So, I like this game. And it's based loosely off Lab Rats 2, which is like, one of my favorites, I still play it to this day. But I like your AI art better than LR2's weird models. So, like I said, I like this game. I want to love it, but there's a few things holding me back from that. I've scanned the thread, and seen some of these pop up, and you defend them, but maybe another voice in the choir would help. So, let's see:
1) Moving around/passing of time. The easiest solution for this is just to disable time passing when going from one part of the map to another, but you've said Moving takes time! I don't quite get why this is such a hardline, but let's look at the player issues if we keep that system. First, as someone said, how about on the map you let us select the places that will be open when we get there. My first playthrough, I tried to go to the restaurant, and a bar, just to wind up back in my office. Thankfully I looked at the forums and realised time was passing, but I almost stopped playing, because it just seemed like broken and bad programming. I had flashback to all the other bad programmed barely started games on this site, and figured that this was another one. You could just put a message saying "They closed when I got there", instead of just being like "you wanted to get some coffee? Here's your office instead!" but really, just show me what will be open when I get there. With everything I'm already trying to keep track of in this game, the time of day, as per the time of day it will be when I arrive, as well as their opening hours, just seems to be unnecessary.
Also, I've spent in game weeks walking around an abandoned city trying to find people. If we insist on keeping time changing and people moving while just traveling from location to location, maybe adopt a system like LR2, where it told you where people were before you selected it. Calling them is useless, they'll be like "I'm at the park!" then be gone when you get there. It makes it tedious to try and advance a relationship with one or two people when you can never find them.
So, the easiest solution is to disable time passing while moving, or else I'd suggest showing us what will be open and who we know will be there, otherwise, moving around is just frustrating and annoying, and usually pointless.
2) My contact list - Maybe adopt a system where you have to ask for someone's number. I don't need the contact info for every single person I turned down for a job, or met passing down the street, or bought a donut from. I know you can organize the list from the drop down menu, but it's so much clutter it makes your eyes hurt eventually. Granted, getting their number might be hard if you can never freaking find them, as per my previous point, but do I really need the contact info and bio page for someone my sister recommended for a job that I said no thanks to? Let me select whose on that list, and hell, make me put a little work into getting their number if you want. Not too much though, because as my next point:
3)No rhyme or reason it seems like. I've had sex with a character multiple times. And yet every single time I try I have to start with talking them into groping, talking them into fingering, talking them into blah blah blah. It's like, we've done this several times, we're in a hotel, we're both naked, and I gotta talk you AGAIN into groping? Or you have 60 opinion and 80 attraction, but we're not gonna go to a hotel, I'd rather you just yell about how nice my vagina is in the middle of the park?
4) Changing opinions. I've read your description on how it's calculated, but really it's still just a save, click on a menu, hope for the best, reload. Maybe more of a game, a challenge for the player to work towards. Like, LR2 had the trance and pills, something you had to work towards but was achievable, as opposed to RNG hell.
5) This isn't so much a complaint as a curiosity, but if you're playing a female MC, you'll ALWAYS have a sister. My curiosity and hyper fixation got the better of me the other day, and I reloaded 87 times. I counted. Sister every time. Like I said, that's more of a "Hey how about that", but still thought I'd mention it.
I understand this seems overly negative, and I don't mean to shit on your game. Like I said, I really do like it. I've played the hell out of it these last few days. You have a good core here, but some Quality of Life improvements would really help.