- Aug 24, 2021
- 308
- 671
That's weird on the achievement. I did test it on to make sure it was still working and I got it without issues. The logic to award is very simple, so no clue why it wouldn't have worked in your case. Sorry about that.They did win both elections.
About the mobster, I have kicked his butt 5 or 6 times. I've stopped playing that save and started over. The game collapses under its own weight at that point, and it's not fun anymore. Too slow. But I have to say, I love this game. Been playing it for weeks.
For the mobsters, the trick is not to beat them but to present enough strength that they give up. (I may have gotten that wrong before). If you and your bouncers fighting skill is sufficiently higher than theirs, they will decide it's not worth it and stop asking you for money and then you can use them to beat others or make them disappear. For that to happen you will need at least one, but most likely two good bouncers that are in the club when they show up. When the fight is about to start you can call for help and if the bouncers are in the club they will come and help you.
I hoping to add some late game performance improvements soon, because yeah once there are a few hundred characters around, it slows down a lot.
There's not exact value. The lower it is the better. The higher their opinion of you the better it is too. Think of it as the probability being sort of ratio between those two values. However, breaking people up is HARD. Start by making sure she hates marriage and loves being on her own. Then as tooldev says, make sure she hates the attributes of her partner (if he's tall, make sure she hates tall people). And if they are having sex that will make their opinion go up faster than you can likely bring it down. So make her stop liking sex. The problem is that you do succeed, you are likely to turn her into someone who won't want to go out with you afterwards anyway. So sometimes it may be better to turn the partner against her as you won't care what that person ends up like.Tried that and it still doesn't work. I even tried going into the save file and gave one of them -100 health and they were still gaining more opinion than what I could decrease it by. They started at 38, I got it down to 32 by non-stop lowering their opinion of one another over the course of roughly three in game weeks, then over a weekend (with one of them being in the negatives in their health stat) it jumped back up to 40. I am convinced it's either not possible due to some oversight in the mechanic or there's some aspect of this I'm just not understanding.
Side note: How low does their opinion of each other even need to be for the break-up to happen?
You are so right! And furthermore, there's no guarantee that everything is possible. There's a lot of approaches for doing the same thing, but it can be that the particular attributes of the people involved make something not possible or extremely hard. And here's another hint, always pick Sociability as your highest or second highest trait. If you have low sociability you will have a hard time swaying others or getting to do what you want.I might be wrong but I am almost certain this was the overall idea of TotalFluke to begin with. Some things can be easily done by just simple opinion play, other situations are supposed to be challenging like incest or breaking up partnerships. You are not supposed to get an easy way out but are meant to devise a strategy to crack that particular egg.
In the late game when you are selling a lot of booze, it's fairly common. Note that the managers don't work Sundays and Mondays so if you ran out those days, you will need to replenish it yourself. But it can happen on other days too.In general they should check once a day, but sometimes they don't do it, specially if they are tired or their skill is low. It's probably best two assign this task to two managers.Is it common (late game or other) for a manager to fail on inventory management? I gave her only two duties, hoping to improve this, but I keep having to restock myself.