Hiyall
I've met this interesting game recently and already started several games but never managed to play for more than a gameplay month. I have a question regarding the barista average wages (I only had a barista so far): they range between $18 to $22 per hour. Let's say 20.
Fact is that at start you have 4 hours per shift so your daily labour cost is around 80 bucks.
After a whole month from the "grand opening" I *never* had have more than 10 visitors (roughly 18-20 transactions) per shift in none of my games. This means that my assets are still under-employed.
Medium prices for alcohol are 4 buks, half of which go to pay alcohol purchases. So the final net sale is 2 bucks each transaction which means 40 dollar net sales income per shift, while my personnel costs me double that amount.
The break even point is 40 transactions, without calculating the business general expenses.
Like I already said I never played more than a game month so this is what I'm asking: is the break even point of 20 visits/40 transactions per shift reached anywhere in the following game months?
On a last note in this game a mere *barista* - if working 40 hours a week - is making 3800 bucks a month for wages, not counting the tips. I'm sure these figures are highly irrealistic and were thought for a better playability, but anyway: is there a tweakable template file for the general wages?
Thanks
[edit] I already tweaked my barista to have a "service" ability of 100 to see if this would improve the visits. It did not happen, while she started to become more unhappy. I suppose for the under average hourly wage...
I've met this interesting game recently and already started several games but never managed to play for more than a gameplay month. I have a question regarding the barista average wages (I only had a barista so far): they range between $18 to $22 per hour. Let's say 20.
Fact is that at start you have 4 hours per shift so your daily labour cost is around 80 bucks.
After a whole month from the "grand opening" I *never* had have more than 10 visitors (roughly 18-20 transactions) per shift in none of my games. This means that my assets are still under-employed.
Medium prices for alcohol are 4 buks, half of which go to pay alcohol purchases. So the final net sale is 2 bucks each transaction which means 40 dollar net sales income per shift, while my personnel costs me double that amount.
The break even point is 40 transactions, without calculating the business general expenses.
Like I already said I never played more than a game month so this is what I'm asking: is the break even point of 20 visits/40 transactions per shift reached anywhere in the following game months?
On a last note in this game a mere *barista* - if working 40 hours a week - is making 3800 bucks a month for wages, not counting the tips. I'm sure these figures are highly irrealistic and were thought for a better playability, but anyway: is there a tweakable template file for the general wages?
Thanks
[edit] I already tweaked my barista to have a "service" ability of 100 to see if this would improve the visits. It did not happen, while she started to become more unhappy. I suppose for the under average hourly wage...
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