My second comment was about tinkering with the save. There are comments as I indicated under all characters you are in a relationship with. I was just wondering if the X can be converted to another symbol that will make them blind to my ... philandering.
AH, didn't realize you were referring to a save file. Those entries mean that they just had that discussion with you and not to do it again until the time given by the following field. The X means it happened. You can change the date in the next field to a higher value to make it take longer for them to ask you again about it.
I know that we can pick the time to train someone, but are we able to schedule multiple people through out the day to train yet.
No, only one person can be trained at a time.
TotalFluke
I'd like you to consider some extension to a persons profile. Currently it costs quite a lot of money and time to get a background check. While some of the info in it is perfectly reflected in an update of that persons profile, some of it is not while being important and valuable.
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I marked it in red for this example. This is info that disappears unless one keeps a hand-written list of this stuff (which is the worst for a modern game to keep written lists on the side).
Maybe save the report as an extra block of info for each person, which would double as info on who was background checked and when. Things like being very envious , anger problems etc should have some static place on a profile.
Interesting point. Hadn't considered that. That info is a bit iffy. It doesn't mean that the person will have anger management issues but that their current personality may lead to them. For example, anger is highly dependent on happiness which changes a lot. So if they become happier, they won't have anger issues in the future. The lazy one depends on their opinion of working/not working which can also change. That said, once you know someone's happiness you always know it even when it changes, so the same could apply here. Need to think about it.
i encoutered not properly coded situation in game, when talking with with one girl, she proposed threesome with her friend (which was coincidentaly my girlfriends who hates monogamy) and she refused.
and after some time when talking to another girl she propoed threesome too, and fun enough, it was my girlfriend again. and she again refused.
and when i looked at her, she was complete straight.
so there is bug in eighter in that that my (cheating) girlfriend have girlfriends despite begin straight OR it lack some "bonuses" for threesome from her good friends.
and this leads to some interesing questions . it is posible to talk with girl who will offer you threesome with another male ?
and second one, when hanging out with male friend, that you will try to catch some girl to threesome (or you/him will offer his (girl)friend) or some random girl will approach you with same offer.
and posibility for future - implement foursomes - in which you will be aproched by pair of male/female or female/female or male/mle depending if you hanging out with male or female (and on yours gender).
mfff and mmmf combos are posible too, but it will be harder to code. but surely interesing to encouter.
In your 3some examples you seem to be implying a relationship between the 2 girls. I don't think that's necessarily the case. There's two kinds of 3-some proposals. One in which you are asked to join a couple and another in which a 3rd is asking to join your couple. Seems to me these are examples of the later. This girl wants to join you and your girlfriend in 3-some but your girlfriend doesn't want to because she doesn't like girls.
3somes were a bitch to code. No way I'm touching 4-somes
SCW is using 4 GB of RAM after a few mins of playing, and 10GB after an hour, so that can explain why you get frequent crashes if you have low available RAM.
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For the record, on the 2 PC's I have I never seen this. One of them is running Windows 10 and has 8GB of RAM. The memory usage never gets anywhere near that. I don't know what it is about some setups that's causing this. On the next version I'll start logging memory usage so that I can get more info as to what's going on.
and one bug .
kitchen is listed as upgradeable, but it is imposible to upgrade it. restrooms and others rooms can be upgraded without problem.
Do you have 2 cooks? You can only upgrade a room once you have maxed out all the employee slots they provide.