Hmm. The way you have to move your people to each area before you can shop or go in is annoying, as is the fact that they can't move from one location in the plains to another. You HAVE to go back to the mansion, then leave again.
And yeah, this demo feels weird because... it's very clearly happening using lots of the Strive 1 locations, not the area thing that was in the previous demo.
I know this is just a tech-demo not representative of the actual plot of the game, but... I hope the plot/location from the previous demo is still on for the main game, where you get portaled into the middle of nowhere and take over a tribe of... was it goblins? You built up their camp into an actual village and aquire smiths and farmers and stuff, and expand your influence.
Much more fun than just working out of a generic mansion like in Strive 1.
Oh, combat feels pretty unbalanced though. Sometimes you'll fight a single bandit (something that can easily be done with you and your starting slave) and sometimes you'll end up in a 5-on-2 battle that'll slaughter you.
Combat in the previous demo seemed more balanced.
Edit: Wait, is Displaced a totally different project by the same dev group? I assumed that was the sequel, and the farming/tools/crafting menus from this game made me think they were the same thing.
Is there a thread for that, or...?