That's not really that long for a game that's in its bare-bones prototype stage. This isn't like some Ren'py game where the dev just throws together some renders and text and releases it as a monthly content update. As for the progress on the game,What happened to the game exactly? it hasn't been updated since Dec 10 2019
Thanks, I've been just wondering because I am a really big fan of this game but don't have an idea on how long games take to get developed. Really happy to see that it's still progressing.That's not really that long for a game that's in its bare-bones prototype stage. This isn't like some Ren'py game where the dev just throws together some renders and text and releases it as a monthly content update. As for the progress on the game,You must be registered to see the links
When it's just one or a few people working on a game, there's honestly no telling how long it could take to actually be finished. The problem is, thanks to Patreon and its payment system, a lot of people have become accustomed to games having some kind of monthly content update, which is why it might seem like a game not having a playable update for two months means something's wrong. It's actually an unhealthy expectation, if you ask me. One of many things I hate about crowdfunding and the culture that's cropped up around it. But I digress.but don't have an idea on how long games take to get developed.
There just wasn't much content there. Compared to "usual" jrpg with optional areas this exploration was too balanced and unfocused. Like, you can sometimes loot a dress for obedience or elven sword or a sack +1 strength and that's it. Game was too short, really. Hopefully they'll either add meaningful progression or at the very least autoscaling difficulty, maybe go all the way into japanese kind of balance with billions of damage and hp.I'd say the rewards for getting to new areas didn't really feel worth the annoyance it took to get there. If the rewards felt better or it was less annoying to get around the map, I feel like it would have been better. Text heavy games need to be really careful about that. You know we're going to be doing these things (Like traveling from town to town) dozens of times through different playthroughs, they need to not be obnoxious to repeat over and over.
I'm not a Patron so I can't see it, but from its title it seems to be a post about this game. Might want to keep an eye on that thread and/or ask there to see if they post it.Can anyone post here the last post from patreon? It's hidden due to NSFW (The one from 25/2/2020). Thank you!
French. Aller à dix.What programming language do you recommend?
Oh no... So it's gonna be like that, huh? Working on two games at the same time. Man, I just found out about this game like a week ago... I guess I shouldn't get my hopes up.I'm not a Patron so I can't see it, but from its title it seems to be a post about this game. Might want to keep an eye on that thread and/or ask there to see if they post it.
Thank you, I did not know that Maverik was working on 2 games at the same time LOLI'm not a Patron so I can't see it, but from its title it seems to be a post about this game. Might want to keep an eye on that thread and/or ask there to see if they post it.
Another user asked me to weigh in here. This 'Maverick' uses Godot engine. A free, open-source alternative to big-house 3A-title engines like Unreal or Unity. As for Maverick's usage of Godot, I'd disagree with his way of doing pretty much everything. Godot shouldn't be judged by Maverick's games, really. Has a lot of promise as an engine and can definitely do far more.Is he still using S4P's god awful engine?
Well I do believe Maverick is fully self-taught. He spent quite a bit of time growing more familiar with Godot at first at least, and his code wasn't always exactly clean.Another user asked me to weigh in here. This 'Maverick' uses Godot engine. A free, open-source alternative to big-house 3A-title engines like Unreal or Unity. As for Maverick's usage of Godot, I'd disagree with his way of doing pretty much everything. Godot shouldn't be judged by Maverick's games, really. Has a lot of promise as an engine and can definitely do far more.
That happens to be one of the reasons I was asked to weigh in, their code. Maverick should make their code much more modular and abstracted, class-like with safe-casting. Some knowledge comes with age. Code design is just that. Fortunately it isn't that RAGS engine. Now that I can say is terribly designed from ground up.Well I do believe Maverick is fully self-taught. He spent quite a bit of time growing more familiar with Godot at first at least, and his code wasn't always exactly clean.