This yet ? Save incompatibility aren't and never wereThis game is in its infancy, so saved games won't tend to carry over. Thank you for reporting a bug -- that's really helpful and I really appreciate it when people do that!
Thank you. A live-in aspect is intended -- I didn't like the way the first iteration of that worked, so I pulled it and have been working on other aspects of the game. It will be back when I'm happier with it, hopefully sooner rather than later, but the game will definitely not be complete without it.stated many times i am a fan of @Amaraine 's games..but..i do feel a bit empty after playing as you do not actually end up with any of the dames in any sort of permanence romance etc...they are just harem fuck games basically...they are well done harem fuck games..but they are empty..would be nice if things like pregnancy or proper dating..live-in...marriage..something that gives a feeling of connection to the dames was put in...i believe that would vault these games up..
Not yet, is meant to be part of the endgame.Can MC fuck Freya in this game ?
I would caution against using version numbers, in any game, as indicative of anything in particular. I'm releasing roughly once a week, and I have a day job -- so 0.9 could be a 0.02 from someone who releases once every two months and uses a different versioning system. The next version will be 0.10, which will probably look earlier to some folks because 0.10 < 0.9 in math. Obviously, I think the way I'm doing it has advantages or I wouldn't be doing it this way.this game is on version 0.9? how many content there is in the game ?!!
I would caution against using version numbers, in any game, as indicative of anything in particular. I'm releasing roughly once a week, and I have a day job -- so 0.9 could be a 0.02 from someone who releases once every two months and uses a different versioning system. The next version will be 0.10, which will probably look earlier to some folks because 0.10 < 0.9 in math. Obviously, I think the way I'm doing it has advantages or I wouldn't be doing it this way.
Which 2?well based on the expanded scenes currently available is it safe to guess the first dames that will have life-in etc features would be Chloe Mia and Olivia?...if so 2/3 are excellent
i like Mia and Chloe..Olivia not so much..she has that hairstyle i just do not like..LOL..my actual fav often is magicless though..visual fav that is....Emily...has a sort of gothy look about her..visually she is the most appealing to me at least.Which 2?
Fair enough. I expect to add more scripted characters in the future, but am concentrating on the 3 until I feel there's really enough content for them.i like Mia and Chloe..Olivia not so much..she has that hairstyle i just do not like..LOL..my actual fav often is magicless though..visual fav that is....Emily...has a sort of gothy look about her..visually she is the most appealing to me at least.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 255, in script call
call CurrentSceneCharacter from _call_CurrentSceneCharacter_8
File "game/script.rpy", line 117, in script
if active_char == mia and current_location == pool:
File "game/script.rpy", line 117, in <module>
if active_char == mia and current_location == pool:
NameError: name 'mia' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 255, in script call
call CurrentSceneCharacter from _call_CurrentSceneCharacter_8
File "game/script.rpy", line 117, in script
if active_char == mia and current_location == pool:
File "C:\Users\ghost\Downloads\StrangeGift-0.9-pc\renpy\ast.py", line 1681, in execute
if renpy.python.py_eval(condition):
File "C:\Users\ghost\Downloads\StrangeGift-0.9-pc\renpy\python.py", line 1794, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\ghost\Downloads\StrangeGift-0.9-pc\renpy\python.py", line 1788, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 117, in <module>
if active_char == mia and current_location == pool:
NameError: name 'mia' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
A Strange Gift 0.9
I'm a fan of Valkyrie Profile Games, and I really love the character of Freya and Lenneth, so I guess I will wait for FreyaNot yet, is meant to be part of the endgame.
Thank you. This is the type of feedback I love to get. The darkness threshold change was accompanied by several changes that make the game easier, so I'll be interested in people's experience. The ex-nun should appear on day 25 and she's out and about a reasonable amount. With the threshold at 100 I didn't feel there was any challenge at all.Changelog wrote:
The darkness now wins in locations if the darkness level reaches 50, rather than 100.
This concerns me; During my play of the previous version, it got up into the 80s, especially at the Church as it took me a LONG time to find an ex-nun.
Okay, I've played your other games before, and I usually like to give new games time to breathe before trying, so this is the first time playing "Gift".Thank you. This is the type of feedback I love to get. The darkness threshold change was accompanied by several changes that make the game easier, so I'll be interested in people's experience. The ex-nun should appear on day 25 and she's out and about a reasonable amount. With the threshold at 100 I didn't feel there was any challenge at all.
0.10 will be the first version in which it will be possible to "Win the game" (and therefore, possible to fail) and I'll be particularly interested in people's experiences with the difficultly level. 0.9 is close enough to 0.10 in balance that if people are finding it way too difficult to stop the darkness from reaching 50, I want to hear that. I also want to hear if people are finding it trivial and there's insufficient tension. My experience, which is obviously warped by having programmed the game, is that I sometimes have games that are close, but I never actually let a place fall into darkness. There are multiple levers I can adjust to make the game easier or harder.