- Aug 24, 2021
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1. I have not seen this. The skip could be caused by something gone wrong, some sort of error that's causing the time period to skip (like the issue earlier that caused all characters to get sick). If you know how to, look at the error log for errors when it happens. Maybe there's some indication there of something going wrong.I have to report some issues with 2.01:
1. Sometimes time advances twice, e.g. it's noon and I want to go to the coffee shop, time goes noon-after-eve and I'm back at the office, or it's noon, I interact with some NPC at the library and then receive some sort of message (I finished reading a book, some gossip...), the game "skips" afternoon and I'm back at the office.
2. There's something weird going on with job skill weighting: I had a janitor with endurance = -12 and job skill 72, which looked a bit odd... she quit and now works as a waitress for another club and her endurance suddenly is +13! I now have a cook with focus 39, service 40 and cooking 48, and her job skill is 68? Shouldn't it be higher? In another save, I also hired a cook with the worst possible stats (job skill 21) partly out of desperation, partly because she was a hottie, and it made little to no difference in terms of revenues, maybe a 1% less satisfaction.
3. Someone set me up with a woman, I went on a date once and she suddenly is my girlfriend! I would have been nice to ask
4. How does an NPC decide to be my "rival"? It happened with the nurse and fellow cult member, she has a negative opinion (different ethnicity) but I spoke to her several times and we always had nice conversations.
EDIT:
5. Something doesn't add up with other clubs as well: I'm always the first to build rooms and I always have more employees than my rival clubs, but they manage to make more money AND be more in debt than me at the same time!
I use king_tut 1.5, if it helps.
2. Maybe she worked out a lot in the in-between. Endurance can be raised that way although 25 points seems unlikely. There's a couple of events that raise someone's endurance to fit some story need. In any event, endurance only counts for 20% of the janitor job skill which actually translates to around 3-4% of the job skill. Experience (how long they've been working a job) counts for about 30-40 points of the job skill value. So I don't see anything odd about those values with the info you provided. And your bad cook having an effect on satisfaction that also depends on the price of your food and how early is in the game. Bad workers have a smaller effect early on than later in the game. Job skill also affects how many customers can be served which again matters less early on.
3. Oh. The setup action wasn't meant to apply to the MC. Because yeah a lot of the code is not written to support the MC being one being setup. Will need to fix that.
4. It can happen due to actions, like you get their wife or gf pregnant, he was trying to get together with someone who wouldn't because she was involved with you, you had sex with their gf or wife, you got into a fight with them (not sure this can happen with the MC, but applies to other characters), if they discover you tried to mess with them (like sabotaging their club), or if their opinion of is negative they can decide to do it (the odds are higher the worse their opinion of you is as well as their compassion).
All of those are good suggestions. Managing 3-way relationships are very complicated so that's why a lot of those things haven't been done. The last part is really good idea, other than the specifics of it, the bar previous owner was your father and the bar had been closed for a number of years. But yeah, incorporating some sort of story like that into the tutorial, I like it!A couple suggestions I found weird in the game, if the person loves polyamory and has a partner, and in addition can form other romantic relationships, why can we only set them up if they are single. As a side note do the relationships you set up a person on always fail if the person you set them up with already has a partner even if both people are into polyamory.
Related is when your character and your partner both enjoy polyamory why isn't there an option to bring other partners you may have into the relationship if they all have positive opinions of polyamory? Which I think could change the caught if a check is run to see if all characters are dating each other to an event where the character who caught you doesn't demand you stop but instead asks to join in.
I think there needs to be more scripted story events early on in the game because it takes quite a while for new players to even see any of the story event that aren't just random like the investor or the mob boss. Maybe it could even be made into a more immersive tutorial where perhaps an employee from the bar's previous owners comes to get their last paycheck only to find you are now the owner and you can hire them and they can give you tips and maybe evolve into a manager over time through the story?
I wonder if this was also the result of you getting setup with someone else. It sounds like this could be the behavior, except the dates shouldn't be that frequent. Look at the scheduler, with the console command "show_sched". You should see entries like "&ask_out::go_on_date([character/person]3..." See how many of those you see with [character/person]3 on them. Just wondering if these were all pre-assigned or if they are being added after each date.There's this one bug I'm getting with the newest patch.
Literally every couple of days I get told I'm to go on a date with a character... and I dunno why. It doesn't show up in my timeline, I didn't make the plan. If I cancel she gets upset. It's literally every other day too. I sleep, I wake, get told I need to go on my date with character X. I either go or ignore, two days later, again.
I dunno what caused it. I did remember a weird glitch where I was minding my business, time advanced and without my input I got teleported to the coffee shop but nothing happened. I *think* that was the culprit.
I decided to go check the save file and the console and I can't find what's causing it. It's mighty annoying. 4 days per week I either sacrifice my morning slot to this one character or continuously upset her by cancelling.
You need to copy all the files in the saves folder. That's should work and that's what people have been doing all along. There's a couple of config file entries that would point to the location of this folder: run_time_dir and save_files_dir_name. There's also a scw.ini file in the game's main directory that should point to the location of the game files. Those three entries are used to figure out where the save files go.How are you meant to transfer saves? Like whats the preferred and functioning method.
I had to nix the game and delete it a few times, and I notice by simply moving the files to the save folder there the game refuses to write saves and adjusting it manually (the stupid info text) leaves it so Im repeating the same time slot infinitely or simply wont notice the save file.
Yeah but there's no way to modify the character images in real time to add tattoos or piercings. It would require some system of overlays but then every image would have to have some meta file indicating how to apply these overlays. I looked into something like this earlier and it just was too complex and even the simplest cases didn't look right.Would love to see a piercing/tattoo studio incorporated into the game. Would be fun to corrupt and influence characters as well as a punishment/identifier for SMD cult members.