Not YrBroom
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- Feb 9, 2023
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Hello can any one help me with this error. I downloaded the version 1.11 and then i added the mega pack v3 total size is 3gb approx. But i still get this error. I have also made the changes to the CONFIG file as per the how to guide.
Please can anyone help.
scw,ice,ccw,exp,lfm,dstu,gar,nyb,alm,scx,tot,num
What changes did you make to the config file?Hello can any one help me with this error. I downloaded the version 1.11 and then i added the mega pack v3 total size is 3gb approx. But i still get this error. I have also made the changes to the CONFIG file as per the how to guide.
Please can anyone help.
View attachment 4752506
View attachment 4752510
So it states she is in a relationship, you may have to meet the partner. I noticed that happened to me, but later I met the partner it worked all okay.Bug I noticed one case that in a girl's statistics, where she is in a relationship, instead of single, the annotation boyfriend is shown, but without a name, and when I ask about a partner, it says there is no such thing.
but when I ask her to tell me about her partner, she says she can't because she don't have, and usually if there's an unknown person, there's always ??? in place of the name, and a few times the given name was displayed to me, but not as a linkSo it states she is in a relationship, you may have to meet the partner. I noticed that happened to me, but later I met the partner it worked all okay.
Yes, you do unzip them.Can someone explain in simple steps how to turn it on, where to put these add-ons, and whether to extract them?
I extracted the files from LMF and OFG to the characters folder and it pops up Error 14 images found.... So I will give myself a break. I don't know how to run it. Nevertheless, thanks for your interest.Yes, you do unzip them.
Included in the character packs, should be a Readme.txt file that explains where to put stuff. But since I m here, you unzip them into the 'character' folder of your 'StripClubWars' folder. There should already be a 'default' folder in the 'character' folder.
Once that is done, load up the game, and press 'options' from the main menu. Scroll down to the 'Characters' area, the first entry is ' Image Modules to use'. Right now it should just say 'scw', alt+tab to your character folder and add any folder name without a number to this line with a comma and no space.
Should look something like this:
scw,ice,ccw,exp,lfm,dstu,gar,nyb,alm,scx,tot,num
Once you have added the image module name, save the options, restart your game (to load the images) and enjoy.
Extract the SCW folders first. Those are the base character modules for the gameI extracted the files from LMF and OFG to the characters folder and it pops up Error 14 images found.... So I will give myself a break. I don't know how to run it. Nevertheless, thanks for your interest.
AND the LMF and OFG folders where? I know I'm busting my assExtract the SCW folders first. Those are the base character modules for the game
Thanks. Everything worksYour character folder needs to look something like this: View attachment 4754092
The problem with turning off the pregnancy is that once someone gets pregnant, the system creates "events" to deal with it. So even if you turn it off, the event that has her go to the clinic for a checkup will keep happening as well as the ones dealing with the father. However, she won't be pregnant and won't give birth (at least I don't think she will). I also assume she won't get the pregnant photo. But honestly haven't tried to do that.3. Pregnancy info is located in 2 major places in the save file. First every character has a pregnancy entry.
Like this one:
70 is the Pregnancy pointer number this is pointed to by "person" entry.Code:Pregnancy 70 68 True 25.24885 14.6055 22 0 -1 -1 0 0
68 is the character id number who's entry this is, leads back to ther "person" entry
True means the character is female and can get pregnant.
25.24885 this is the max pregnancy chance of the character.
14.6055 current pregnancy chance based on day of the month
22 is the day her cycle starts. Though that does not mean max fertility on that day. Just every character has a start of cycle day.
0 Birth control flag. 1 mean she is using, 0 means she is not.
-1 this number is changed to day or event flag if she got pregnant
-1 this number is the character id number of the father.
0 No idea. Maybe total children number.
0 Not seen this change
if she is pregnant, the "current pregnancy chance" number is changed to pregancy progress percentage.
The other place there is info about pregnancy is at the end of a character ID entry. Flags get set. And each character's schedule is also set there.
I have attempted to eliminate a pregnancy via Savegame editing and was unsuccessful. Meaning that I reset her to not be pregnant, but I still got the "Talk" about being the father. I then killed that save, because I believe that things would just break down the line.
Thanks, someone pointed this out a few days ago.Minor bug in an abuse cult power action: the last sentence should be "Corinne was intrigued..."
View attachment 4749368
Fertility is a bit messed up how I implemented and need to redo it. There's 2 values: base_fert and fert. The base_fert is a person's natural fertility while fert is the fertility that's used if you have sex at that time which includes the normal fertility loss due to age and the day of the month cycle. It also incorporates the fertility treatments. I'm guessing changing one via the console can cause issues specially with adding adjustments later on.This does not seem like good value for money.
View attachment 4749500
Edit: I had previously increased my fertility via the console. Maybe my original fertility is cached somewhere?
What exactly are you looking for? There's a number of options that control how fast things happen, like how fast rooms are buiilt, how frequent elections are and how long pregnancies last.A LabRats2 game speed setting would be nice. They got 4 settings, quick, normal, epic or marathon. Or at least some interaction with them before they get there. Like family dinners/vacations/sickness etc. More or less pop ups. No need to fully have them chars in the world until normally.
Owners and commissioners are prevented from joining the cult the standard way. However, they can join in some other ways, like by losing a bet or via some NPC-NPC interactions. Which is an oversight that's allowing it, at least for owners, as you point out the issue with it.Certain professions are barred from joining the cult. Right now, I believe Club Owners and anyone with the Politician character type are unable to join the cult outright. The Politician character doesnt mean they are a commissioner, but they were created to be a commissioner. Characters get created to run in elections that those candidates may have the Politician character type. All starting commissioners have that character type.
Why are they barred. Commissioner makes sense, since the "lobby commissioners" action would be pointless if they are part of the cult. I think the reason for the ban on Club Owners, is because it would make the protest Club action, before you take control, weird if all club owners were part of the cult and thus one of the owners would be protesting his own club and that would not make sense.
They don't have to add up to 100. The probability one is picked is based on the value divided by the sum of all the numbers. Note that you have a couple of missing = at the end. That could be an issue. And yes, you can change it in the middle of a game, but you need to save the game, exit and restart the game after you do. Some options are only read at game start and that's one of them.image_modules string scw,nyb,exp,gar,ccw,lfm,ofg,alm,tot,ice
pref_image_modules string scw=20,exp=10,lfm=50,ofg=40,ccw=25,nyb=20,alm=20,gar=25,tot20,ice75 # comma separated list of image modules, indicating the preference for each module: Question: do the numbers on the pref image line need to total 100% I would assume? Would it be possible for you to put your fertility number in the options so to make it -99.17 is easier to do? You could bump it up to 100 for special occasions. And back to the immage preferences, could you make a preference for immages say 100 % for one type you wanted to try, for a few rounds then change them back around during games? DO you have to load a new game or reload a game for the config file / userconfig file to be read>?
Unfortunately I don't have a Mac on which to test to see if it works.Can we get a mac release?
Yes, as I said above, there's a couple of ways that they can join that bypass the check. Although the most common way it happens is if they are already a member and then they win an election.So,there is no way directly to persuade a commissionar to join the cult(never worked for me) BUT it can happen that one of your cult members make a comissioner to join. Just happened to me right now...see below:
Question to TotalFluke: Is this supposed to happen ocassionaly?
Normally when you meet her there's a step where you can correct her and say you are still friends and that creates the friend relationship. So you can't become friends after that cause you already are. If you don't do that, then you remain as acquaintances and should be able to friend her at any time, assuming she likes you enough and accepts.A little question about the old friend:
Since she is an old friend, why can I ask her to become friends?
(Shouldn't it be directly from when you meet her?)
If you don't know her boyfriend, it won't show his name on that page. It may be that the "ask about partner" is not handling that situation correctly so will take a look at it.Bug I noticed one case that in a girl's statistics, where she is in a relationship, instead of single, the annotation boyfriend is shown, but without a name, and when I ask about a partner, it says there is no such thing.
The way LabRats is doing it, is time between scripted events. So your aunt/cousin get introduced after x weeks. No matter what you do in the game. On Fast it's sooner, on marathon, it's pushed even further back as in 2-3 months. So"speed" setting in that is basicly how much time you want to spend before a new special char is introduced. Now Labrats have alot more time under it's belt, and a few people doing the writing, sosome of the story lines you actually want more time to explore and go down, before the next wave comes in.I'm not using it as a measuring stick to hold up to your game, just that with until the little sister arrive, and the story start to take roll, you are more or less assigned to keeping your business in the black, and working the council. Hence me saying small story pop ups with "going to family dinner, you had a great/bad time" or "you mother donated 500$ do a Nigerian prince she met on Facebook, what do?" could break the monotomy, and make the family feel more like a family. Until they get into the game proper. I'm not trying to be an idea guy here. Was merely making an observation that could help people get what they wanted out of the game. A slow burn, or faster ramp up.Some gamers loves the optimize the hell out of things, others to take they time in every little detail getting that setup just right.What exactly are you looking for? There's a number of options that control how fast things happen, like how fast rooms are buiilt, how frequent elections are and how long pregnancies last.
TotalFluke are you able to comment on this at all? I don't have any of the content blocks in place but it's not even getting that farTried to look through the thread but no luck. I've had the sister dorm package event, I go to drop it off, click ok and click to follow sister but I get nothing else afterwards, just dropped back to my club. Is there something wrong here or am I missing something?
I had a look at the game logic and can see that an event should trigger if roommate is there, and I can see their name in the list.