- May 1, 2019
- 245
- 128
The problem is partly related to the internal mechanics of the godot engine. It seems that they use a static sized queue for messages and adding new GUI elements is handled with messages. Also, Strive sets up all the picture GUI elements at the same time, so with a large number of pictures that overwhelms the engine. It should be possible to add code which creates the GUI over a period of time rather than all at once, but it would be somewhat complicated.Also I have error:
ERROR: Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings
At: core/message_queue.cpp:56
After adding "Body and Portrait packs v2.9" by AK|Phantom.
I don't have potato PC (AMD R5 2600X + 16GB DDR4 and GF1060 6GB) so it should work.
It's hard to know the exact limit of the number of pictures Strive can currently handle, but I would recommend reducing the number of pictures until it works.