Jun 13, 2018
352
356
No pregnancy tag yet? Well, I guess since this is first release it would make sense there are only so many tags. I'm excited to see what new things this brings as the first one was fun. Gonna download and give this a spin.
 

blizman

Member
Aug 12, 2017
257
76
Looking forward to this I loved the 1st game. I'm wondering if any of the characters from the first wil be in it. Also, am wondering if you'll put in some sort of option to have a charracter become more than just a slave. or something along that line.
 

CoalBurner

Newbie
Sep 18, 2018
93
110
Really looking forward to where this goes, was a big fan of the first one (hopefully some of the popular mods from the first one get incorporated into the base game), only game of a similar style that I enjoy more would be Portals of Phereon, and even at that only barely
 

Immunity

Member
Jul 8, 2017
247
769
Honestly, unless he's going to start from scratch with regards to that garbage interface/UI (and it doesn't appear so from the screenshots), a sequel won't really do much. The UI, and lack of default portraits (instead relying solely on third party packs) were the game's biggest weaknesses.
 
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InfinityzeN

Newbie
Oct 29, 2016
36
21
Strive 3 is in the works?! Wooo Hooo!

For those thinking this is the second one, Strive 2 was the version on Godot with the original being in HTML.
 
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Chartreuse-Gale

New Member
May 27, 2017
9
26
I enjoyed the previous Strive quite a bit. character/inventory Management, exploration, combat, and sex mechanics all worked well. The writing was sparse, but serviceable. My only complaint was the lack of images for sex actions (Most Slave management games I've played have either generic or character specific images/gifs and for me these add a lot to the experience).

Thoughts on this demo compared to the previous game:

Cons
- The timer gauge feels kind of tedious. I prefer having limited actions per day, or limiting actions with a fatigue/stamina mechanic
- I find numbered stat ranks easier to parse than descriptive stat ranks (e.g. "5" rather than "Great").

Mixed
- I'm ambivalent about the differences in the kinds of stats included.
- I have mixed feelings about exploration. I like the details on race/population shown for regions, but I find it less intuitive to navigate. It's cool that there's an option to send multiple parties to different locations. It might help if there was a button on the character's screen to go to their current location

Pros
- I'm a sucker for games with lots of advancement options: I like the ideas of an expanded class system with class trees/advanced classes and new upgrades for your mansion.
- The new actions for things like farming and smithing bring more variety and I like the idea of classes focused on these activities
- I like having a shared class system for both protags and slaves rather than having backgrounds for protags and specializations for slaves.
- I like having more races to choose from for my protag and starting slave/assistant.
- The info windows that appear when hovering the mouse over icons show up more quickly than some of those in the original Strive.
 
3.30 star(s) 54 Votes