TellTale Games creating the Walking Dead Series is notorious for false choices particularly for the ending episodes (characters dying). What usually would happen is that the other character would die in the next episode anyways and so the story didn't change dramatically enough (also now you dont need to deal with increasingly complex scenarios of some characters living vs others not and having to recreate a scene for every version of the alternative universe).The thing that many people here on F95 want is the original "Choose your own adventure" (CYOA) style, where each choice is a branch that goes to a different ending. In this style, your choices matter but this is hands down the most costly on the story scale/choice scale. One branch cuts the story length of every branch in half (or makes it take twice as long to develop). Two branches on a path reduce the story length to 1/4. Three to 1/8th. Etc. There's also the fact that you're really telling multiple independent stories, which begs the question, why not just separate the branches into multiple games?
Another method is the "Mass Effect" style. There, your choices affect individuals (Allies, LIs, etc) but not the overall story. The Reapers are coming regardless of who you romance. This isn't as expensive as CYOA but people complain that their choices don't matter. And, depending on how many LIs you add, it can still be really expensive. If you have 9 LIs, then, roughly, every time you go to make a sex scene, you've got to make 9 of them. Again, you're either going to have shorter/fewer sex scenes, or they're going to take 9 times as long to create.
Tlaero
Some people were upset by it, but I enjoyed having the decision even if it didn't change the main story beat. Why? Simply because I loved how it created tension for my choices and for me the journey to make me feel emotions while reading a story was great. Ofcourse for people that really want a choice Tell Tale games is not for them. All in all it comes down to why is a reader reading the story. I do it because I enjoy the story and creation of tension, others want to craft their experience (even if it dilutes the story)