please move the player character's potrait selection to much earlier in the character creation process, or remove the 25 choices limit and just let you scroll through all portrait sets that match the criteria.
Right now you have to go through character and club creation, start the tutorial, and go through the first several steps of the tutorial, only to find that none of the portaits you wanted to use were selected for the 25 option subset, and now you have to start over.
I will increase the number of options in the next version. The 25 dates back to a time when there were a total of 150 images and 25 was more than enough to cover all the valid options. I'll make it a configuration option too in case it's still too low.
Is there a way to lower someone's willpower and increase someone's lewdness?
Will power is a trait and all traits are static (they never change). Lewdness has a few options, as someone else pointed out everyone's lewdness goes up as time goes by depending on fame of the clubs they live near. It can be 20-30 points over the course of a game. You can also increase people lewdness by taking over the Society for Morality cult and inviting low lewdness people to it.
I don't see whats the meaning of asexual attitude when they call me on date and sex with me?! This isn't strange?
But if lesbians can be persuaded to become bisexual why asexuals can have the same way (or similar, because they intended to be straight or lesbian first)?
Dates are not always meant to be romantic. Have you noticed at the end when someone offers to give you a hug instead of a kiss? That means they just wanted to hang out with you as friends, nothing more. So an asexual inviting you on a date doesn't mean they want to have sex with you. Also, asexual people as I understand it are not attracted to other people sexually, however they may still want companionship and relationships. So they will be fine going on dates but not going further than that.
Is there a sort of strategy guide?
I followed the tutorial and the in-game help, and I think I read here that you start making big bucks once the singers allowed rule is approved and you build the seating area. However, I find it hard to grasp the basic mechanics of the game. For instance:
- Is it better to start building all rooms at once or is it wiser to take it slow?
- Is it better to fill all spots and train the employees or is it better to start with the bare minimum?
- How much of a difference do product quality and stats of the employees make?
- What do points and fame do?
- What do health and happiness do?
- Sometimes I meet NPC's with average attraction and they act very aggressively, so to speak: they ask me on dates or flirt or expose themselves... sometimes characters with 100 attraction are ice-cold...
Finally, a couple of suggestions for future versions:
- I think it will be better if you start with at least one bartender;
- When you build a room, you should be able to work in it (e.g.: once you build the kitchen, you should be able to make meals even if you don't hire a cook).
Given the fact that the game is inspired by LR2, that's pretty much what happens with it: you start with an employee and you can research, produce, buy supplies, etc.
A lot of these are answered in this thread. I realize is very long, but a lot of people have shared what works for them. You may want to peruse thru it (at least maybe the last few months). But some easy answers:
- Build slow. Keep your debt under $20k as much as possible, because once it goes higher than it will start to turn off potential employees. Don't build anything more than kitchen, dressing room, seating area and entrance until you are cash flow positive and your debt is going down.
- Hire the bare minimum. Don't hire any other than one bartender, cook, waitress (even that is somewhat optional), singer/dancer, hostess until you are making money.
- Product quality matters in that allows you to raise prices. However, when you are selling 100 drinks a day, it doesn't matter much. The stats of the employees matter for customer satisfaction and how many customers they can serve. Early on you don't care too much about it. Worry about lewdness more than anything early one. Work up the skills when you can afford to pay for the training.
- Points doesn't do anything. Bragging rights mostly. Fame is a big factor that determines how many customers you get. The more fame, the more customers.
- If a character has low health (< -20) they can't work. If an employee has low happiness they are more likely to complain and/or quit.
- They can like you a lot, but they can be shy. That means they may not approach you and will want you to make the first move. Or they may be attracted to you physically but not like you enough as a person.
Other hints:
* interview everyone that comes your way even if you can't or won't offer them a job and make sure to learn their will power, greed and lewdness. If you find an excellent candidate, low will/low greed/high lewd offer them a job and then fire someone if you can't afford them.
* Give employees as many days off as you can and you work their shifts when they are not there.
* Do the maintenance work yourself and keep it as low as possible. If it's too high it will affect fame and make it harder to hire people.
If you do that, once you have entrance/hostess and at least a singer, you can then move on to the mid-game and worry about adding a storage room and sound booth.
As for your suggestions, they are not new. These are design decisions I've made to make the game a bit more challenging. I've provided a number of options to allow people to cheat if they will like to have an easier start.