personally, I'd recommend a revisit to the drawing board, trying to identify what is unique about your game, and making a roadmap for the project from start to end.
Figure out what the key feature is, because you may not be able to do justice to all at the same time. If it's your story, you may need to scale back on the visuals, reuse parts like rendering characters separately as character sprites and having backgrounds separate, so you don't have to make entirely new scenes for every conversation. If it's visuals, that's more of an uphill climb since Blender isn't the easiest software to tinker with. Need to find a workflow where you limit bottlenecks, because tasks are going to stack up and if you're fighting the dev process instead of having fun with it, it's easy to end up burning out fast. Good luck with the project, hope it pans out!
For one, having a .01 this short is a bit of a red flag, since it indicates that any substantial content will take a lot of dev time. And the sex felt like it was just dropped in with no buildup, just to assure players that there will be sexual content. Using cameos from established characters can be dicey as well. It definitely could work if you set the stage for them to play a part in the story. Not like this, though - this was more like fanservice, and ends up cheapening your story, since you're bringing in people from a much more developed universe before you've even laid the foundation for your own. Only time that works is for official spinoffs and fanfics, which this doesn't seem to be.
It feels like you've taken on a huge task here. Not only are you trying to learn two different disciplines (Blender and Python) from scratch, you're also trying to create an original story and somehow weave in characters from other media, and then package it into a product where people will be expecting regular updates and progress. That's a lot of hats to juggle. Personally, I'd recommend a revisit to the drawing board, trying to identify what is unique about your game, and making a roadmap for the project from start to end.
Figure out what the key feature is, because you may not be able to do justice to all at the same time. If it's your story, you may need to scale back on the visuals, reuse parts like rendering characters separately as character sprites and having backgrounds separate, so you don't have to make entirely new scenes for every conversation. If it's visuals, that's more of an uphill climb since Blender isn't the easiest software to tinker with. Need to find a workflow where you limit bottlenecks, because tasks are going to stack up and if you're fighting the dev process instead of having fun with it, it's easy to end up burning out fast. Good luck with the project, hope it pans out!