Do you have any examples of "teams" which enhanced the speed/quality? I know a few avns which started with 2 devs and worked quite well or outsourcing animations but i dont know a single avn which went a route of multiple employes and got better/faster due to it.
All devs who turned into some kind of company just utterly sucked afterwards and didnt even got faster (hi freshw**en)
Honestly, no, not at the top of my head. I agree that in the few cases where i know the team were expanded, it coincided with a drop in quality or just an uneeded change in the overall vision. Like, i think i know a developer who started as an actual team (at least 3 members), but the number of new team members, even if most only joined as part timers, increased only slightly faster than the number of projects that they were working on. Even if most of the projects were of the short simple kind, yeah, thats rough. Developers whose teams expanded after the startup phase doesn't have a good track record.
My point about teams generally being preferably to solo devs is mostly just me being sick and tired of all these first time devs coming up with all these grandiose and elaborate ideas and then watching their projects crash and burn. Or more likely, wither and fade away.
I think i could name a few developers (pairs/trios) with projects that roughly matched or matches their productivity and capabilities. Sure, we also have solo devs amongst the giants of the AVN sphere, but i would say that they are just a different breed. Maybe they worked as professional game-devs before going independent. Maybe they are naturally talented and also a workaholics.
Another important thing is that they built up their careers and reputation when the medium was still young and fresh. Trust levels were naturally higher back then, many tropes had yet to become overused and you needed less PR to really get going.
Also, bad PR is probably another reason many projects fall apart. The AVN you mentioned is perhabs a PR miracle, because i only ever hear about how very Mid it is. And yet it is in the top 25 of adult game devs on patreon earning the big bucks.
I disagree, there has to be some kind of "normal" expectations, devs who are only able to produce 1-2k renders a year dont deserve a lot of support imo and cant expect it.
I mean you can do whatever you want but when you put a project like that on patreon and even more at steam there will be expectations which is fine if the devs intend to earn money with the product.
Yes, while i will agree that devs are often subject to critique that is needlessly hostile and derogatory in nature, most people padding the devs backs and saying "
A rushed game is always bad, but a delayed one is eventually good. Take all the time you need." isn't helping the medium either. I am far more selective about what devs i support now than compared to 2-3 years ago. And i rarely support for more than a few months at a time. The distrust and scepticism is real. And that is probably another reason new projects keeps failing more and more. A negative feedback loop.
True milkers are honestly rare i think, but holy crap do we have a lot of otherwise competent devs who absolutely suck at project management.