- Jan 7, 2022
- 4,626
- 14,695
At least not without a substantial level of trust being established with the Dev team.I suspect that people wouldn't play games that do that.
I would allow it in your games.
But, for example (yes, it is my bette noire) I would never consider it for the Dev of Friends in Need. Or for the, now abandoned, Dev of Bitch Squad. Obviously there are more, that I would allow and many more I wouldn't... these are just examples.
This only very partially respects to the fact that I like or dislike their games, it has more to do with how I felt as a player and as a thread follower. Trust at that level, is not obtained easily, but it is lost extremely fast.
I could make a list of Dev's I would allow it to, but, I feel that it is WAY too subjective and experience driven to be useful to anyone, maybe not even to myself because of the above said volatility.
Yes, I do see how useful it would be, how much more targeted some games could be, but... there's a risk associated with it too. Niche creation, that could truly harm the creators ROI. Even if you were a High Volume production team, like... Oppai Man, where you can have multiple titles going, having your games appeal to smaller and smaller targeted audiences, even if increasingly more satisfying, would (IMHO) work against your overall profit. Because, let's face it, after all is said and done, Dev time, effort and the assets cost money or prevent them from obtaining it elsewhere.
I'll shut up now...
Peace