- Jul 10, 2017
- 21,607
- 26,612
Well ... Tlaero started the gaming career with exclusive female perspectives and enjoys a very credible fame for writing quite compelling girls that players can choose for their avatars in certain games.
From what I gathered around this place, EVAKISS who makes Our Red String and TessSadist who makes Karlssons Gambit not only identify as females with their preferrred pronouns being ”she” and ”her” - but they straight up own up to being mature women who have a unparalelled love for games and writing their own characters - males and females alike - putting the players in the driving seat of both gendered protagonists.
These amazing gamer girls are extraordinary kind human beings who enjoy sharing their outstanding works with the world.
Thhey do not shy away from letting their stories drive their imaginations and make games where feelings and actions are bolder than identities or genders.
Ultimately, writing compelling human beings with hopes and aspirations and objectives and a compelling story arc that goes through the game irrelevant of gender or identity - their works are trully marvellous.
Games are not self improovement apps. Games are not building up skills for life or relationships.
Writing a flawed human and being irrelevant of gender or identity when you describe their temperament and their deeds is the work of writing characters and one of the irrefutable facts of life we can find in any news article about females around the globe.
From what I gathered around this place, EVAKISS who makes Our Red String and TessSadist who makes Karlssons Gambit not only identify as females with their preferrred pronouns being ”she” and ”her” - but they straight up own up to being mature women who have a unparalelled love for games and writing their own characters - males and females alike - putting the players in the driving seat of both gendered protagonists.
These amazing gamer girls are extraordinary kind human beings who enjoy sharing their outstanding works with the world.
Thhey do not shy away from letting their stories drive their imaginations and make games where feelings and actions are bolder than identities or genders.
Ultimately, writing compelling human beings with hopes and aspirations and objectives and a compelling story arc that goes through the game irrelevant of gender or identity - their works are trully marvellous.
Everyone shoud play the games of these formidable women of gaming to enrich their lives and their emotional entertainment.I won't write a female perspective because I'm too concerned with getting it wrong (Since after all, the only experience I have to draw on is my own) - and I don't want to play a female MC, because either it will be poorly written and defeat the point, or it will be well written, and I feel like I won't really get it.
Games are not self improovement apps. Games are not building up skills for life or relationships.
Women who do bad things to other women or the men in their lives do exist, female jails do exist as a consequence of this.Ever since I learnt to read, it has amazed me how I can read a book and enter a different universe. I can see through the eyes of someone very much different from myself, and add that to my knowledge of the world.
Writing a flawed human and being irrelevant of gender or identity when you describe their temperament and their deeds is the work of writing characters and one of the irrefutable facts of life we can find in any news article about females around the globe.
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