He posted a general update to his subscribestar on September 22nd. That's been all so far.any news on the progress of the game?
He posted a general update to his subscribestar on September 22nd. That's been all so far.any news on the progress of the game?
Still no news?He posted a general update to his subscribestar on September 22nd. That's been all so far.
The engine I decided to go with was Godot... and Godot takes a much longer time to prototype things than PGMMV did, especially if you've never used Godot before. That said, I'm getting the hang of things but starting fresh with an unfamiliar engine has taken its time.Still no news?
Goddamn this is fantastic news.The engine I decided to go with was Godot... and Godot takes a much longer time to prototype things than PGMMV did, especially if you've never used Godot before. That said, I'm getting the hang of things but starting fresh with an unfamiliar engine has taken its time.
I've managed to recreate some of the functionality that some of the enemies had before, but I've changed the 'escape' system to something a bit more interesting and less of a button mashing drag.
Rest assured, I'm still working on things and haven't given it up.
Thanks for responding, my confidence has been restored and I will wait patiently for the next update. Might consider supporting when I get some money.The engine I decided to go with was Godot... and Godot takes a much longer time to prototype things than PGMMV did, especially if you've never used Godot before. That said, I'm getting the hang of things but starting fresh with an unfamiliar engine has taken its time.
I've managed to recreate some of the functionality that some of the enemies had before, but I've changed the 'escape' system to something a bit more interesting and less of a button mashing drag.
Rest assured, I'm still working on things and haven't given it up.
Two full levels and some side content.how many lvls are out?
Still working. Mostly dev related stuff, not a huge amount of new animations yet.Any newss?????
btw you can claim a dev badge on this forum.Still working. Mostly dev related stuff, not a huge amount of new animations yet.
Keep up the good workStill working. Mostly dev related stuff, not a huge amount of new animations yet.
Yes and no.There some new version of the game?
Yes on the pressing on...Hey Dev, you still holding up? Just checking in if you're hydrating and pressing on with the game in these summer times![]()
The creator say mid-July, or later depending on his progress.update?
update?
Freelance Work and regular work have both gotten a bit busier for me but I am still shooting for aroundThe creator say mid-July, or later depending on his progress.
keep up the good work and let us know!Freelance Work and regular work have both gotten a bit busier for me but I am still shooting for aroundJuly 16thif possible for the new build in Godot. I have pretty much all of the features I wanted from the last game working, plus some new ones, but I still need time to impliment the same enemies and stages from the last build and more.
Edit (7/15/2025): Good news and bad news: the good news is that it's coming along way faster than my slower projections had expected, the bad news is that it's still not where I want to do be and there are still some promised features I want to impliment before releasing the updated beta. Right now I think the end of July is more realistic but I can't make any promises, especially given the sudden uptick in both freelance work and regular work I have outside of this.