Smellfire

Member
Sep 4, 2019
262
371
Threesomes with pregnant partner still broken. Either hangs completely or reverts back to kissing. I think it must be something to do with stripping during the sex scene.

I've attached the save in case you want it Fluke. Should be just before the scene fires. Cheers.

Also anyone who wants to gander at a level 1 club that makes money, feel free, but you'll have to cancel the 3some straight away.
 
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Jan 7, 2018
128
65
They will if you stay passive. You can start building on day one. I Always build kitchen and storage room on day 1, and the rest as soon as available till you have the tier 1 building clots full. So dressing room, seating area, entrance and DJ booth. Also, if you want to hire your sister/daughter, you have to find her and meet her straight away and offer her a job. Probably have 30% chance of her NOT getting employed by another club. That's if she hasn't got one at the start anyway. If you must have your sister/daughter then either save scum, or restart again and again. Really could do with a mechanic that you can hire family straight away without an interview, just go to wages, if they are interested in the jobs you have available.



Biggest factor is wages, make sure the staff are unskilled, cheap as fuck, then read books and train them. You can out fame the other clubs if you do that, because you'll have 60-90 skills in no time. Shag all your staff to make them happy, become friends, then increase wages a bit every now and then. Happy days.


TotalFluke confirmed they do have an advantage: "Yes, the other clubs get one advantage early on and it is that for their first bartender, cook and waitress they will be able to hire whoever they want as long as they are not already another club employee - no one will deny an offer."

As for the sister, the one time I managed to meet her early on and offer her a job she cancelled the interview because she already accepted another job… No big deal, really.
 

almostideal

Member
May 12, 2020
200
202
I've found a small bug, when the average lewdness across a district changes and it adjusts the MC's lewdness. It reapplies that change across different saves, so slot 1 increases lewdness, as does slot 2 etc.

lewds.jpg
 
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Cartageno

Devoted Member
Dec 1, 2019
8,864
14,999
I assume this is was a sister that was created in version 1.08. That version had a bug that caused the sister to be created as a daughter in one direction and a sister in the other. Sorry about that.
Just FYI: yes and no. The game was started in 1.08 but I switched to 1.09 before she (second sister) was created.

still no visible pregnancy? SMFH. that and getting rid of the hideous muscular girls should be a top priority
This has already been addressed a few times but apart from (a) everybody kicking out characters they don't like manually (with the risk of masked stand-ins of course) and (b) people having different preferences anyway: after a while there will be dozens of girls in game. You cannot realistically keep up with all of them. So what is the matter if a few side characters aren't that beautiful to you?

Unfortunately the game doesn't work like that. Characters are not moved to locations until after you move. With 300+ active characters moving them all in every period would be a massive performance hit. (Those that work in the locations are moved there, I'm talking about the optional moves). When you move somewhere we then move a few characters so you are not there alone. (There's a bug that sometimes if you go back and forth between rooms in your club, each move adds more characters to each room).

Some characters, notably your girlfriend will also go to where you are so she can't move until after you do.
Or your girlfriends. I love how I am able to fill up empty spaces after some game time just by doing something in the park, and whoosh - suddenly 10 girls appear ;)

But it does make a lot of sense. Opinions should play a part of how NPCs are allocated. So am I right in assuming that depending on a character's traits/opinions, they'll show up more often in certain places at certain times? Like say if they like to work out and they have a gym membership, they'll be at the gym more often than not? But if they like the outdoors, they are more likely to be at the park?
Doesn't seem to have been answered yet, but I am very positive on that. Especially with the gym (had an employee with health issues, so I talked her out of junk food and into working out, and she seems to spend a lot of time at the gym now).

ive never used the PI, never figured out how, if i talk to her its just normal chats
If you pick "talk to" there should be an option to talk business. It should also pop up in the "send text" options:

PI by text.PNG
PI in person.PNG

(The "I may have a job for her" and "we need to talk business" options respectively)

He/She should then come to you the next morning.
 

Fox.Mulder

Member
Jul 31, 2017
478
187
I don't believe you can adjust the time in any way. When I wanted to speed up certain events I had to read through the tfl files to find the event and when they start and modify them that way. Check the monthly_pulse.tfl file. That tracks events to start showing up at the start of each month based on the number of months since the start of the game. So if you want the second sister to show up earlier you can adjust the line for her. This also shows you how you might be able to start certain story lines through the console but I haven't tried doing anything like that.
Did you ever come across where things like the max age cap is or anything like that? I wonder 'cause I feel like there's potential to start in your late 30s and have all the different family members added like daughters/sons, brothers/sisters, and mother/father. Mainly asking 'cause I seem to remember reading something about the ages being what dictates these characters to appear so I could be off base remembering wrong and it's just not possible but thought I would ask haha.
 

jeaquedamez

Newbie
Jan 2, 2020
18
43
Did you ever come across where things like the max age cap is or anything like that? I wonder 'cause I feel like there's potential to start in your late 30s and have all the different family members added like daughters/sons, brothers/sisters, and mother/father. Mainly asking 'cause I seem to remember reading something about the ages being what dictates these characters to appear so I could be off base remembering wrong and it's just not possible but thought I would ask haha.
Those are handled in the individual stories tfl files. So the sister.tfl file has a check for the player's age and then decides whether to be a sister or daughter. Same applies to the mc_mom.tfl file. So it's not really possible to create both easily. But theoretically you could duplicate them and adjust the checks so that you can get all of them. That might be more of a mod territory though than a simple patch. Then the mod could build new stories and events for those other characters.
 
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Fox.Mulder

Member
Jul 31, 2017
478
187
Those are handled in the individual stories tfl files. So the sister.tfl file has a check for the player's age and then decides whether to be a sister or daughter. Same applies to the mc_mom.tfl file. So it's not really possible to create both easily. But theoretically you could duplicate them and adjust the checks so that you can get all of them. That might be more of a mod territory though than a simple patch. Then the mod could build new stories and events for those other characters.
Ah I see, that makes more sense then and outta my league for messing with files. I assumed there was a capped age limit somewhere that was what could be changed to make it easier but I guess not lol.
 

TotalFluke

Member
Game Developer
Aug 24, 2021
358
861
Just encountered a bug: I was in the bar of my own club and had a blank dialog box pop up. When I clicked on it, found out I'd been propositioned by an NPC and agreed to pay her for sex.
Yeah, someone already pointed that out. It's an event that's not meant for you which is why there's no visible texts. (It's supposed to only go to NPCs). Will be fixed in the next version.

Another glitch: I just had a random dialog from the morality cult (someone needs special attention, I hope she doesn't choose me) pop up in my club in the middle of the day. I haven't even triggered the cult storyline by checking out a lewd book.
Also reported already and will be fixed on the next version. (It's missing the check to see that you are in the cult before showing it).

Thanks for the clarification. I had assumed that because when I save and reload, the characters in those locations don't change, that they are set when you open the map and then the game saves the info to lock them in.

But it does make a lot of sense. Opinions should play a part of how NPCs are allocated. So am I right in assuming that depending on a character's traits/opinions, they'll show up more often in certain places at certain times? Like say if they like to work out and they have a gym membership, they'll be at the gym more often than not? But if they like the outdoors, they are more likely to be at the park?
That's correct. As someone pointed out the example with the gym, those that like working out, yoga, etc. will be way more likely to visit the gym. Those that like coffee will visit the coffee shop. Those that like the outdoors will like to visit the park and the beach. Those that like shopping will go to downtown. Those that like going out and drinking will go to club bars. Etc. (There's enough of RNG factor so it's not always the exact same people).

Also to clarify the first point, in many places the RNG is used with a seed that's specific to the character and the day. So their action on a given day will be consistent, even if the RNG is called multiple times. That's why sometimes reloading a save will not change certain things. It's not everything, or even most thing.

Is there a command that can set the date or begin certain storylines? Such as introducing family members at any time? Whenever I wanna test something related to those characters it's such a pain having to skip time 'til they show up haha. It's fine if not but would be useful.
Someone suggested to take a look at monthly_pulse.tfl and that's exactly the right answer. You can look at that code and figure out what triggers certain events and either trigger them differently or run them from the console.

Not sure if anyone else has run into this, but I think I found a bug. If you're having a threesome and one of the participants is pregnant (and they are showing the pregnant outfit), the game doesn't seem to recognize that they have other outfits during the event, so when they go to undress nothing happens. After a few times of this happening, the game just softlocks and you have to close the game window and restart.
Yes, has been reported before. Not fixed yet.

Construction of my Sound Booth is stuck at 98%
View attachment 4562796
These values only update once a week, so if it's at 99%, it will be there for another week before it's completed. That's because the town permitting department only works one day a week and you have to wait for them to do the inspection :p

if i send a $300 birthday gift its costing me $312. View attachment 4562909 Christ, this is like getting food delivered in Canada.
It's the inflation mechanic. Most costs are affected by it. Usually the inflation is factored in the displayed cost, but some places it just shows the base price. I'll look into fixing that.

There's a logged error causing pool games to quit unexpectedly.

Code:
RUN ERR in file '..\gamble.tfl:1632': Statement count exceeded (35000) [5869]
..\gamble.tfl:1632 [&gamble::play_game_pool:5869]([char]3,[char]61920,[s]Pool)
   char:P=[char]3, char:Q=[char]61920, $game_str=[s]Pool, $ans_p=[s]ok, $ans_q=[s]ok, $ans_n=[s]ok, $ans_o=[s]ok, $run_table=[i]0, $p_skill=[f]67.354, $q_skill=[f]33.049, $r=[f]97.302, $p_balls=[i]0, $q_balls=[i]0, $p_bstr=[i]0, $q_bstr=[i]0, $p_left=[f]0.000, $q_left=[f]3.000, $turn=[s]q, $board=[s]31.827,9.590,22.123/13.027,12.398,21.815/20.483,15.685,14.219/0,0,8.060, $ease=[f]0.318, $n_stat=[s]This is shot number 38. , $o_stat=[s]This is shot number 38. , $is_open=[i]0, $i=[i]0, $j=[f]38.000, $show_info=[i]0, $desc=[s]0%, 0%, 10%, $desc1=[s]38%, 0%, 32%, $desc2=[s]0%, 0%, 10%, $desc3=[s]25%, 9%, 13%, $desc4=[s]0%, 0%, 27%, $desc5=[s]16%, 54%, 12%, $desc6=[s]7%, 34%, 25%, $desc7=[s]0%, 0%, 21%, $desc8=[s]0%, 0%, 19%, $p=[f]38.295, $p1=[f]0.107, $p2=[f]0.301, $p3=[f]0.353, $p4=[f]-0.043, $p5=[f]0.466, $p6=[f]0.085, $p7=[f]0.072, $p8=[f]0.117, $best=[f]38.295, $x=[f]0.000, $y=[f]0.000, $z=[f]0.100, $shots=[scalar:s]HASH, $info=[scalar:s]HASH, char:W=[char]0, char:NT=[char]61920, char:OT=[char]3, $shot=[s]0,0,9.955
   R0=[b]false, R2=[f]0.318, R3=[f]33.049, R1=[b]true, R4=[f]67.354, R5=[f]3.000, R6=[f]0.000, R7=[s] shots=, R9=[i]0, R8=[s]38.295,0,31.827, R10=[s] p=, R12=[s] r=, R14=[i]2, R13=[f]97.302, R11=[f]38.295, R15=[f]-0.043, R16=[b]false, R17=[i]5, R18=[s]s5, R19=[f]0.466, R20=[b]false, R21=[i]6, R22=[s]s6, R23=[f]0.085, R24=[b]false, R25=[i]7, R26=[s]s7, R27=[f]0.072, R28=[b]false, R29=[i]8, R30=[s]s8, R31=[f]0.117, R32=[b]false, R35=[s]s1, R33=[s]s0, R34=[i]1
Thanks. That can happen if you took too long to finish them game. I'll bump it up.

Threesomes with pregnant partner still broken. Either hangs completely or reverts back to kissing. I think it must be something to do with stripping during the sex scene.

I've attached the save in case you want it Fluke. Should be just before the scene fires. Cheers.

Also anyone who wants to gander at a level 1 club that makes money, feel free, but you'll have to cancel the 3some straight away.
This must be the bug that has been reported the most times in the history of this game. Yes, I'm aware of it.

I've found a small bug, when the average lewdness across a district changes and it adjusts the MC's lewdness. It reapplies that change across different saves, so slot 1 increases lewdness, as does slot 2 etc.

View attachment 4568044
I'm having a hard time making sense of this - the log gets messed up when loading games and it's not possible to tell which messages belong to which game, they are not in order. It would see as if it's not resetting your lewdness to value from the file loaded but no idea how that could happen. Will look into it.

Ah I see, that makes more sense then and outta my league for messing with files. I assumed there was a capped age limit somewhere that was what could be changed to make it easier but I guess not lol.
There's a max age of 55 years. The game will not create a character older than that, although if they are created at 55, their age will keep increasing with each passing birthday.

Thanks. Will fix.
 

Fox.Mulder

Member
Jul 31, 2017
478
187
There's a max age of 55 years. The game will not create a character older than that, although if they are created at 55, their age will keep increasing with each passing birthday.
Ahh that's what it is. I did think I'd read there was a cap somewhere before. So technically if everyone had kids at 18 you could still include all family members I suppose, eventually. Is there any way to increase it at all out of curiosity? Maybe to allow a swing of a couple of years or something.
 

almostideal

Member
May 12, 2020
200
202
-snip-

I'm having a hard time making sense of this - the log gets messed up when loading games and it's not possible to tell which messages belong to which game, they are not in order. It would see as if it's not resetting your lewdness to value from the file loaded but no idea how that could happen. Will look into it.
-snip-
Just as a clarification, that log was across several seperate saves. I had to reload and saw it happen once so tried to repeat it. My lewdness changed from -16 to -11 by repeating the process and it persisted after restarting the game and loading a save made the next in-game day. After reloading from an autosave it stopped happening. Hope that makes sense and helps.
 

JamTart

Newbie
Nov 23, 2023
77
50
One of my Employees has "Big Secret (-8.4)" in her "Opinion Modifiers" and I was wondering what it is and what it means?

She's quite difficult to influence and was wondering if this has something to do with it?

Thanks xxx
 

Dr. Lin

Newbie
Jan 2, 2023
30
15
One of my Employees has "Big Secret (-8.4)" in her "Opinion Modifiers" and I was wondering what it is and what it means?

She's quite difficult to influence and was wondering if this has something to do with it?

Thanks xxx
That's just probably that you fked ur sister or cheated on your girlfriend and she got wind of it, through rumors/gossip.
Isn't related to influencing her, just the little bit of lower attitude towards you, probably she has a high willpower or if you are trying to convince her about sexual acts maybe she has low lewd or has already negative opinions that influence that, try to focus on the opinions "following orders" and "being sub".
 
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Eibone

New Member
Oct 25, 2020
9
6
What's the best way to raise an opinion of someone that has -100 attraction? You can change the opinion of sexual acts and have it skyrocket with partners, but the opinions, like small talk, dont seem to help much. Im not sure if Im missing something or this is the challenge to convert them eventually. The games been addicting
 

Hank.Moody

Newbie
Dec 20, 2020
17
2
What's the best way to raise an opinion of someone that has -100 attraction? You can change the opinion of sexual acts and have it skyrocket with partners, but the opinions, like small talk, dont seem to help much. Im not sure if Im missing something or this is the challenge to convert them eventually. The games been addicting
Is the person gay? Then Talk to her about her sexuell prefences. If Asexuell.... forget him/her.
 

Cartageno

Devoted Member
Dec 1, 2019
8,864
14,999
What's the best way to raise an opinion of someone that has -100 attraction? You can change the opinion of sexual acts and have it skyrocket with partners, but the opinions, like small talk, dont seem to help much. Im not sure if Im missing something or this is the challenge to convert them eventually. The games been addicting
-100 attraction towards you most often means you are the wrong gender for them (i. e. they are a straight male, you are a male, too, or they are a gay male, you are a female, and so forth). You first need to get them to be open to other sexual people. Hover over the sexuality symbol and it will tell you their orientation and (later) how much they have opened up.

You can either raise their opinion enough so they will talk with you about their sexuality or have them engage in a threesome with the "unwanted" gender (can happen with NPCs only, probably better if you are in a relationship with somebody they find attractive and organize it yourself). After that it is a lengthy process of sexuality talks, however now you can also begin asking them out and make careful advances until they become bi.

Note however that asexuals will not change no matter what (except for a bug that used to exist and I am not sure whether it still does).

Generally attractiveness is influenced by the "Physical attraction" category of the opinions. Take a look at the top of your character sheet. Hover e. g. over the "height" or "fit" values, and it will tell you into what category you belong ("older people"/"younger people" always is your age relative to theirs). When you are average, you cannot do anything there, but make them like things you stand out in: short hair maybe, fit body (note that unlike other attributes your fitness may - and actually should - change), dark eyes. Whatever your character offers they should like.
 
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amok1301

Newbie
Feb 10, 2018
15
9
Is the person gay? Then Talk to her about her sexual prefrence If Asexual.... forget him/her.
there is a way to edit your save to change asexual person to straight or bisexual , just search for the person name then you will find his/her sexual preference . edit that then save and you are all good . just make sure not make spelling mistakes , you can copy and paste from another character to avoid that
 

mn16tor

New Member
May 28, 2017
8
6
TotalFluke:
Bug: tfel\simple_actions\friends.tfl: check_if_break_up seems to pass wrong persons to &romrel::want_to_breakup:
Code:
    set $res = &romrel::want_to_breakup(A, T, $extra);
    debug "want to break up " ^ T.name ^ " with " ^ P.name ^ ": " ^ $res;
-> should probably pass (T, P,...)
I think there was also something wrong with the text in event that fires if persons break-up through this. Probably with friends.parttalk.brokeup.opt.datet, but I failed to make a note about it.
 

TotalFluke

Member
Game Developer
Aug 24, 2021
358
861
Ahh that's what it is. I did think I'd read there was a cap somewhere before. So technically if everyone had kids at 18 you could still include all family members I suppose, eventually. Is there any way to increase it at all out of curiosity? Maybe to allow a swing of a couple of years or something.
So I gave wrong info yesterday which is what happens when I answer from memory and don't look it up.

When creating a character under normal circumstances the max age will be 56, this applies to the vast majority of the characters in the game. But when creating an older relative, like a parent, it will use a limit of 78. This limit will also apply for some other rare cases where the age is hardcoded in the call to create a character (&new_char). You can also set the age of any character to any value over 18 using the "age" property (as in set P.age = 66;). I'm not sure how well the game will handle ages over 70 so I would keep that in mind and not over do it.

One of my Employees has "Big Secret (-8.4)" in her "Opinion Modifiers" and I was wondering what it is and what it means?

She's quite difficult to influence and was wondering if this has something to do with it?

Thanks xxx
The Big/Medium/Small Secret modifiers are the result of someone spreading a false gossip about someone else. So someone has been talking shit about you behind your back.

TotalFluke:
Bug: tfel\simple_actions\friends.tfl: check_if_break_up seems to pass wrong persons to &romrel::want_to_breakup:
Code:
    set $res = &romrel::want_to_breakup(A, T, $extra);
    debug "want to break up " ^ T.name ^ " with " ^ P.name ^ ": " ^ $res;
-> should probably pass (T, P,...)
I think there was also something wrong with the text in event that fires if persons break-up through this. Probably with friends.parttalk.brokeup.opt.datet, but I failed to make a note about it.
Wow, nice catch thanks. That's code doesn't get hit often so it's not surprising that bug is there. Will get it fixed (and yes, the texts that go along with it is a mess too). And it doesn't look like it was finished as the AI doesn't have proper options.

Just as a clarification, that log was across several seperate saves. I had to reload and saw it happen once so tried to repeat it. My lewdness changed from -16 to -11 by repeating the process and it persisted after restarting the game and loading a save made the next in-game day. After reloading from an autosave it stopped happening. Hope that makes sense and helps.
Yeah I see what's going on, I just have no idea how it got into that state. Anyway, will keep an eye on it and see if I can figure it out.
 
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