Yes, I agree. It's just that I went on his Patreon and have to pay just to read any of his posts. Even the ones about when he plans to make releases, the staged tier schedule, etc.
If he makes NO info available to potential subs, and he's making $2350/month, then he can't expect for me to pay a monthly fee for something that we only get in dribs and drabs every 6 months or so.
I don't even have a problem with him missing his deadlines. That's a risk with such an ambitious project.
I'd just like to stay informed with regular updates. Even only weekly is fine.
I'd hate to have to wait another 6 months for another 2 days of content. If that's the case, perhaps I should just wait a couple of years until the game is nearing completion.
I read your first post on this page and I'm flattered. I read your second and I sigh.
I released 8 days at the very end of 2021. Within roughly 395 days I will have released another 8 total days - each about 3 to 5 times the length of a base-release game day.
Day 4 total script lines - 1,250.
Day 14 total script lines - 10,040.
That is not an average of 2 days per 6 months.
Now, this last release was a monster, but I intend on it being the anomaly, not the standard. Who released more actual content/writing than me in 2022? I know the competition; it's a very small number of devs, either of which is making way more than me (aka this is their full-time job, and thus, they can dedicate more time to their game) or have multiple people working on their projects.
With that said, I appreciate that you like my game— I understand that I've fairly angered some people on this website with my continual delays. At the end of the day, if someone wants to dislike me or not support Stranded in Space for that, I can respect their decision.
Regarding communication, I try to make anywhere from 2-4 posts a month on my Patreon regarding the status of the next update, how everything is going, etc.
And I've got big things planned for 2023.