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As previously announced, my Patreon page will be
paused this month to giveway to a major update.
I would also like to extend my thanks to everyone who supported me and even though it is indicated in the patron subscriptions that the game is relatively new and no content yet, and you still chose to support me (and donated) all through-out.
As this is my first game, in a public released state.
I would like to give you all my sincerest thanks for your support.
As well as my apology on having messy and buggy updates from the past months.
I've learned it in a very hard way, now we are trying to organize things now.
The game is now transitioning from Alpha to Beta stage.
I am also aware that the current game mechanics is too bland especially if you've played full 30 minutes into it.
I would be honest and say that the game was poorly constructed as I was trying to prioritize and implement many things at once which ended up in a bad state which I should have focused on one by one instead of multiple things at once.
I am currently working on the overhaul to release the game's potential especially the artists' efforts behind it, so we made a vow to do things better this time.
I believe this will be the last chance that you will give me to not disappoint your expectations and on what's to come on September.
I've tried to create a way on my day job to create an opportunity to focus for this major overhaul.
There will be many things to be abolished in the features, especially on the story line.
Expect changes on the story part on
September.
If you want to see the updates you may come to our
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channel by clicking the link.
Suggestions are also being tested on a development environment to see if it is feasible.
Public release will be on June 23 as it will be the final release for public as of the time being.