SilverFire

Member
Apr 28, 2017
106
18
OMG, i have 1 last skill to discover (groping) of a commissioner, and i`ve been using save scumming for the past hour to discover this just 1 single last skill using the discuss laws > get to know her better and it just doesn`t want to be discovered! It`s STUPID!!! Dev, you really need to do something about this, it`s unnacceptable to have such a poor system in place. In Lab Rats 2 you have the option to ask an NPC about an undiscovered skill and she`ll just tell you one of those undiscovered skills! Ok, i get it that there must be a chance to fail, and i get that you intend this game to be an extremely slow grind game, but to load 100+ games and with 4-5 chances per load to find that last skill, and not be able to discover it, it is just TORTURE! Maybe you can implement a system in which the fewer undiscovered skills remain, the higher chance those skills get to be discovered. Otherwise, as i said, it`s just stupid and frustrating and a torture. Not to mention that the result of the conversation is a message that says: "As a result of that conversation, you may have learned something about her". Isn`t that a lie, if you don`t learn anything new? I mean... this game has such great potential, but has such lazy programming, in my humble opinion.
 
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leequiring

Member
Dec 12, 2018
295
186
OMG, i have 1 last skill to discover (groping) of a commissioner, and i`ve been using save scumming for the past hour to discover this just 1 single last skill using the discuss laws > get to know her better and it just doesn`t want to be discovered! It`s STUPID!!! Dev, you really need to do something about this, it`s unnacceptable to have such a poor system in place. In Lab Rats 2 you have the option to ask an NPC about an undiscovered skill and she`ll just tell you one of those undiscovered skills! Ok, i get it that there must be a chance to fail, and i get that you intend this game to be an extremely slow grind game, but to load 100+ games and with 4-5 chances per load to find that last skill, and not be able to discover it, it is just TORTURE! Maybe you can implement a system in which the fewer undiscovered skills remain, the higher chance those skills get to be discovered. Otherwise, as i said, it`s just stupid and frustrating and a torture.
Frustration, that I understand. But think of this game a little like mahjong. You have to uncover some bits to find other bits. For instance, Casual Sex might be blocking Incest or other opinions. Layers. With some things, you have to get better acquainted before they will even discuss certain opinions.
 

SilverFire

Member
Apr 28, 2017
106
18
I`m not talking about opinions. I`m talking about a skill in the "abilities and skills" column, the groping skill, which i doubt is something that special or secret or taboo. And the fact that i can`t discover a simple skill in 4-500 tries has nothing to do with layers of anything, it has to do with bad programming.
 

leequiring

Member
Dec 12, 2018
295
186
I`m not talking about opinions. I`m talking about a skill in the "abilities and skills" column, the groping skill, which i doubt is something that special or secret or taboo.
Skills are revealed with time and experience. Date them, talk to them, and in time those things are known. That it's not like Lab Rats 2 pleases me. Others will disagree.

Your workers, siblings and some others will volunteer some of these things to you, as well. Patience.
 

tooldev

Active Member
Feb 9, 2018
719
664
OMG, i have 1 last skill to discover (groping) of a commissioner, and i`ve been using save scumming for the past hour to discover this just 1 single last skill using the discuss laws > get to know her better and it just doesn`t want to be discovered! It`s STUPID!!! Dev, you really need to do something about this, it`s unnacceptable to have such a poor system in place. In Lab Rats 2 you have the option to ask an NPC about an undiscovered skill and she`ll just tell you one of those undiscovered skills! Ok, i get it that there must be a chance to fail, and i get that you intend this game to be an extremely slow grind game, but to load 100+ games and with 4-5 chances per load to find that last skill, and not be able to discover it, it is just TORTURE! Maybe you can implement a system in which the fewer undiscovered skills remain, the higher chance those skills get to be discovered. Otherwise, as i said, it`s just stupid and frustrating and a torture. Not to mention that the result of the conversation is a message that says: "As a result of that conversation, you may have learned something about her". Isn`t that a lie, if you don`t learn anything new? I mean... this game has such great potential, but has such lazy programming, in my humble opinion.
might - I am not a native speaker but I am pretty sure it means both sides of a possible outcome. So that includes you dont learn something new
 

SilverFire

Member
Apr 28, 2017
106
18
@tooldev why do you feel the need to clutter a forum with unnecessary posts? Just to discuss semantics and to feel important while ignoring the main point of my post? I`m better off without such "answers", ty.
 

tooldev

Active Member
Feb 9, 2018
719
664
@tooldev why do you feel the need to clutter a forum with unnecessary posts? Just to discuss semantics and to feel important while ignoring the main point of my post? I`m better off without such "answers", ty.
It didnt feel unnecessary as it looked to me that you missed the keyword. That's all there is to my post.
 
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Aug 9, 2018
168
95
OMG, i have 1 last skill to discover (groping) of a commissioner, and i`ve been using save scumming for the past hour to discover this just 1 single last skill using the discuss laws > get to know her better and it just doesn`t want to be discovered! It`s STUPID!!! Dev, you really need to do something about this, it`s unnacceptable to have such a poor system in place. In Lab Rats 2 you have the option to ask an NPC about an undiscovered skill and she`ll just tell you one of those undiscovered skills! Ok, i get it that there must be a chance to fail, and i get that you intend this game to be an extremely slow grind game, but to load 100+ games and with 4-5 chances per load to find that last skill, and not be able to discover it, it is just TORTURE! Maybe you can implement a system in which the fewer undiscovered skills remain, the higher chance those skills get to be discovered. Otherwise, as i said, it`s just stupid and frustrating and a torture. Not to mention that the result of the conversation is a message that says: "As a result of that conversation, you may have learned something about her". Isn`t that a lie, if you don`t learn anything new? I mean... this game has such great potential, but has such lazy programming, in my humble opinion.
You could just take her on a date and get her to grope you.

Not sure it needs a diatribe that certainly isn't humble.
 

Kodex

Newbie
Dec 10, 2018
72
246
@tooldev why do you feel the need to clutter a forum with unnecessary posts? Just to discuss semantics and to feel important while ignoring the main point of my post? I`m better off without such "answers", ty.
You are the one who is toxic for no reason at all. I love how you jumped on the "bad programming" argument without any kind of proof. If I roll a die for 1000 times hoping to get a 7, is that bad programming or just bad user? Unity is decompilable, feel free to "improve" the game to your liking.
 

Kodex

Newbie
Dec 10, 2018
72
246
Shouldn't the displayed attraction match the gender of the MC? In case of a female gay character (100 female attraction, -100 male attraction), the displayed value is -100 regardless of the MC gender.
 

tooldev

Active Member
Feb 9, 2018
719
664
Shouldn't the displayed attraction match the gender of the MC? In case of a female gay character (100 female attraction, -100 male attraction), the displayed value is -100 regardless of the MC gender.
All kinds of opinion modifiers like physical stuff (tall or short, fit or fat, hair colour, ethnicity, age etc) can send your displayed value into the minus. Gender attraction actually is often the smaller hurdle to overcome.
 
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HideyBird

New Member
Nov 21, 2021
12
5
Find it odd that there's a bestiality taboo/fetish in the game when there's no actual bestiality.
Hoping they add some basic sex scene/poses so its not just removing articles of clothing as you go and also working out would give your character model more or less muscle.

And this might just be a pipe dream but adding & removing pubic hair, nipple/genital piercings, tattoos, and a "open relationship" option. Good skeleton of a game though, and hope to see it progress further
 
Last edited:

tooldev

Active Member
Feb 9, 2018
719
664
Find it odd that there's a bestiality taboo/fetish in the game when there's no actual bestiality.
Hoping they add some basic sex scene/poses so its not just removing articles of clothing as you go and also working out would give your character model more or less muscle.

And this might just be a pipe dream but adding & removing pubic hair, nipple/genital piercings, and a "open relationship" option. Good skeleton of a game though, and hope to see it progress further
'open relationship' can be achieved by promoting 'casual sex' for example and lowering opinion about marriage etc.
 
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HideyBird

New Member
Nov 21, 2021
12
5
'open relationship' can be achieved by promoting 'casual sex' for example and lowering opinion about marriage etc.
Good to know, thanks. I did a very quick search in the forums and it looked like the only option (or at least at the time of the convo) was to promote submission and approval of cheating, which would make SOs be more forgiving of cheating but not accepting but also make them more likely to cheat on you
 
Aug 9, 2018
168
95
Windows successfully diagnosed a low virtual memory condition. The following programs consumed the most virtual memory: StripClubWars.exe (4904) consumed 119428882432 bytes, Photoshop.exe (15876) consumed 4366090240 bytes, and firefox.exe (14780) consumed 564121600 bytes.

A novice here, but I'm thinking this game is a resource hog. :) I should try running it with everything else down.
Turn off your page file and make sure to do so for all drives, both internal and external.

I've had the game running for about 6 hours in a continuous session and I'd expect to have seen a crash by now, prior to the change. I also see the RAM usage drop periodically instead of continuing to grow endlessly.

For some reason the game wants to use every single block of data available when able to access the page files and doesn't know when to stop.



TotalFluke
I believe this is the key to the crashes people have been reporting (where ridiculously low RAM isn't an obvious explanation).
 
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leequiring

Member
Dec 12, 2018
295
186
Turn off your page file and make sure to do so for all drives, both internal and external.

I've had the game running for about 6 hours in a continuous session and I'd expect to have seen a crash by now, prior to the change. I also see the RAM usage drop periodically instead of continuing to grow endlessly.

For some reason the game wants to use every single block of data available when able to access the page files and doesn't know when to stop.



TotalFluke
I believe this is the key to the crashes people have been reporting (where ridiculously low RAM isn't an obvious explanation).
There's logic in your suggestion, but I have to say I'm very disinclined to follow it just for this single game.
 
Aug 9, 2018
168
95
There's logic in your suggestion, but I have to say I'm very disinclined to follow it just for this single game.
If you have 16Gb or more of physical RAM, there's not going to be any detrimental effect.

When this game crashes, it crashes hard and takes your entire system out, so for me it's a no-brainer.
 
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