So I was trying to analyze why I like this game so much. It is grindy, which is bad, but it is incremental, so number go up, which is good. There is usually so many different things to do, so if you are stuck on one path, there are usually others to progress while you try and figure out which route in the walkthrough is hanging you up. In a number of cases, it is just one scene which can only be done at one time or after a certain series of events... or random. It would probably help if there was some sort of clue to when there is a bottleneck scene that is easy to miss. I was stuck on Aunt Kate for a long time with everything listed as drained or not effective before I found the right combo of events that let me move forward. Also, though I am at step 11 on the Apartment Party route, I can't even begin the Police Station route for Violet, so there is another blocker there I need to find.
However, along with the "number go up" play style, which scratches an itch, there is usually a reward each time, though often just a small one. Something this game does better than just about any other game I've played is that after you've "won" a girl, it isn't over. They often have interactions and group events, and even random events with other women. This adds a lot of fun while you are still working on some of the other routes.
In addition, the game nails the writing. I'm not talking about spelling or grammar, as that needs a whole host of work, but the dirty talk during scenes. Without destroying the time budget for scenes, the graphics can only sketch in the action at best. The dialog may be unrealistic, but it is hot. Each woman has her own voice and agency, and they carry it through the scenes well. A lot of the fetishes it focuses on are bullseyes for me as well. For example, Lily is a great example of a cuckquean, without making her submissive or pathetic. She enjoys sharing, and has a ton of scenes with other women where she is an active participant, but also enjoying watching you with others. I am, of course, playing with the family patch, so I don't know how much that changes things, but I love how different people react to the revelation. It also has a feeling of corruption, while then subverting it as you find out they were in on it all along and were seducing you instead.
I'm still not finished, as I've hit another bottleneck or two as I mentioned, but I'm plugging away at making the numbers go up. But even so, I do have my two cents of suggestion that I'd like to give. I have read the developers explanation about why pregnancy cannot be added to the game, and I can respect that, but I'd like to suggest just adding the appearance of a chance of pregnancy. For example, an additional step along a personal route, or perhaps a competitive route, where the character announces they have or will immediately stop taking the pill, with perhaps to some changes in dialog if the question of protection comes up or during creampie scenes. The PE Teach vs Literature Teacher has something similar, but only a hypothetical where they suggested they might do it in the future. It wouldn't need any payoff, as the characters wouldn't get pregnant for plot armor reasons. So it would only be changes in the dialog.
Now, it has been seven or eight months, and a couple of versions I think, since I saw this question asked, so I wanted to revisit it. It may have been asked and answered more recently, and I may have just missed it. With the bank manager route, you get a dire warning that you are about to become a criminal and that it is a point of no return. I'm curious if this is just flavor text, or if there is a dichotomy planned or in place in the game where you can proceed to the end as either a righteous (relatively) fighter for truth or criminal mastermind. It does appear that the bank manager is locked behind the option. And though I would hate to miss out on a girl, her attitude and lack of group options means I would rather skip it all together rather than make a unfixable mistake.