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Recommending Story-first games

5.00 star(s) 8 Votes

Yokanzo

Member
May 19, 2022
153
334
The hardest thing about following multiple Renpy DAZ3D type VNs that have popped up since I first got into them with "acting lessons" and BADIK is how there are now an impossible amount of Patreons or other subscription based accounts to financially support the devs but the updates come in at an extremely slow pace so you're often waiting and anticipating content that gives you at best, maybe 1 hour of gameplay or less per 2-3 month dev cycle. So you're simultaneously following like 10 unfinished games and it becomes a pain to keep track of all of them.
 

Pgsurprise

Member
Nov 27, 2022
178
146
I'm interested in games where the story takes precedence over everything else. My personal criteria are:
This is a great thread. Thank you.

Something I wonder, though, is whether men who are willing to play a female MC are more comfortable playing a lesbian than a heterosexual woman. In lesbian games, they're still working to build a relationship with a woman. I wonder if that is easier to take than to be trying to pick up men.
Playing straight or lesbian FMC is fine for me. I tend to put myself in the place of the male LI and make the choices for the MC I'd want her to make.
 

camube

Well-Known Member
Jun 4, 2022
1,350
1,226
While I agree with your sentiment, I think you're conflating "F95" and "The target audience for AVNs." While F95 is a large audience, they're not the only one. And, though people on F95 seem to think that they are the only people who matter, that's clearly not the case. For example, ArianeB has zero presence here, and is making a living writing her AVNs.

Also, it's not just AVN developers who have to contend with a toxic environment for making their product. You've got people review-bombing TV shows that have a female superhero. You've got people writing bad reviews about movies they didn't see because they were made by a company they feel is too supportive of people they don't like. Etc.

As bad as things are, now, it used to be much worse. 35 years ago, the only way for a writer to sell a book was to get it published by one of a small number of publishers. And even if the writer managed to get noticed by one of those publishers, the bookstores would only stock their book for a short time before tearing off the cover and sending it back. 30 years ago, Amazon started selling book from anyone. But you still had to pay a ton of money to get your books printed. 25ish years ago, you started seeing digital books that allowed everyday people to write stories for very little cost to them and sell them online. Now you don't even have to sell them. You have places like Patreon to support you.

It's definitely a shame when a promising developer fails. But failure in any endeavor is common. Something like 80% of all restaurants fail in the first year.

What you can do is support the people who are trying to make the things you like. It doesn't have to be money/patronage. Just getting positive feedback in the sea of negativity can convince a writer to keep going. Don't take for granted what encouragement will do for people who are struggling. And, if you can afford to toss some money their way, all the better.

Tlaero
I think some devs do put weight on the feedbacks they read on their game's discussion thread, whether it's here or elsewhere on the internet.

I'm always supportive of devs to just don't come and don't read their game's discussion thread after a certain point. Maybe after their update 3 or 4.
They may need to come to discussion forums to advertise at their start, but after a certain point, I see not reading their own discussion thread to be a positive thing.

While feedbacks in the sense of having another person or a couple people to bounce ideas of and also feedbacks in the sense of editor are needed, players of their own game are too partial. Patrons or pirates.

Not all ideas are good ideas but I view writing by committee as not a good idea.
 

Canto Forte

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Jul 10, 2017
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Here is the deal:

Games around here are work in progress most of the time and if you ask any developer who is doing work in progress - either making a AAA game to ship completed in ten years or using SS or Patreon to get funded - they are constantly looking for refurbishings, better story ideas, better writing, better time management, better promotion, better art, better supporters.

Being a work in progress, it is not a Novel or a AAA game that ship completed out of the box.

Feedback and brainstorming ideas with literally everyone they can pick the mind of - is the easy way to be on your toes and relevant in today age of milisecond access to literally everyone and everything.

Even if you are a grand master chess player looking to freshen your strategies or looking to amass more of them for your tournaments, you will always absorb everything and everyone like a sponge.

That is called a creative process of works that are right now being made, not full novels ready to print.

Anyone can make a PDF and sell it on Ebay or Patreon or SS - there is no fancy gating of any content.

I think some devs do put weight on the feedbacks they read on their game's discussion thread, whether it's here or elsewhere on the internet.
Everybody writes by comitee - even if it is the renders guy telling the code guy what he/she/they like or do not like in their games story.
There is a lot to be said about developers working in a team - with the feedback and the direct input of literally everyone involved,
but lonesome devs will also look for kinship in their followers, their supporters, their fans, their gamers - each group comes with very speciffically hard rails where they will give feedback in their remote field of interest - these devs need to brainstorm all those very varied inputs and come out of them with a sane mind and ever more devoted to their craft.

Not all ideas are good ideas but I view writing by committee as not a good idea.
 
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kotte

Member
Feb 11, 2018
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361
There is a game out there that barely just began but I think has a sharp writing, and has a plot that makes sense that, even a year after I played that game, I still remember some character and part of it's story. I just learned that the game is speculated to be abandoned because the latest update from a year ago received heavy criticism.
While I agree with your sentiment, I think you're conflating "F95" and "The target audience for AVNs." While F95 is a large audience, they're not the only one. And, though people on F95 seem to think that they are the only people who matter, that's clearly not the case. For example, ArianeB has zero presence here, and is making a living writing her AVNs.

It's definitely a shame when a promising developer fails. But failure in any endeavor is common. Something like 80% of all restaurants fail in the first year.
I think as a game dev, you need to have a little bit thicker skin than, say, someone who designs spreadsheets for the financial department. And if you add the word "adult" to your product, you immediately level up to "hard". Being able to earn a living out of it should probably be considered the final achievement, not Step 1 or 2.

An difficult dilemma is that, while most users on F95 don't pay a penny to the creators, F95 is still an very good way to reach more (potentially paying) customers. If I ever were to create a game, I would probably need to ask someone else to do interactions on F95 for me, because I don't have thick enough skin. But a presence here is quite important.

What you can do is support the people who are trying to make the things you like. It doesn't have to be money/patronage. Just getting positive feedback in the sea of negativity can convince a writer to keep going. Don't take for granted what encouragement will do for people who are struggling. And, if you can afford to toss some money their way, all the better.
Since this is the thread where the reasonable people of this site hang out, I think Tlaero's words are worth repeating. Use your voice for good. If you can, throw in a sensible post when there is a flame war going on in a game thread. Interact on Patreon and Subscribestar. I actually have a couple of $1-patronages just to be able to comment.
 
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Nov 30, 2022
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Great list but please add Completed/On-going tag along with game's title. So many VNs in development end up being abandoned by devs so lately I try to play only completed games to get results of my choices during gameplay.
 

Geigi

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Jul 7, 2017
1,042
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Lately I realized that most AVNs are probably not made for me.
Me too. It sucks visiting this site for years and barely finding a fmc erotic/porn game that's only targeted to women. So, BL games are my new fixation.
 
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Canto Forte

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Jul 10, 2017
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Here is where it gets wrong ... so very much wrong!

These games written by a heterosexual woman are astounding as they offer absolute blyss for playing a female main character looking for a heterosexual or lezbian relationship - Toro 7 and Gemini

Flexing their muscles, girls who develop games offer both male and female perspectives for the protagonist - FMC and MMC - and their games often offer a much more encompassing experience about the story and the plot of games where such different perspectives enrich the lore and endear the players more to the world of their games.

There are games for FMC building a harem, FMC cheating all the time, FMC being the ruling caste:
Karlssons Gambit, GGGB, The singer, Adventurous couple, Pandoras box, Exciting adventures, The shaddow over Blackmoor, a slew of femdom onesided other games where effeminated/small/fragile/dumb/inadequate/retarded males are the MC, because this accentuated the excessive domineering that the female characters are doing for the duration of those games.
Me too. It sucks visiting this site for years and barely finding a fmc erotic/porn game that's only targeted to women. So, BL games are my new fixation.
There is a very long running preconception that girls are the only ones worthy of beauty or adoration in that sense, therefore most of the time the games are about finding the astounding beauty in girls and most in awe about such games are males who make up the majority of the players - they are much easier to satisfy and it is very easy to keep them hyped up when you make a game about astounding girls.

Girl boss games are many around here - most of the time gamers prefer to be their slaves/doormats and males are the tabu slaves/meat of domineering girl bosses - so you will have many games where the actual protagonist is a girl boss, but the perspective you play as is the dominated male being ground into dust.

Many devs do minimum to get maximum results, so you will have the above mentioned types of games made most of the times as their gamer base is huge in comparison to snobs who look for Game of Thrones, War and Peace or Lord of the rings levels of character buildup in their female characters.
 
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365 others

Member
Aug 31, 2022
218
295
Lately I realized that most AVNs are probably not made for me. I'm not the target audience because in order to earn support, most devs has to sacrifice the "Novel" part of AVNs.

I'm aware that the way people consume stories, some people put themselves on first person perspective, another portion of people put ourselves on third person perspective, an observer.
I can't agree more with you. It's been getting tough to find good AVNs that match my likings, and the few there take a long time to get updates (though I'm supporting several of them).

For example, ArianeB has zero presence here, and is making a living writing her AVNs.
I just googled her and seems her AVNs revolve all in the same universe and same character (Arianne). They look good, but I'm looking for some reviews to see if I buy the whole trilogy (the 4th game seems to be following the same character and universe, but it's still in development).

Do you know any other devs/games that have no presence here but have good content? I got tired of looking in itch.io and SubscribeStar as there are a ton but many (if not most of all) seem to lack depth in the story or content they have.
 

Deleted member 2577953

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Jul 9, 2020
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As bad as things are, now, it used to be much worse. 35 years ago, the only way for a writer to sell a book was to get it published by one of a small number of publishers. And even if the writer managed to get noticed by one of those publishers, the bookstores would only stock their book for a short time before tearing off the cover and sending it back. 30 years ago, Amazon started selling book from anyone. But you still had to pay a ton of money to get your books printed. 25ish years ago, you started seeing digital books that allowed everyday people to write stories for very little cost to them and sell them online. Now you don't even have to sell them. You have places like Patreon to support you.
This is the exact reason why I keep trying to tell my stories, despite the poor financial performance of most of my works.

No matter how tough things are, I know that it's an amazing gift to be able to directly reach readers/players across the world, at almost zero cost.

If not for that, someone like me could have never even thought about writing fiction as a career path.

Sure, there are times when the same thing messes with my confidence. Like, my brain goes - "Dude, you have access to the entire world, and you can't even impress 10 readers enough to support you? You suck." :LOL:

Still, when the fog clears up, I know it's just a matter of not giving up, because there is no time as good as now to make VNs.

And who knows, there might come a day where a site like f95 is made just for the story-first AVNs, and ends up being just as popular.
 

Deleted member 2577953

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Jul 9, 2020
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On a different note,

For example, ArianeB has zero presence here, and is making a living writing her AVNs.
I happened across the Ariane Universe games last year and fell in love with it big time. (I honestly thought it was one of those projects that didn't have an audience despite being good.)

But only after seeing this post, did I check out ArianeB's site (and the 3-part history of her games.)

I did NOT know how influential the game was in shaping the entire western AVN scene as we know it.
 

Pgsurprise

Member
Nov 27, 2022
178
146
This is the exact reason why I keep trying to tell my stories, despite the poor financial performance of most of my works.

No matter how tough things are, I know that it's an amazing gift to be able to directly reach readers/players across the world, at almost zero cost.

If not for that, someone like me could have never even thought about writing fiction as a career path.

Sure, there are times when the same thing messes with my confidence. Like, my brain goes - "Dude, you have access to the entire world, and you can't even impress 10 readers enough to support you? You suck." :LOL:

Still, when the fog clears up, I know it's just a matter of not giving up, because there is no time as good as now to make VNs.

And who knows, there might come a day where a site like f95 is made just for the story-first AVNs, and ends up being just as popular.
Do you have works here? Your profile is locked, so it's kinda hard to tell.
 

whowhawhy

Member
Jan 19, 2023
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Deleted member 2577953

Member
Game Developer
Jul 9, 2020
443
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Do you have works here? Your profile is locked, so it's kinda hard to tell.
Sorry, I have no idea how the profile info works on this site. So, not sure what details it shows.

As whowhawhy mentioned, Twin Eclipse is my most recent work. I've also been working on Zia (with Sarnko) for a while now.

But I think my most "popular" work would probably be One Night Stand (with Junior).
 
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Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,068
5,250
I happened across the Ariane Universe games last year and fell in love with it big time. (I honestly thought it was one of those projects that didn't have an audience despite being good.)

But only after seeing this post, did I check out ArianeB's site (and the 3-part history of her games.)

I did NOT know how influential the game was in shaping the entire western AVN scene as we know it.
Yeah, Ariane and I have a long history of inspiring each other. Her first game is what caused me to start creating my own erotic games so long ago. And I was one of the first devs to start putting stories in the western AVN genre that she invented, which drove her to follow suit. She also did the first port of my original Elsaverse games to Renpy (we both started out in HTML) and I used that work as a template for my official ports (which ended up becoming the Omnibus). I definitely wouldn't be here if not for Ariane.

Tlaero
 
5.00 star(s) 8 Votes